public override void PreOpen()
        {
            base.PreOpen();
            WorkManager.CleanDeadMaps();

            WorkManager.LoadState(
                WorkManager.links, this.Pawns.ToList(),
                WorkManager.GetActivePolicy());

            WorkManager.CleanDeadColonists(this.Pawns.ToList());
        }
Exemple #2
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        internal static void PasteToActivePolicy()
        {
            Policy policy = GetActivePolicy();

            if (!WorkManager.clipboard.NullOrEmpty() && WorkManager.clipboard[0].zone != policy.id)
            {
                WorkManager.links.RemoveAll(x => x.zone == policy.id);
                foreach (WorkLink copiedLink in WorkManager.clipboard)
                {
                    copiedLink.zone = policy.id;
                    WorkManager.links.Add(new WorkLink(copiedLink));
                }
                WorkManager.LoadState(links, Find.CurrentMap.mapPawns.FreeColonists.ToList(), policy);
            }
        }
        private static void DoColumn(
            Rect rect, Policy policy, Resources.Type type)
        {
            GUI.BeginGroup(rect);
            WidgetRow widgetRow =
                new WidgetRow(0f, 0f, UIDirection.RightThenUp, 99999f, 4f);

            widgetRow.Gap(4f);
            if (policy != null)
            {
                widgetRow.Label(policy.label, 138f);
                if (widgetRow.ButtonText(
                        "BPC.Rename".Translate(), null, true, false))
                {
                    Find.WindowStack.Add(new Dialog_RenamePolicy(policy, type));
                }
                if (policy.id > 0 &&
                    widgetRow.ButtonIcon(
                        ContentFinder <Texture2D> .Get(
                            "UI/Buttons/Delete", true), null))
                {
                    switch (type)
                    {
                    case Resources.Type.assign:
                        AssignManager.DeletePolicy(policy);
                        break;

                    case Resources.Type.animal:
                        AnimalManager.DeletePolicy(policy);
                        break;

                    case Resources.Type.restrict:
                        RestrictManager.DeletePolicy(policy);
                        break;

                    case Resources.Type.work:
                        WorkManager.DeletePolicy(policy);
                        break;
                    }
                }
            }
            GUI.EndGroup();
        }
        internal static void OpenWorkPolicySelectMenu(
            List <WorkLink> links, List <Pawn> pawns)
        {
            List <FloatMenuOption> list = new List <FloatMenuOption>();

            foreach (Policy workPolicy in WorkManager.policies)
            {
                list.Add(
                    new FloatMenuOption(
                        workPolicy.label,
                        delegate
                {
                    WorkManager.LoadState(
                        links,
                        pawns,
                        workPolicy);
                },
                        MenuOptionPriority.Default, null, null, 0f, null));
            }
            Find.WindowStack.Add(new FloatMenu(list));
        }
Exemple #5
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 internal static void CleanDeadMaps()
 {
     for (int i = 0; i < WorkManager.activePolicies.Count; i++)
     {
         MapActivePolicy map = WorkManager.activePolicies[i];
         if (!Find.Maps.Any(x => x.uniqueID == map.mapId))
         {
             if (Find.Maps.Count == 1 && !WorkManager.ActivePoliciesContainsValidMap())
             {
                 //this means the player was on the move without any base
                 //and just re-settled. So, let's move the settings to
                 //the new map
                 int mapid = Find.CurrentMap.uniqueID;
                 WorkManager.MoveLinksToMap(mapid);
                 map.mapId = mapid;
             }
             else
             {
                 WorkManager.DeleteLinksInMap(map.mapId);
                 WorkManager.DeleteMap(map);
             }
         }
     }
 }
            public override void ExposeData()
            {
                base.ExposeData();

                if (Scribe.mode == LoadSaveMode.LoadingVars ||
                    Scribe.mode == LoadSaveMode.Saving)
                {
                    Scribe_References.Look <Outfit>(
                        ref AssignManager._defaultOutfit,
                        "DefaultOutfit");

                    Scribe_References.Look <DrugPolicy>(
                        ref AssignManager._defaultDrugPolicy,
                        "DefaultDrugPolicy");

                    Scribe_References.Look <FoodRestriction>(
                        ref AssignManager._defaultFoodPolicy,
                        "DefaultFoodPolicy");

                    Scribe_References.Look <FoodRestriction>(
                        ref AssignManager._defaultPrisonerFoodPolicy,
                        "DefaultPrisonerFoodPolicy");

                    Scribe_Collections.Look <Policy>(
                        ref AssignManager.policies,
                        "AssignPolicies", LookMode.Deep);

                    Scribe_Collections.Look <AssignLink>(
                        ref AssignManager.links,
                        "AssignLinks", LookMode.Deep);

                    if (AssignManager.links == null)
                    {
                        //this is only required if the save file contains
                        //empty links
                        AssignManager.InstantiateLinks();
                    }

                    Scribe_Collections.Look <string>(
                        ref AssignManager.Prisoners,
                        "Prisoners", LookMode.Value);

                    if (AssignManager.Prisoners == null)
                    {
                        //this is only required if the save file contains
                        //empty prisoners
                        AssignManager.InstantiatePrisoners();
                    }

                    Scribe_Collections.Look <MapActivePolicy>(
                        ref AssignManager.activePolicies,
                        "AssignActivePolicies", LookMode.Deep);

                    Scribe_Collections.Look <Policy>(
                        ref AnimalManager.policies,
                        "AnimalPolicies", LookMode.Deep);

                    Scribe_Collections.Look <AnimalLink>(
                        ref AnimalManager.links,
                        "AnimalLinks", LookMode.Deep);

                    if (AnimalManager.links == null)
                    {
                        //this is only required if the save file contains
                        //empty links. Not sure how this can happen though :(
                        AnimalManager.InstantiateLinks();
                    }

                    Scribe_Collections.Look <MapActivePolicy>(
                        ref AnimalManager.activePolicies,
                        "AnimalActivePolicies", LookMode.Deep);

                    Scribe_Collections.Look <Policy>(
                        ref RestrictManager.policies,
                        "RestrictPolicies", LookMode.Deep);

                    Scribe_Collections.Look <RestrictLink>(
                        ref RestrictManager.links,
                        "RestrictLinks", LookMode.Deep);

                    if (RestrictManager.links == null)
                    {
                        //this is only required if the save file contains
                        //empty links. Not sure how this can happen though :(
                        RestrictManager.InstantiateLinks();
                    }

                    Scribe_Collections.Look <Policy>(
                        ref WorkManager.policies,
                        "WorkPolicies", LookMode.Deep);

                    Scribe_Collections.Look <WorkLink>(
                        ref WorkManager.links,
                        "WorkLinks", LookMode.Deep);

                    Scribe_Collections.Look <MapActivePolicy>(
                        ref WorkManager.activePolicies,
                        "WorkActivePolicies", LookMode.Deep);

                    if (WorkManager.links == null)
                    {
                        //this is only required if the save file contains
                        //empty links. Not sure how this can happen though :(
                        WorkManager.InstantiateLinks();
                    }

                    if (Scribe.mode == LoadSaveMode.LoadingVars &&
                        WorkManager.activePolicies == null)
                    {
                        //this only happens with existing saves prior. Existing saves
                        //have no WorkPolicy data so let's initialize!
                        WorkManager.ForceInit();
                    }
                }

                if (Scribe.mode == LoadSaveMode.ResolvingCrossRefs)
                {
                    Scribe_References.Look <Outfit>(
                        ref AssignManager._defaultOutfit,
                        "DefaultOutfit");

                    Scribe_References.Look <DrugPolicy>(
                        ref AssignManager._defaultDrugPolicy,
                        "DefaultDrugPolicy");

                    Scribe_References.Look <FoodRestriction>(
                        ref AssignManager._defaultFoodPolicy,
                        "DefaultFoodPolicy");

                    Scribe_References.Look <FoodRestriction>(
                        ref AssignManager._defaultPrisonerFoodPolicy,
                        "DefaultPrisonerFoodPolicy");
                }
            }
Exemple #7
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            //public class DataStorage : WorldComponent
            //{
            //	public DataStorage(World world) : base(world)
            //	{
            //	}

            public override void ExposeData()
            {
                base.ExposeData();

                if (Scribe.mode == LoadSaveMode.LoadingVars)
                {
                    //Let's make sure all static variables are cleaned.
                    //This shows there's a fundamental problem with this code
                    //A code refractor is require to remove the Static Managers
                    //and replace it with GameComponents
                    AssignManager.Prisoners                 = null;
                    AssignManager.links                     = null;
                    AssignManager.policies                  = null;
                    AssignManager.activePolicies            = null;
                    AssignManager.DefaultDrugPolicy         = null;
                    AssignManager.DefaultFoodPolicy         = null;
                    AssignManager.DefaultOutfit             = null;
                    AssignManager.DefaultPrisonerFoodPolicy = null;
                    AnimalManager.links                     = null;
                    AnimalManager.policies                  = null;
                    AnimalManager.activePolicies            = null;
                    WorkManager.links              = null;
                    WorkManager.policies           = null;
                    WorkManager.activePolicies     = null;
                    RestrictManager.links          = null;
                    RestrictManager.policies       = null;
                    RestrictManager.activePolicies = null;
                    AlertManager.alertLevelsList   = null;
                    System.GC.Collect();
                }

                if (Scribe.mode == LoadSaveMode.LoadingVars ||
                    Scribe.mode == LoadSaveMode.Saving)
                {
                    Scribe_References.Look <Outfit>(
                        ref AssignManager._defaultOutfit,
                        "DefaultOutfit");

                    Scribe_References.Look <DrugPolicy>(
                        ref AssignManager._defaultDrugPolicy,
                        "DefaultDrugPolicy");

                    Scribe_References.Look <FoodRestriction>(
                        ref AssignManager._defaultFoodPolicy,
                        "DefaultFoodPolicy");

                    Scribe_References.Look <FoodRestriction>(
                        ref AssignManager._defaultPrisonerFoodPolicy,
                        "DefaultPrisonerFoodPolicy");

                    Scribe_Collections.Look <Policy>(
                        ref AssignManager.policies,
                        "AssignPolicies", LookMode.Deep);

                    Scribe_Collections.Look <AssignLink>(
                        ref AssignManager.links,
                        "AssignLinks", LookMode.Deep);

                    Scribe_Collections.Look <string>(
                        ref AssignManager.Prisoners,
                        "Prisoners", LookMode.Value);

                    if (AssignManager.Prisoners == null)
                    {
                        //this is only required if the save file contains
                        //empty prisoners
                        AssignManager.InstantiatePrisoners();
                    }

                    Scribe_Collections.Look <MapActivePolicy>(
                        ref AssignManager.activePolicies,
                        "AssignActivePolicies", LookMode.Deep);

                    Scribe_Collections.Look <Policy>(
                        ref AnimalManager.policies,
                        "AnimalPolicies", LookMode.Deep);

                    Scribe_Collections.Look <AnimalLink>(
                        ref AnimalManager.links,
                        "AnimalLinks", LookMode.Deep);

                    Scribe_Collections.Look <MapActivePolicy>(
                        ref AnimalManager.activePolicies,
                        "AnimalActivePolicies", LookMode.Deep);

                    Scribe_Collections.Look <Policy>(
                        ref RestrictManager.policies,
                        "RestrictPolicies", LookMode.Deep);

                    Scribe_Collections.Look <RestrictLink>(
                        ref RestrictManager.links,
                        "RestrictLinks", LookMode.Deep);

                    Scribe_Collections.Look <MapActivePolicy>(
                        ref RestrictManager.activePolicies,
                        "RestrictActivePolicies", LookMode.Deep);

                    Scribe_Collections.Look <Policy>(
                        ref WorkManager.policies,
                        "WorkPolicies", LookMode.Deep);

                    Scribe_Collections.Look <WorkLink>(
                        ref WorkManager.links,
                        "WorkLinks", LookMode.Deep);

                    Scribe_Collections.Look <MapActivePolicy>(
                        ref WorkManager.activePolicies,
                        "WorkActivePolicies", LookMode.Deep);

                    Scribe_Values.Look <int>(
                        ref AlertManager._alertLevel, "ActiveLevel", 0, true);

                    Scribe_Values.Look <bool>(
                        ref AlertManager._automaticPawnsInterrupt, "AutomaticPawnsInterrupt", true, true);

                    Scribe_Collections.Look <AlertLevel>(
                        ref AlertManager.alertLevelsList,
                        "AlertLevelsList", LookMode.Deep);


                    if (Scribe.mode == LoadSaveMode.LoadingVars &&
                        WorkManager.activePolicies == null)
                    {
                        //this only happens with existing saves. Existing saves
                        //have no WorkPolicy data so let's initialize!
                        WorkManager.ForceInit();
                    }

                    if (Scribe.mode == LoadSaveMode.LoadingVars &&
                        RestrictManager.activePolicies == null)
                    {
                        //temporary code to be removed on the next version. To fix saves games without activePolicies
                        RestrictManager.FixActivePolicies();
                    }
                }

                if (Scribe.mode == LoadSaveMode.ResolvingCrossRefs)
                {
                    Scribe_References.Look <Outfit>(
                        ref AssignManager._defaultOutfit,
                        "DefaultOutfit");

                    Scribe_References.Look <DrugPolicy>(
                        ref AssignManager._defaultDrugPolicy,
                        "DefaultDrugPolicy");

                    Scribe_References.Look <FoodRestriction>(
                        ref AssignManager._defaultFoodPolicy,
                        "DefaultFoodPolicy");

                    Scribe_References.Look <FoodRestriction>(
                        ref AssignManager._defaultPrisonerFoodPolicy,
                        "DefaultPrisonerFoodPolicy");
                }
            }
        public override void DoWindowContents(Rect fillRect)
        {
            if (WorkManager.DirtyPolicy)
            {
                WorkManager.LoadState(
                    WorkManager.links, this.Pawns.ToList(),
                    WorkManager.GetActivePolicy());
                WorkManager.DirtyPolicy = false;
            }

            float offsetX = 160f;

            base.DoWindowContents(fillRect);
            Rect position = new Rect(0f, 0f, fillRect.width, 65f);

            GUI.BeginGroup(position);
            Text.Font   = GameFont.Tiny;
            Text.Anchor = TextAnchor.LowerCenter;
            Rect rect1 =
                new Rect(offsetX, -8f, 165f, Mathf.Round(position.height / 3f));

            Widgets.Label(rect1, "BPC.CurrentWorkPolicy".Translate());
            GUI.EndGroup();

            Text.Font   = GameFont.Small;
            Text.Anchor = TextAnchor.UpperLeft;
            Rect rect2 = new Rect(
                offsetX, Mathf.Round(position.height / 4f) - 4f,
                rect1.width, Mathf.Round(position.height / 4f) + 4f);

            if (Widgets.ButtonText(
                    rect2, WorkManager.GetActivePolicy().label,
                    true, false, true))
            {
                WorkManager.SaveCurrentState(this.Pawns.ToList());
                OpenWorkPolicySelectMenu(
                    WorkManager.links, this.Pawns.ToList());
            }
            offsetX += rect1.width;
            Rect rect3 = new Rect(
                offsetX, 0f, 20f, Mathf.Round(position.height / 2f));

            if (Widgets.ButtonText(rect3, "", true, false, true))
            {
                Find.WindowStack.Add(
                    new Dialog_ManagePolicies(Find.CurrentMap));
            }
            Rect rect4 = new Rect(offsetX + 3f, rect3.height / 4f, 14f, 14f);

            GUI.DrawTexture(rect4, Resources.Settings);
            TooltipHandler.TipRegion(rect4, "BPC.Settings".Translate());

            offsetX += rect3.width;
            Rect rect5 = new Rect(offsetX + 3f, rect3.height / 4f - 6f, 21f, 28f);

            if (Widgets.ButtonImage(rect5, ContentFinder <Texture2D> .Get("UI/Buttons/Copy", true)))
            {
                WorkManager.CopyToClipboard();
                SoundDefOf.Tick_High.PlayOneShotOnCamera(null);
                showPaste = true;
            }
            TooltipHandler.TipRegion(rect5, "BPC.Copy".Translate());

            if (showPaste)
            {
                offsetX += rect3.width;
                Rect rect6 = new Rect(offsetX + 3f, rect3.height / 4f - 6f, 21f, 28f);
                if (Widgets.ButtonImage(rect6, ContentFinder <Texture2D> .Get("UI/Buttons/Paste", true)))
                {
                    WorkManager.PasteToActivePolicy();
                    SoundDefOf.Tick_Low.PlayOneShotOnCamera(null);
                }
                TooltipHandler.TipRegion(rect6, "BPC.Paste".Translate());
            }
        }