/// <summary>
        /// On collision enter
        /// </summary>
        /// <param name="collision">Collision</param>
        private void OnCollisionEnter(Collision collision)
        {
            float camera_shake_intensity = 0.0f;
            SpaceshipControllerScript spaceship_controller = collision.gameObject.GetComponent <SpaceshipControllerScript>();
            BarrierControllerScript   barrier_controller   = collision.gameObject.GetComponent <BarrierControllerScript>();

            if (spaceship_controller != null)
            {
                spaceship_controller.Damage(damage);
                camera_shake_intensity += spaceshipHitCameraShakeIntensity;
            }
            if (barrier_controller != null)
            {
                Destroy(barrier_controller.gameObject);
                camera_shake_intensity += barrierHitCameraShakeIntensity;
            }
            if (explosionParticleSystemAsset != null)
            {
                GameObject go = Instantiate(explosionParticleSystemAsset, transform.position, transform.rotation);
                if (go != null)
                {
                    Destroy(go, explosionParticleSystemLifetime);
                }
            }
            AudioManager.PlaySoundEffect(hitAudioClip);
            cameraController?.ShakeCamera(camera_shake_intensity, cameraShakeTime);
            Destroy(gameObject);
        }
Exemple #2
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        /// <summary>
        /// Start
        /// </summary>
        private void Start()
        {
            PlayerControllerScript player_controller = FindObjectOfType <PlayerControllerScript>();

            if (player_controller != null)
            {
                spaceshipController = player_controller.GetComponent <SpaceshipControllerScript>();
                Health = ((spaceshipController == null) ? 0.0f : spaceshipController.Health);
            }
            UpdateHUD();
        }
        /// <summary>
        /// Start
        /// </summary>
        private void Start()
        {
            spaceshipController = GetComponent <SpaceshipControllerScript>();
            swarmController     = FindObjectOfType <SwarmControllerScript>();
            PlayerControllerScript player_controller = FindObjectOfType <PlayerControllerScript>();

            if (player_controller != null)
            {
                targetTransform = player_controller.transform;
            }
        }
 /// <summary>
 /// Start
 /// </summary>
 private void Start()
 {
     if (followSpaceshipController == null)
     {
         PlayerControllerScript player_controller = FindObjectOfType <PlayerControllerScript>();
         if (player_controller != null)
         {
             followSpaceshipController = player_controller.GetComponent <SpaceshipControllerScript>();
         }
     }
 }
Exemple #5
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 /// <summary>
 /// Start
 /// </summary>
 private void Start()
 {
     spaceshipController = GetComponent <SpaceshipControllerScript>();
 }