Exemple #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            // TODO: use this.Content to load your game content here
            resetLevels();

            MousePointer.loadPointerImage(this);
            Button.loadContent(this);
            StartingScreen.loadTitleScreenImage(this);
            LabelPrompt.loadSpriteFont(this);

            /*locs is a list of the coords of all the powerups,coords are like (Y,X)
             * types stores the powerup type for each powerup.
             */
            /*double[,] locs = new double[,] { { 500, 100 }, { 600, 100 }, { -50, 50 }, { -40, 200 } };
             * string[] types = new string[] {"white", "pink","pink","red","pink","red","pink"};
             * powerupManager = new PowerupManager(this,spriteBatch,locs,types);*/
        }
 public SettingsScreen(MousePointer mousePointer)
 {
     settingsPrompt    = new LabelPrompt(new Vector2(50, 50), controls);
     backButton        = new Button(new Rectangle(370, 450, 100, 25), "Back");
     this.mousePointer = mousePointer;
 }
Exemple #3
0
 public void setWinPrompt(bool won)
 {
     winPrompt = new LabelPrompt(new Vector2(185, 250), won ? "YOU WON" : "YOU LOST");
 }