// Method for handling gameplay.
 static void Play()
 {
     // Dealer and player get 2 cards at the beginning of the game.
     dealerCard.Add(Card.GenerateCard());
     dealerCard.Add(Card.GenerateCard());
     playerCard.Add(Card.GenerateCard());
     playerCard.Add(Card.GenerateCard());
     Console.WriteLine($"Dealer got {dealerCard[0]} and {dealerCard[1]} ");
     Console.WriteLine($"You got {playerCard[0]} and {playerCard[1]}");
     while (!gameOver)
     {
         Console.WriteLine($"\nDealer value: {Dealer.value = EvaluateValue("dealer")}");
         Console.WriteLine($"Player value: {Player.value = EvaluateValue("player")}\n");
         if (Player.value == 21)
         {
             Console.WriteLine("\nPlayer BlackJack!!");
             gameOver = true;
         }
         else if (Dealer.value == 21)
         {
             Console.WriteLine("\nDealer BlackJack!!");
             gameOver = true;
         }
         else if (Player.value > 21)
         {
             Console.WriteLine("\nPlayer busted!");
             gameOver = true;
         }
         else if (Dealer.value > 21)
         {
             Console.WriteLine("\nDealer Busted!");
             gameOver = true;
         }
         if (playerTurn && !gameOver)
         {
             player.PlayerTurn();
         }
         if (!playerTurn && !gameOver)
         {
             dealer.DealerTurn();
         }
     }
 }
Exemple #2
0
 // override the base's class method.
 // Generate a new random card and add it to the list.
 public override void Hit()
 {
     GamePlay.dealerCard.Add(Card.GenerateCard());
     Card.ShowCard("dealer");
 }