void LoadSeaTile(int x, int y) { tiles[x, y] = new Tile(gameContent.water[gameContent.random.Next(gameContent.water.Length)], TileType.sea); }
void LoadLandTile(int x, int y) { tiles[x, y] = new Tile(gameContent.land[gameContent.random.Next(gameContent.land.Length)], TileType.land); }