public GameManager(GraphicsDeviceManager graphics)
        {
            map = new Map(this);
            actorManager = new ActorManager<Actor>(this);
            bulletManager = new ActorManager<Projectile>(this);

            map.Load();

            cam = new Camera(graphics);
            cam.pos.X += (map.CurrentRoom.XPos * 800) + 400;
            cam.pos.Y += (map.CurrentRoom.YPos * 480) + 180;
            camDestination = cam.pos;

            players.Add(new Player(new Vector2((map.CurrentRoom.XPos * 800) + 100, (map.CurrentRoom.YPos * 480) + 100), this));
        }