Exemple #1
0
        private int GetGeneNumber(BlackJackScore score, BlackJackScore dealerShowing)
        {
            // Four is the lowest non-soft hand
            // If hand is soft, add 8 (number of non-soft hands, minus offset)
            int p = score.Score - 4 + (score.IsSoft ? 8 : 0);

            return((p * 10) + dealerShowing.Score - 2);
        }
Exemple #2
0
        public Plays GetPlay(IEnumerable <Card> hand, Card dealerShowing, Plays possiblePlays)
        {
            BlackJackScore score       = new BlackJackScore(hand);
            BlackJackScore dealerScore = new BlackJackScore(dealerShowing);
            int            index       = GetGeneNumber(score, dealerScore);

            Plays willingPlays = (Plays)((byte)possiblePlays & Genes[index] & USABLE_GENES_MASK);

            if (willingPlays.HasFlag(Plays.Hit))
            {
                return(Plays.Hit);
            }

            return(Plays.Stand);
        }
        public string PlayHand()
        {
            StringBuilder sb = new StringBuilder();

            // Clear the table
            _dealerHand.Clear();
            foreach (var seat in Seats)
            {
                seat.Clear();
            }

            // Reshuffle if necessary
            if (_deck.UndealtCount * 4 < _deck.Count)
            {
                sb.AppendFormat("Deck down to {0} cards, reshuffling\n", _deck.UndealtCount);
                _deck.GatherAndShuffle();
            }

            // Place bets
            foreach (var seat in Seats.Where(s => !s.IsEmpty))
            {
                if (seat.Player.Chips >= Bet)
                {
                    seat.Bet           = Bet;
                    seat.Player.Chips -= Bet;
                }
            }


            var ActiveSeats = Seats.Where(s => s.Bet > 0);



            // Deal two cards
            for (int c = 0; c < 2; c++)
            {
                foreach (var seat in ActiveSeats)
                {
                    seat.Hand.Add(_deck.Deal());
                }
                _dealerHand.Add(_deck.Deal());
            }
            BlackJackScore dealerScore = new BlackJackScore(_dealerHand);


            // Players play
            if (!dealerScore.IsBlackjack)
            {
                foreach (var seat in ActiveSeats)
                {
                    BlackJackScore score = new BlackJackScore(seat.Hand);
                    if (score.IsBlackjack)
                    {
                        continue;
                    }

                    // TODO: split and surrender
                    Plays possiblePlays = Plays.Stand | Plays.Hit | Plays.Double | Plays.Surrender;
                    Plays play          = Plays.Stand;
                    do
                    {
                        play = seat.Player.GetPlay(seat.Hand, _dealerHand[1], possiblePlays);

                        switch (play)
                        {
                        case Plays.Stand:
                            break;

                        case Plays.Double:
                            break;

                        case Plays.Hit:
                            seat.Hand.Add(_deck.Deal());
                            break;

                        case Plays.Split:
                            break;

                        case Plays.Surrender:
                            throw new NotImplementedException();

                        default:
                            break;
                        }

                        possiblePlays &= ~Plays.Double;
                        score          = new BlackJackScore(seat.Hand);
                    } while (score.Score < 21 && play.HasFlag(Plays.Hit));
                }
            }

            // Dealer plays
            while (dealerScore.Score < DEALER_STANDS_ON)
            {
                _dealerHand.Add(_deck.Deal());
                dealerScore = new BlackJackScore(_dealerHand);
            }

            // Score hands
            foreach (var seat in ActiveSeats)
            {
                var hand                 = seat.Hand;
                var playerScore          = new BlackJackScore(hand);
                int effectiveDealerScore = (dealerScore.Score > 21) ? 0 : dealerScore.Score;
                int winnings             = 0;
                if (playerScore.Score < 22)
                {
                    // TODO: may have to modify if dealer has blackjack
                    if (playerScore.IsBlackjack)
                    {
                        // BLACKJACK
                        winnings = seat.Bet + (int)(BlackjackPays * seat.Bet);
                    }
                    else
                    {
                        if (playerScore.Score == effectiveDealerScore)
                        {
                            // PUSH
                            winnings = seat.Bet;
                        }
                        else if (playerScore.Score > effectiveDealerScore)
                        {
                            // WIN
                            winnings = seat.Bet + (int)(Payoff * seat.Bet);
                        }
                    }
                }
                seat.Player.Chips += winnings;
                sb.AppendFormat("Player {0} at table {1}: {2} ({3}) bet:{4} win:{5} chips:{6}\n", seat.Player.Name, this.Name, BlackJackHandToString(hand), new BlackJackScore(hand), seat.Bet, (winnings - seat.Bet), seat.Player.Chips);
            }
            sb.AppendFormat("Dealer: {0} ({1})", BlackJackHandToString(_dealerHand), dealerScore);


            return(sb.ToString());
        }