Exemple #1
0
        void App_Startup(object sender, StartupEventArgs e)
        {
            VCallCore = new VoiceCallCore();

            Application.Current.DispatcherUnhandledException += new System.Windows.Threading.DispatcherUnhandledExceptionEventHandler(Current_DispatcherUnhandledException);

            int StartupTick = Environment.TickCount & Int32.MaxValue;

            CSocket = new ClientSocket(IPAddress.Parse("209.141.53.112"), 25050);
            CSocket.ClientSocketPacketReceived_Event += new ClientSocketPacketReceived_Handler(CSocket_ClientSocketPacketReceived_Event);
            CSocket.ClientSocketConnected_Event      += new EventHandler(CSocket_ClientSocketConnected_Event);
            CSocket.ClientSocketDisconnected_Event   += new EventHandler(CSocket_ClientSocketDisconnected_Event);
            //CSocket.Connect();

            int InitalizeTick = Environment.TickCount & Int32.MaxValue;

            BlazeGames.IM.Client.MainWindow.Instance.Show();

            int ShowTick = Environment.TickCount & Int32.MaxValue;

            int      InitalizeTime = InitalizeTick - ApplicationStartTick;
            int      ShowTime      = (ShowTick - ApplicationStartTick) - InitalizeTime;
            int      StartTime     = ShowTick - ApplicationStartTick;
            int      NetworkTime   = GetPingMS("blaze-games.com");
            DateTime BuildTime     = RetrieveLinkerTimestamp();

            if (ConfigManager.Instance.GetBool("indev", false))
            {
                BlazeGames.IM.Client.MainWindow.Instance.txt_debug.Visibility = Visibility.Visible;
                BlazeGames.IM.Client.MainWindow.Instance.txt_debug.Text       = String.Format("Ver: PUBLIC_PREVIEW_{4}_{5}    Startup Time: {0}ms    Server Ping Time: {3}ms", StartTime, InitalizeTime, ShowTime, NetworkTime, BuildTime.ToShortDateString(), BuildTime.ToShortTimeString());
                Plugins.PluginsManager.Instance.LoadPluginsFromFolder();
            }

            UpdateCheck();

            System.Timers.Timer UpdateCheckTimer = new System.Timers.Timer(5 * 60 * 1000);
            UpdateCheckTimer.Elapsed += new System.Timers.ElapsedEventHandler(UpdateCheckTimer_Elapsed);
            UpdateCheckTimer.Start();
        }
Exemple #2
0
        void App_Startup(object sender, StartupEventArgs e)
        {
            VCallCore = new VoiceCallCore();

            Application.Current.DispatcherUnhandledException += new System.Windows.Threading.DispatcherUnhandledExceptionEventHandler(Current_DispatcherUnhandledException);

            int StartupTick = Environment.TickCount & Int32.MaxValue;

            CSocket = new ClientSocket(IPAddress.Parse("209.141.53.112"), 25050);
            CSocket.ClientSocketPacketReceived_Event += new ClientSocketPacketReceived_Handler(CSocket_ClientSocketPacketReceived_Event);
            CSocket.ClientSocketConnected_Event += new EventHandler(CSocket_ClientSocketConnected_Event);
            CSocket.ClientSocketDisconnected_Event += new EventHandler(CSocket_ClientSocketDisconnected_Event);
            //CSocket.Connect();

            int InitalizeTick = Environment.TickCount & Int32.MaxValue;

            BlazeGames.IM.Client.MainWindow.Instance.Show();

            int ShowTick = Environment.TickCount & Int32.MaxValue;

            int InitalizeTime = InitalizeTick - ApplicationStartTick;
            int ShowTime = (ShowTick - ApplicationStartTick) - InitalizeTime;
            int StartTime = ShowTick - ApplicationStartTick;
            int NetworkTime = GetPingMS("blaze-games.com");
            DateTime BuildTime = RetrieveLinkerTimestamp();

            if (ConfigManager.Instance.GetBool("indev", false))
            {
                BlazeGames.IM.Client.MainWindow.Instance.txt_debug.Visibility = Visibility.Visible;
                BlazeGames.IM.Client.MainWindow.Instance.txt_debug.Text = String.Format("Ver: PUBLIC_PREVIEW_{4}_{5}    Startup Time: {0}ms    Server Ping Time: {3}ms", StartTime, InitalizeTime, ShowTime, NetworkTime, BuildTime.ToShortDateString(), BuildTime.ToShortTimeString());
                Plugins.PluginsManager.Instance.LoadPluginsFromFolder();
            }

            UpdateCheck();

            System.Timers.Timer UpdateCheckTimer = new System.Timers.Timer(5 * 60 * 1000);
            UpdateCheckTimer.Elapsed += new System.Timers.ElapsedEventHandler(UpdateCheckTimer_Elapsed);
            UpdateCheckTimer.Start();
        }