private static IEnumerator HandleBlinkTeleport(PlayerController Owner, Vector2 targetPoint, Vector2 targetDirection)
        {
            //targetPoint = (targetPoint - new Vector2(0.30f, 0.125f));

            //Owner.PlayEffectOnActor(BloodiedScarfPoofVFX, Vector3.zero, false, true, false);

            AkSoundEngine.PostEvent("Play_ENM_wizardred_vanish_01", Owner.gameObject);
            List <AIActor> m_rollDamagedEnemies = Stuff.ReflectGetField <List <AIActor> >(typeof(PlayerController), "m_rollDamagedEnemies", Owner);

            if (m_rollDamagedEnemies != null)
            {
                m_rollDamagedEnemies.Clear();
                FieldInfo m_rollDamagedEnemiesClear = typeof(PlayerController).GetField("m_rollDamagedEnemies", BindingFlags.Instance | BindingFlags.NonPublic);
                m_rollDamagedEnemiesClear.SetValue(Owner, m_rollDamagedEnemies);
            }

            if (Owner.knockbackDoer)
            {
                Owner.knockbackDoer.ClearContinuousKnockbacks();
            }
            Owner.IsEthereal = true;
            Owner.IsVisible  = false;
            float RecoverySpeed = GameManager.Instance.MainCameraController.OverrideRecoverySpeed;
            bool  IsLerping     = GameManager.Instance.MainCameraController.IsLerping;

            yield return(new WaitForSeconds(0.1f));

            GameManager.Instance.MainCameraController.OverrideRecoverySpeed = 80f;
            GameManager.Instance.MainCameraController.IsLerping             = true;
            if (Owner.IsPrimaryPlayer)
            {
                GameManager.Instance.MainCameraController.UseOverridePlayerOnePosition = true;
                GameManager.Instance.MainCameraController.OverridePlayerOnePosition    = targetPoint;
                yield return(new WaitForSeconds(0.12f));

                Owner.specRigidbody.Velocity = Vector2.zero;
                Owner.specRigidbody.Position = new Position(targetPoint);
                GameManager.Instance.MainCameraController.UseOverridePlayerOnePosition = false;
            }
            else
            {
                GameManager.Instance.MainCameraController.UseOverridePlayerTwoPosition = true;
                GameManager.Instance.MainCameraController.OverridePlayerTwoPosition    = targetPoint;
                yield return(new WaitForSeconds(0.12f));

                Owner.specRigidbody.Velocity = Vector2.zero;
                Owner.specRigidbody.Position = new Position(targetPoint);
                GameManager.Instance.MainCameraController.UseOverridePlayerTwoPosition = false;
            }
            GameManager.Instance.MainCameraController.OverrideRecoverySpeed = RecoverySpeed;
            GameManager.Instance.MainCameraController.IsLerping             = IsLerping;
            Owner.IsEthereal = false;
            Owner.IsVisible  = true;
            //Owner.PlayEffectOnActor(BloodiedScarfPoofVFX, Vector3.zero, false, true, false);
            //m_CurrentlyBlinking = false;
            if (Owner.CurrentFireMeterValue <= 0f)
            {
                yield break;
            }
            Owner.CurrentFireMeterValue = Mathf.Max(0f, Owner.CurrentFireMeterValue -= 0.5f);
            if (Owner.CurrentFireMeterValue == 0f)
            {
                Owner.IsOnFire = false;
                yield break;
            }
            // yield return null;
            //CorrectForWalls(Owner);
            yield break;
        }