Exemple #1
0
 public void Update(float timeStamp)
 {
     if (!Started)
     {
         return;
     }
     _gameTime.TotalTime = timeStamp;
     UpdateBombs();
     UpdateAliens();
     UpdateShots();
     if (_aliens.All(_ => _.Destroyed))
     {
         _gameSpeed += 0.75;
         _aliens.Clear();
         for (int i = 0; i < 11; i++)
         {
             _aliens.Add(new Alien(AlienType.Squid, new Point((i * 60 + 120), 100), i, 0));
             _aliens.Add(new Alien(AlienType.Crab, new Point((i * 60 + 120), 145), i, 1));
             _aliens.Add(new Alien(AlienType.Crab, new Point((i * 60 + 120), 190), i, 2));
             _aliens.Add(new Alien(AlienType.Octopus, new Point((i * 60 + 120), 235), i, 3));
             _aliens.Add(new Alien(AlienType.Octopus, new Point((i * 60 + 120), 270), i, 4));
         }
     }
     if (_motherShip == null && _random.Next(100) > 90)
     {
         _motherShip = new MotherShip(new Point(_width, 80));
     }
 }
Exemple #2
0
 public void Update(float timeStamp)
 {
     if (!Started)
     {
         return;
     }
     _gameTime.TotalTime = timeStamp;
     UpdateBombs();
     UpdateAliens();
     UpdateShots();
     if (_aliens.All(_ => _.Destroyed))
     {
         Won = true;
     }
     if (_motherShip == null && _random.Next(100) > 90)
     {
         _motherShip = new MotherShip(new Point(_width, 80));
     }
 }
Exemple #3
0
        private void UpdateAliens()
        {
            if (_gameTime.TotalTime - _lastUpdate > 250)
            {
                _lastUpdate = _gameTime.TotalTime;

                if (_aliens.Any(_ => (_.CurrentPosition.X + 80) >= (_width - 10)) && _currentMovement == Direction.Right)
                {
                    _aliens.ForEach(_ => _.MoveDown());
                    _currentMovement = Direction.Left;
                }
                else if (_aliens.Any(_ => _.CurrentPosition.X <= 15) && _currentMovement == Direction.Left)
                {
                    _aliens.ForEach(_ => _.MoveDown());
                    _currentMovement = Direction.Right;
                }
                else
                {
                    _aliens.ForEach(_ => _.MoveHorizontal(_currentMovement));
                }
                _aliens.Where(_ => _.HasBeenHit).ToList().ForEach(_ => _.Destroyed = true);
                if (_aliens.Any(_ => !_.Destroyed && _player.Collision(_)) || Aliens.Any(_ => !_.Destroyed && _.CurrentPosition.Y > 500))
                {
                    _lives   = 0;
                    GameOver = true;
                }
                if (_motherShip?.Destroyed ?? false)
                {
                    _motherShip = null;
                }
                if (_motherShip?.HasBeenHit ?? false)
                {
                    _motherShip.Destroyed = true;
                }
            }
        }
Exemple #4
0
        private async Task RenderGameFrame()
        {
            if (_lostALife)
            {
                var text   = $"You where hit, lost a life!";
                var length = await _context.MeasureTextAsync(text);

                await _context.SetFillStyleAsync("red");

                await _context.FillTextAsync(text, _width / 2 - (length.Width / 2), 55);

                await _context.SetFillStyleAsync("white");
            }
            foreach (var a in Aliens)
            {
                if (a.Destroyed)
                {
                    continue;
                }
                await _context.DrawImageAsync(_spriteSheet,
                                              a.Sprite.TopLeft.X, a.Sprite.TopLeft.Y, a.Sprite.Size.Width, a.Sprite.Size.Height, a.CurrentPosition.X, a.CurrentPosition.Y, a.Sprite.RenderSize.Width, a.Sprite.RenderSize.Height);
            }
            var ship = Player.Sprite;
            await _context.DrawImageAsync(_spriteSheet,
                                          ship.TopLeft.X, ship.TopLeft.Y, ship.Size.Width, ship.Size.Height, Player.CurrentPosition.X, Player.CurrentPosition.Y, ship.RenderSize.Width, ship.RenderSize.Height);

            foreach (var s in _shots.Where(_ => !_.Remove))
            {
                if (s.CurrentPosition.Y <= 0)
                {
                    s.Remove = true;
                    continue;
                }
                await _context.DrawImageAsync(_spriteSheet,
                                              s.Sprite.TopLeft.X, s.Sprite.TopLeft.Y, s.Sprite.Size.Width, s.Sprite.Size.Height, s.CurrentPosition.X, s.CurrentPosition.Y, s.Sprite.RenderSize.Width, s.Sprite.RenderSize.Height);
            }
            foreach (var b in _bombs.Where(_ => !_.Remove))
            {
                if (b.CurrentPosition.Y >= _height)
                {
                    b.Remove = true;
                    continue;
                }
                var x = b.Sprite.Size;
                var y = b.Sprite.RenderSize;
                await _context.DrawImageAsync(_spriteSheet,
                                              b.Sprite.TopLeft.X, b.Sprite.TopLeft.Y, b.Sprite.Size.Width, b.Sprite.Size.Height, b.CurrentPosition.X, b.CurrentPosition.Y, b.Sprite.RenderSize.Width, b.Sprite.RenderSize.Height);
            }
            if (_motherShip != null)
            {
                if (!_motherShip.HasBeenHit)
                {
                    _motherShip.Move();
                }
                if (_motherShip.CurrentPosition.X < 0)
                {
                    _motherShip = null;
                }
                else
                {
                    await _context.DrawImageAsync(_spriteSheet,
                                                  _motherShip.Sprite.TopLeft.X, _motherShip.Sprite.TopLeft.Y, _motherShip.Sprite.Size.Width, _motherShip.Sprite.Size.Height, _motherShip.CurrentPosition.X, _motherShip.CurrentPosition.Y, _motherShip.Sprite.RenderSize.Width, _motherShip.Sprite.RenderSize.Height); //TODO: Remove hardcoded sizes
                }
            }
        }