private void SideBar_Checked(object sender, RoutedEventArgs e) { _overlayEnabled = true; OpenOverlay(); Overlay.Show(); Properties.Settings.Default.showSidebar = true; }
private void SideBar_Checked(object sender, RoutedEventArgs e) { overlay_enabled = true; OpenOverlay(); overlay.Show(); }
public MainWindow() { InitializeComponent(); Info.Text += version; //初始化日志 //b = new Api(); b = new XiguaAPI(); overlay_enabled = true; OpenOverlay(); overlay.Show(); Closed += MainWindow_Closed; //Api.OnMessage += b_ReceivedDanmaku; //Api.OnLeave += OnLiveStop; // b.OnMessage += ProcDanmaku; //Api.LogMessage += b_LogMessage; //Api.OnRoomCounting += b_ReceivedRoomCount; XiguaAPI.OnMessage += b_ReceivedDanmaku; XiguaAPI.OnLeave += OnLiveStop; XiguaAPI.LogMessage += b_LogMessage; XiguaAPI.OnRoomCounting += b_ReceivedRoomCount; YuYin.LogMessage += b_LogMessage; //YuYin.Landu += Landu; timer = new DispatcherTimer(new TimeSpan(0, 0, 1), DispatcherPriority.Normal, FuckMicrosoft, Dispatcher); timer.Start(); Log.DataContext = _messageQueue; releaseThread = new Thread(() => { while (true) { Utils.ReleaseMemory(true); Thread.Sleep(30 * 1000); } }); releaseThread.IsBackground = true; getDanmakuThread = new Thread(() => { while (true) { if (b.isLive) { b.GetDanmaku(); Thread.Sleep(1000); } else { Thread.Sleep(100000); } } }); getDanmakuThread.IsBackground = true; // releaseThread.Start(); ProcDanmakuThread = new Thread(() => { while (true) { lock (_danmakuQueue) { var count = 0; if (_danmakuQueue.Any()) { count = (int)Math.Ceiling(_danmakuQueue.Count / 30.0); } for (var i = 0; i < count; i++) { if (_danmakuQueue.Any()) { var danmaku = _danmakuQueue.Dequeue(); ProcDanmaku(danmaku); } } } Thread.Sleep(25); } }) { IsBackground = true }; ProcDanmakuThread.Start(); for (var i = 0; i < 100; i++) { _messageQueue.Add(""); } logging("可以点击日志复制到剪贴板"); Loaded += MainWindow_Loaded; Setting.GetConfig += GetConfig; Setting.GetYuyin += GetYuyin; YuYin.GetConfig += GetConfig; XiguaAPI.GetYuyin += GetYuyin; //Landu(); YuYin.HeCheng(); System.IO.Directory.CreateDirectory("log"); //创造日志文件夹 System.IO.Directory.CreateDirectory("toggle"); //创造记录文件夹 try { ConfigData = (ConfigData)Config.Read(); UpdateUI(); } catch { ConfigData = new ConfigData(); Config.Write(ConfigData); UpdateUI(); MessageBox.Show(" 欢迎使用西瓜直非官方助手。\n 本软件原作者 q792602257 ,当前分支由 挂神 维护。\n 本软件完全开源,挂神不会以任何形式销售本软件,严禁倒卖。\n 更多说明请前往 更多设置-关于程序 查看,或翻阅软件附带的“说明”文件。\n 您可以在关闭软件后将原安装目录下的Config.json文件覆盖本目录下的Config.json进行配置迁移。", "关于本软件"); } #if DEBUG ConfigData.DeBug = true; #endif BlackList = ConfigData.BlackList.Split('|'); User.targetBrand = ConfigData.Brand; YuYin.version = version; YuYin.Connect(); }
public MainWindow() { InitializeComponent(); //初始化日志 try { LiverName.Text = Properties.Settings.Default.name; } catch { LiverName.Text = "sy挂神"; } ChatOpt = true; GiftOpt = true; LikeOpt = true; Danmu1 = true; b = new Api(); overlay_enabled = true; OpenOverlay(); overlay.Show(); Closed += MainWindow_Closed; Api.OnMessage += b_ReceivedDanmaku; Api.OnLeave += OnLiveStop; // b.OnMessage += ProcDanmaku; Api.LogMessage += b_LogMessage; Api.OnRoomCounting += b_ReceivedRoomCount; timer = new DispatcherTimer(new TimeSpan(0, 0, 1), DispatcherPriority.Normal, FuckMicrosoft, Dispatcher); timer.Start(); Log.DataContext = _messageQueue; releaseThread = new Thread(() => { while (true) { Utils.ReleaseMemory(true); Thread.Sleep(30 * 1000); } }); releaseThread.IsBackground = true; getDanmakuThread = new Thread(() => { while (true) { if (b.isLive) { b.GetDanmaku(); Thread.Sleep(1000); } else { Thread.Sleep(100000); } } }); getDanmakuThread.IsBackground = true; // releaseThread.Start(); ProcDanmakuThread = new Thread(() => { while (true) { lock (_danmakuQueue) { var count = 0; if (_danmakuQueue.Any()) { count = (int)Math.Ceiling(_danmakuQueue.Count / 30.0); } for (var i = 0; i < count; i++) { if (_danmakuQueue.Any()) { var danmaku = _danmakuQueue.Dequeue(); ProcDanmaku(danmaku); } } } Thread.Sleep(25); } }) { IsBackground = true }; ProcDanmakuThread.Start(); for (var i = 0; i < 100; i++) { _messageQueue.Add(""); } logging("可以点击日志复制到剪贴板"); Loaded += MainWindow_Loaded; }
private void SideBar_Checked(object sender, RoutedEventArgs e) { OpenOverlay(); overlay.Show(); }