public Gesture(InputEventSystem inputEventSystem, GestureType type, String[] touchIDs) { this.inputEventSystem = inputEventSystem; this.id = GestureIDAssigner; GestureIDAssigner++; this.type = type; this.touchIDs = touchIDs; }
internal PotentialGesture( InputEventSystem inputEventSystem, GestureType type, String[] touchIDs) { this.id = PotentialGestureIDAssigner; this.inputEventSystem = inputEventSystem; PotentialGestureIDAssigner++; this.type = type; this.touchIDs = touchIDs; }
internal PotentialTapGesture(InputEventSystem inputEventSystem, String[] touchIDs) : base(inputEventSystem, GestureType.Tap, touchIDs) { }
internal PotentialFlickGesture( InputEventSystem inputEventSystem, String[] touchIDs) : base(inputEventSystem, GestureType.Flick, touchIDs) { }