public void Player(List <Card> cards) { int index = 0; int column = 1; foreach (Card c in cards) { playerCardtotal += (int)Enum.Parse(typeof(Card.Rank), Enum.GetName(typeof(Card.Rank), c.CardRank)); DrawCard.Draw(column == 1 ? 2 : column, 4, cards[index], false); index++; column *= 14; } string dealer = string.Format("PLAYER's HAND ({0}):", playerCardtotal); DrawCard.WriteAt(dealer, 2, 2); //Check if player had a blackjack. //Evaluations.BlackJack(playerCardtotal, dealerCardTotal); //if (playerCardtotal == 21) // RevealDownCard(); //Check if player bust. Evaluations.PlayerBust(playerCardtotal, dealerCardTotal); }
public void Dealer(List <Card> cards) { int index = 0; int column = 1; foreach (Card c in cards) { //Check if second card. if (index == 1) { DrawCard.Draw(column, 16, cards[index], true); } else { //Get first card total only. firstCardTotal += (int)Enum.Parse(typeof(Card.Rank), Enum.GetName(typeof(Card.Rank), c.CardRank)); //Ternary operator align column to 0 because initial value must be 1 in order to multiply by 12. DrawCard.Draw(column == 1 ? 2: column, 16, cards[index], false); } //Dealer's down card. downCard = cards[1]; index++; column *= 14; } string dealer = string.Format("DEALER's HAND ({0}):", firstCardTotal); DrawCard.WriteAt(dealer, 2, 14); //Check if dealer bust. Evaluations.DealerBust(playerCardtotal, dealerCardTotal); }
private void AddCard(Card card, int newColumn, int row, int actor) { int column = 26; if (actor == player) { playerCardtotal += (int)Enum.Parse(typeof(Card.Rank), Enum.GetName(typeof(Card.Rank), card.CardRank)); } else if (actor == dealer) { dealerCardTotal += (int)Enum.Parse(typeof(Card.Rank), Enum.GetName(typeof(Card.Rank), card.CardRank)); } DrawCard.Draw(column + newColumn, row, card, false); }