void Door_OnMove(IDrawable sender, MoveEventArgs e) { Teleporter.Move(e.Move, e.ZOffset); WarpPoint.Point += e.Move; WarpPoint.Z += e.ZOffset; }
void Parent_OnMove(IDrawable sender, MoveEventArgs e) { Update(); }
void AnimationMapEffect_OnMove(IDrawable sender, MoveEventArgs e) { if (Effect == null) return; Effect.Position += e.Move; Effect.Z += e.ZOffset; }