Exemple #1
0
        public static Result GreedMutate(Result item)
        {
            Result result = new Result()
            {
                SequenceIndexes = item.SequenceIndexes.ToArray()
            };

            if (StaticRandom.Rand() % 2 == 0)
            {
                return(MutationLogic.Mutate(item));
            }

            var nucleotidIndexes = EvaluationLogic.GetWeakConnectedNucleotidIndexes(item).OrderByDescending(n => n.Item2).ToArray();

            if (nucleotidIndexes.Length >= 10)
            {
                int firstIndex  = StaticRandom.Rand(10);
                int secondIndex = StaticRandom.Rand(Global.Nucleotids.Count);
                int tmp         = result.SequenceIndexes[firstIndex];
                result.SequenceIndexes[firstIndex]  = result.SequenceIndexes[secondIndex];
                result.SequenceIndexes[secondIndex] = tmp;
            }
            else
            {
                return(MutationLogic.Mutate(item));
            }

            return(result);
        }
Exemple #2
0
        public static void Execute(ref Result[] input, int tournamentSize, int singleTournamentSize = 4)
        {
            var slicedInput = input.Take(tournamentSize).ToArray();

            Result[] randomOrder = slicedInput.OrderBy(s => StaticRandom.Rand()).ToArray();
            Result[] results     = new Result[slicedInput.Length / singleTournamentSize];
            for (int i = 0; i < slicedInput.Length - 1; i += singleTournamentSize)
            {
                var bestResult = randomOrder[i];
                for (int j = 1; j < singleTournamentSize; j++)
                {
                    if (randomOrder[i + j].EvaluationPoints > bestResult.EvaluationPoints || (randomOrder[i + j].EvaluationPoints == bestResult.EvaluationPoints && randomOrder[i + j].TotalLength < bestResult.TotalLength) || (randomOrder[i + j].EvaluationPoints == bestResult.EvaluationPoints && EvaluationLogic.GetWeakConnectedNucleotidIndexes(bestResult).Count > EvaluationLogic.GetWeakConnectedNucleotidIndexes(randomOrder[i + j]).Count))
                    {
                        bestResult = randomOrder[i + j];
                    }
                }
                results[i / singleTournamentSize] = bestResult;
            }

            for (int i = 0; i < slicedInput.Length / singleTournamentSize; i++)
            {
                input[i] = results[i];
            }
        }