Exemple #1
0
 // Token: 0x0600089E RID: 2206 RVA: 0x000261A0 File Offset: 0x000243A0
 private void OnAllUIStateTweensFinished()
 {
     if (this.m_currUIState == null)
     {
         return;
     }
     this.m_currUIState.TweenFinished = true;
     if (this.m_currUIState.AnimationFinished && CommonUIStateController.m_onUIStateEndEvent != null)
     {
         CommonUIStateController.m_onUIStateEndEvent(base.gameObject, this.m_currUIState.StateName);
     }
 }
Exemple #2
0
        // Token: 0x06000898 RID: 2200 RVA: 0x00025EB4 File Offset: 0x000240B4
        public void OnStateExit(string stateName)
        {
            UIStateDesc uistateDescByName = this.GetUIStateDescByName(stateName);

            if (uistateDescByName == null)
            {
                global::Debug.LogError(string.Format("OnStateExit() receive a unknown stateName: {0}.", stateName));
                return;
            }
            if (this.m_currUIState != uistateDescByName)
            {
                global::Debug.LogError(string.Format("Current state is not: {0}.", stateName));
                return;
            }
            uistateDescByName.AnimationFinished = true;
            if (uistateDescByName.TweenFinished && CommonUIStateController.m_onUIStateEndEvent != null)
            {
                CommonUIStateController.m_onUIStateEndEvent(base.gameObject, stateName);
            }
        }