Exemple #1
0
 private void serialPortSetupToolStripMenuItem_Click(object sender, EventArgs e)
 {
     using (SerialPortSetup serialPortConfig = new SerialPortSetup(_port))
     {
         if (serialPortConfig.ShowDialog() == DialogResult.OK)
         {
             _port = serialPortConfig.SelectedPort;
             //This is some wierd shit that it has to be done this way, DataContractSerializer SUCKS! Cannot serialize typeof(SerialPort) because it tries to open the damn port!
             //So we'll ultize a custom type to save and load the settings into, then pop them into the proper place, this keeps the formatting and style of saving the xml files
             //the same across the board.
             _portSettings.PortName = _port.PortName;
             _portSettings.BaudRate = _port.BaudRate;
             _portSettings.Parity   = _port.Parity;
             _portSettings.DataBits = _port.DataBits;
             _portSettings.StopBits = _port.StopBits;
             SaveSettings();
         }
         else
         {
             LoadSettings();
         }
     }
 }
Exemple #2
0
 private void serialPortSetupToolStripMenuItem_Click(object sender, EventArgs e)
 {
     using (SerialPortSetup serialPortConfig = new SerialPortSetup(_port))
     {
         if (serialPortConfig.ShowDialog() == DialogResult.OK)
         {
             _port = serialPortConfig.SelectedPort;
             //This is some wierd shit that it has to be done this way, DataContractSerializer SUCKS! Cannot serialize typeof(SerialPort) because it tries to open the damn port!
             //So we'll ultize a custom type to save and load the settings into, then pop them into the proper place, this keeps the formatting and style of saving the xml files
             //the same across the board.
             _portSettings.PortName = _port.PortName;
             _portSettings.BaudRate = _port.BaudRate;
             _portSettings.Parity = _port.Parity;
             _portSettings.DataBits = _port.DataBits;
             _portSettings.StopBits = _port.StopBits;
             SaveSettings();
         }
         else
         {
             LoadSettings();
         }
     }
 }