private void DrawJoint(KinematicJoint joint)
        {
            Vector3 connection = joint.GetAnchorInWorldSpace();

            //DrawSphere(connection, JointSize, JointColor);
            DrawCube(connection, joint.transform.rotation * Quaternion.Euler(joint.GetOrientation()), JointSize, JointColor);
            DrawLine(joint.transform.position, joint.GetAnchorInWorldSpace(), JointColor);

            //GUIStyle style = new GUIStyle();
            //style.normal.textColor = Color.black;
            //Handles.Label(connection, joint.name, style);

            if (joint.GetXMotion().IsEnabled())
            {
                Handles.color = Color.red;
                Handles.ArrowCap(0, connection, joint.transform.rotation * Quaternion.LookRotation(joint.GetXMotion().Axis), ArrowSize);
            }
            if (joint.GetYMotion().IsEnabled())
            {
                Handles.color = Color.green;
                Handles.ArrowCap(0, connection, joint.transform.rotation * Quaternion.LookRotation(joint.GetYMotion().Axis), ArrowSize);
            }
            if (joint.GetZMotion().IsEnabled())
            {
                Handles.color = Color.blue;
                Handles.ArrowCap(0, connection, joint.transform.rotation * Quaternion.LookRotation(joint.GetZMotion().Axis), ArrowSize);
            }
        }
Exemple #2
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        public override void OnInspectorGUI()
        {
            Undo.RecordObject(Target, Target.name);

            using (var scope = new EditorGUILayout.VerticalScope("Button")) {
                EditorGUILayout.HelpBox("Geometry", MessageType.None);
                Target.SetJointType((JointType)EditorGUILayout.EnumPopup("Joint Type", Target.GetJointType()));
                Target.SetAnchor(EditorGUILayout.Vector3Field("Anchor", Target.GetAnchor()));
                Target.SetOrientation(EditorGUILayout.Vector3Field("Orientation", Target.GetOrientation()));
            }

            using (var scope = new EditorGUILayout.VerticalScope("Button")) {
                EditorGUILayout.HelpBox("Motion", MessageType.None);
                Target.SetMotionType((MotionType)EditorGUILayout.EnumPopup("Motion Type", Target.GetMotionType()));
                Target.SetSmoothing(EditorGUILayout.Slider("Smoothing", Target.GetSmoothing(), 0f, 1f));
                if (Target.GetMotionType() == MotionType.Realistic)
                {
                    Target.SetMaximumVelocity(EditorGUILayout.FloatField("Max Velocity", Target.GetMaximumVelocity()));
                    Target.SetMaximumAcceleration(EditorGUILayout.FloatField("Max Acceleration", Target.GetMaximumAcceleration()));
                    if (Target.GetMaximumVelocity() == 0f || Target.GetMaximumAcceleration() == 0f)
                    {
                        EditorGUILayout.HelpBox("Velocity and Acceleration must be assigned, or nothing will move.", MessageType.Warning);
                    }
                }

                DrawMotionInspector(Target.GetXMotion(), "X");
                DrawMotionInspector(Target.GetYMotion(), "Y");
                DrawMotionInspector(Target.GetZMotion(), "Z");
            }

            /*
             * EditorGUILayout.HelpBox(
             *      "Current Value: " + Target.GetCurrentValue().ToString("F3") + "\n" +
             *      "Current Error: " + Target.GetCurrentError().ToString("F3") + "\n" +
             *      "Current Velocity: " + Target.GetCurrentVelocity().ToString("F3") + "\n" +
             *      "Current Acceleration: " + Target.GetCurrentAcceleration().ToString("F3"), MessageType.None);
             */

            EditorUtility.SetDirty(Target);

            /*
             * using (var scope = new EditorGUILayout.VerticalScope ("Button")) {
             *      EditorGUILayout.HelpBox("Debug", MessageType.None);
             *      EditorGUILayout.Vector3Field("Anchor", Target.GetAnchor());
             *      EditorGUILayout.Vector3Field("World Anchor", Target.GetAnchorInWorldSpace());
             *      EditorGUILayout.Vector3Field("Orientation", Target.GetOrientation());
             *      EditorGUILayout.Vector3Field("X Axis", Target.GetXMotion().Axis);
             *      EditorGUILayout.Vector3Field("Y Axis", Target.GetYMotion().Axis);
             *      EditorGUILayout.Vector3Field("Z Axis", Target.GetZMotion().Axis);
             *      EditorGUILayout.Vector3Field("Default Reference Position", Target.GetDefaultReferencePosition());
             *      EditorGUILayout.Vector3Field("Default Reference Rotation", Target.GetDefaultReferenceRotation().eulerAngles);
             * }
             */
        }