private ConsoleKeyInfo ChooseGamerDraw() { ConsoleKeyInfo cki; while (true) { PrintInfo.PrintOtherMes(TypeMessage.FinishRound); cki = WorkKey.GetPressKey(); if (WorkKey.CompareKey(cki, ConsoleKey.Y) || WorkKey.CompareKey(cki, ConsoleKey.N)) { break; } } return(cki); }
public static void InitMenu(Deck deck, Game game, Croupier croupier, Player gamer) { Console.ForegroundColor = ConsoleColor.Green; ConsoleKeyInfo cki; while (true) { Console.Clear(); Console.WriteLine("\t\t\t\t Меню"); Console.WriteLine("\t\t\t F1 - Показать карты"); Console.WriteLine("\t\t\t F2 - Тасовать карты"); Console.WriteLine("\t\t\t F3 - Сбросить счет игры"); Console.WriteLine("\t\t\t F4 - Начать раунд"); Console.WriteLine("\t\t\t F10 - Выход"); cki = WorkKey.GetPressKey(); Console.Clear(); if (WorkKey.CompareKey(cki, ConsoleKey.F1)) { ShowAllDeck(deck); } if (WorkKey.CompareKey(cki, ConsoleKey.F2)) { Shuffle(deck); Console.WriteLine("Колода потасована"); } if (WorkKey.CompareKey(cki, ConsoleKey.F3)) { ClearScore(game, gamer); Console.WriteLine("Счет сброшен"); } if (WorkKey.CompareKey(cki, ConsoleKey.F4)) { StartRound(deck, game); } if (WorkKey.CompareKey(cki, ConsoleKey.F10)) { break; } else { Console.ReadKey(); } } }
private void StepGamer() { ConsoleKeyInfo cki; while (_gamer.State == StatusPlayer.Play) { PrintInfo.PrintOtherMes(TypeMessage.MenuPlayer); cki = WorkKey.GetPressKey(); //Gamer take one card if (WorkKey.CompareKey(cki, ConsoleKey.F5)) { StepGamerTakeOneCard(_gamer); } //Gamer refuse one card if (WorkKey.CompareKey(cki, ConsoleKey.F6)) { } // Gamer say Enough if (WorkKey.CompareKey(cki, ConsoleKey.F7)) { _gamer.State = StatusPlayer.Enough; } } }