/// <summary>
        /// shows the dealers first and second card,
        /// </summary>
        private void DealerHandfinnish()
        {
            lbl_dealerCards.Text         = dealer.HandsToString();
            lbl_valueOfCards_dealer.Text = dealer.HandValue().ToString();

            while (!dealer.IsFinished)
            {
                gameManager.DealersTurn();
                lbl_dealerCards.Text         = dealer.HandsToString();
                lbl_valueOfCards_dealer.Text = dealer.HandValue().ToString();
                if (dealer.IsThick)
                {
                    lbl_dealerShowValue.Visible = true;
                    lbl_dealerShowValue.Text    = "Dealer Busted";
                }
                else if (dealer.HasBlackJack)
                {
                    lbl_dealerShowValue.Visible = true;
                    lbl_dealerShowValue.Text    = "Dealer has blackjack!";
                }
                else
                {
                    lbl_dealerShowValue.Visible = true;
                    lbl_dealerShowValue.Text    = dealer.HandValue().ToString();
                }
            }
            MessageBox.Show(gameManager.Results(), "Results");
            btn_dealNewRound.Visible = true;
            btn_player1_hit.Visible  = false;
            btn_playerStand.Visible  = false;
        }
 /// <summary>
 /// checks the players bools.
 /// </summary>
 private void checkPlayerScore()
 {
     Thread.Sleep(1000);
     if (currentPlayer.HasBlackJack)
     {
         lbl_playerShowValue.Visible = true;
         lbl_playerShowValue.Text    = "BLACKJACK!!!";
         MessageBox.Show("BlackJack!!!! \nPress ok for next player");
         GetNextPlayer();
     }
     else if (currentPlayer.IsThick)
     {
         lbl_playerShowValue.Visible = true;
         lbl_playerShowValue.Text    = "BUSTED...!";
         MessageBox.Show("Busted..\nPress ok for next player");
         GetNextPlayer();
     }
     else
     {
         lbl_playerShowValue.Visible = true;
         lbl_playerShowValue.Text    = currentPlayer.HandValue().ToString();
     }
 }