public static void initBiomeTypes() { grasslands = new BiomeData("grasslands"); grasslands.plants = new List <string> { "pebble_tile", "tall_grass", "grass", "grass_tile", "flower", "flower_tile", "mushroom", "mushroom_tile" }; }
private string generateBiomeTypeName(Biome biome, BiomeData biomeData) { string[] names; if (biome.Size > 10000) { //Large biome names = biomeData.BigNames; } else if (biome.Size > 1000) { //Medium biome names = biomeData.MediumNames; } else { //Small biome names = biomeData.SmallNames; } int nameIndex = UnityEngine.Random.Range(0, names.Length); return names[nameIndex]; }