public void StateChanged(object sender, ModelStateEventArgs args) { switch (args.State) { case ModelState.NoRayExplored: { flyMessageControl1.AddMessage( AppResources.NoRayExploredPromptText, FlyMessageType.Prompt ); gameBoardView.Accelerate(); } break; case ModelState.MaxRaysExceed: { flyMessageControl1.AddMessage( AppResources.MaxRaysExceedPromptText, FlyMessageType.Prompt ); } break; case ModelState.LightBoxActivated: { App.SoundManager.Play(SoundType.LightboxActivated); } break; case ModelState.MaxMirrorsExceed: // fall through case ModelState.BlackBoxActivated: // fall through break; case ModelState.GuessAdded: { App.SoundManager.Play(SoundType.GuessAdded); } break; case ModelState.GuessRemoved: { App.SoundManager.Play(SoundType.GuessRemoved); guess.IsEnabled = false; } break; case ModelState.GuessCompleted: { guess.IsEnabled = true; } break; case ModelState.GuessTransferred: { App.SoundManager.Play(SoundType.GuessTransferred); } break; case ModelState.GuessSuccess: { ShowGuessSuccessMessage(); App.VibrateManager.Vibrate(VibrateManager.VibrateType.ShortVibrate); App.SoundManager.Play(SoundType.GuessSuccess); } break; case ModelState.GuessFailed: { ShowGuessFailedMessage(); App.VibrateManager.Vibrate(VibrateManager.VibrateType.ShortVibrate); App.SoundManager.Play(SoundType.GuessFailed); } break; case ModelState.RaysCreated: { limitedRaysControl1.CurrentRays += 1; } break; case ModelState.GameOver: { ShowGameOverMessage(); App.VibrateManager.Vibrate(VibrateManager.VibrateType.LongVibrate); App.SoundManager.Play(SoundType.GameOver); gameBoardView.Debunk(); debunk.IsEnabled = false; } break; default: break; } }
public void StateChanged(object sender, ModelStateEventArgs args) { switch (args.State) { case ModelState.NoRayExplored: { flyMessageControl1.AddMessage( "您需要先发射一束激光!", FlyMessageType.Prompt); gameBoardView.Accelerate(); } break; case ModelState.MaxRaysExceed: { } break; case ModelState.LightBoxActivated: { App.SoundManager.Play(SoundType.LightboxActivated); } break; case ModelState.MaxMirrorsExceed: // fall through case ModelState.BlackBoxActivated: // fall through break; case ModelState.GuessAdded: { App.SoundManager.Play(SoundType.GuessAdded); } break; case ModelState.GuessRemoved: { App.SoundManager.Play(SoundType.GuessRemoved); guess.IsEnabled = false; } break; case ModelState.GuessCompleted: { guess.IsEnabled = true; } break; case ModelState.GuessTransferred: { App.SoundManager.Play(SoundType.GuessTransferred); } break; case ModelState.GuessSuccess: { App.VibrateManager.Vibrate(VibrateManager.VibrateType.ShortVibrate); App.SoundManager.Play(SoundType.GuessSuccess); } break; case ModelState.GuessFailed: { App.VibrateManager.Vibrate(VibrateManager.VibrateType.ShortVibrate); App.SoundManager.Play(SoundType.GuessFailed); if (App.Settings.GuessType == GuessType.AllAtOnce) { flyMessageControl1.AddMessage( string.Format("You guessed {0} mirrors.", args.Message), FlyMessageType.Prompt ); } } break; case ModelState.RaysCreated: { limitedRaysControl1.CurrentRays += 1; } break; case ModelState.GameOver: { App.VibrateManager.Vibrate(VibrateManager.VibrateType.LongVibrate); App.SoundManager.Play(SoundType.GameOver); gameBoardView.Debunk(); debunk.IsEnabled = false; } break; default: break; } }