public GameState() { channel = null; sd = null; sid = 0; players = new Dictionary<string, bool>(); stage = GameStage.Stopped; deck = new CardDeck(); deck.Shuffle(); //Just in case dealerCards = new Hand(); }
int s_id; //save id rowguid for current game being saved or loaded #endregion Fields #region Constructors private Bj_interaction() { player_column = 0; move_visibility = false; done_button_visibility = false; deal_button_visibility = false; bets_placed = 0; players = new Players(); deck = new CardDeck(); dealer = new Dealer(); }
public Game(CardDeck cardDeck) { _cardDeck = cardDeck; AddDealer(); }