Exemple #1
1
    public IEnumerator GetImage(System.Action<Image> callback, System.Action<string> errorCallback)
    {
        if (imageList.Images.Count == 0)
        {
            // no images, get new
            yield return StartCoroutine(GetImages(errorCallback));
        }

        if (imageList.Images.Count == 0)
        {
            yield break;
        }

        int index = Random.Range(0, imageList.Images.Count - 1);
        Image i = imageList.Images[index];

        HTTPRequest req = new HTTPRequest(new System.Uri(i.Url));
        req.Send();
        yield return StartCoroutine(req);

        if(req.Response==null || !req.Response.IsSuccess)
        {
            errorCallback("Get Image Error");
            yield break;
        }

        imageList.Images.RemoveAt(index);

        i.Tex = req.Response.DataAsTexture2D;
        callback(i);
        yield return null;
    }
 private void Start()
 {
     HTTPRequest request = new HTTPRequest(new Uri(APIUrl.UrlUserId + "/" + PlayerPrefs.GetString("UserId") + "?access_token=" + PlayerPrefs.GetString("token")), HTTPMethods.Get, OnRequestFinished);
     // Debug.Log(APIUrl.UrlUserId + "/" + PlayerPrefs.GetString("UserId") + "?access_token=" + PlayerPrefs.GetString("token"));
     //  request.AddField("id", PlayerPrefs.GetString("UserId"));
     request.Send();
 }
Exemple #3
0
	public void sendAction() {

		GetComponent<Animator>().Play("Click");

		if (buttonType == FLOOR_BUTTON_TYPE.YES || buttonType == FLOOR_BUTTON_TYPE.NO) {

			GameObject.Find("Debug Text").GetComponent<Text>().text += "Setting Position \n";

			HTTPRequest request = new HTTPRequest(new Uri("http://run-west.att.io/d9576f027ee8f/6e9234f387c9/9c7023eee2b3b23/in/flow/action"), HTTPMethods.Put, actionSentCallback);

			JSONClass data = new JSONClass();

			data["value"] = ((int)buttonType).ToString();

			request.AddHeader("Content-Type", "application/json");
			//request.AddHeader("X-M2X-KEY", "9fc7996ea7f03fccc6ef3978f2a4d012");
			request.RawData = Encoding.UTF8.GetBytes(data.ToString());
			request.Send();
		} else {

			HTTPRequest request = new HTTPRequest(new Uri("http://run-west.att.io/d9576f027ee8f/6e9234f387c9/9c7023eee2b3b23/in/flow/dlswitch"), HTTPMethods.Put, actionSentCallback);

			JSONClass data = new JSONClass();

			data["value"] = (dlSwitch).ToString();

			request.AddHeader("Content-Type", "application/json");
			//request.AddHeader("X-M2X-KEY", "9fc7996ea7f03fccc6ef3978f2a4d012");
			request.RawData = Encoding.UTF8.GetBytes(data.ToString());
			request.Send();
		}



	}
 void doAuthentication(string username, string password)
 {
     // if there is no token stored, negotiate a new one
     HTTPRequest req = new HTTPRequest (new System.Uri (Properties.API + "/authenticate"), HTTPMethods.Post, onAuthenticationFinished);
     req.AddField ("username", username);
     req.AddField ("password", password);
     req.Send ();
 }
    private void OnClick()
    {
        HTTPRequest request = new HTTPRequest(new Uri(APIUrl.UrlLogin), HTTPMethods.Post, OnRequestFinished);
        request.AddField("username", username.text);
        request.AddField("password", password.text);
        request.Send();

        //SceneManager.LoadScene(1);
    }
 // get game info from API
 void getGame()
 {
     // get all the games
     HTTPRequest request = new HTTPRequest(new System.Uri(Properties.API + "/game/" + _gameId), (HTTPRequest req, HTTPResponse res) => {
         // deserialize json
         GameModel games = JsonMapper.ToObject<GameModel> (res.DataAsText);
         // build scene
         buildScene(games);
     });
     request.AddField ("token", PlayerPrefs.GetString ("token"));
     request.Send ();
 }
 // create a new game
 public void createGame()
 {
     string challenger = PlayerPrefs.GetString("username");
     string challenged = (challenger == "berni") ? "gemmins" : "berni";
     Debug.Log (PlayerPrefs.GetString("token"));
     HTTPRequest request = new HTTPRequest (new System.Uri (Properties.API + "/game"), HTTPMethods.Post, (HTTPRequest req, HTTPResponse res) => {
         //TODO: jump to the new game
     });
     request.AddField ("challenger", challenger);
     request.AddField ("challenged", challenged);
     request.AddField ("token", PlayerPrefs.GetString("token"));
     request.Send ();
 }
Exemple #8
0
 /// <summary>
 /// OSS  Get
 /// </summary>
 /// <param name="url"></param>
 /// <param name="post"></param>
 /// <param name="OnRequestFinished"></param>
 /// <param name="token"></param>
 public static void OssGet(string url, KeyValuePair <string, string>[] post, OnRequestFinishedDelegate OnRequestFinished, string token = null)
 {
     BestHTTP.HTTPRequest request = new BestHTTP.HTTPRequest(new Uri(url), true, OnRequestFinished);
     request.Timeout        = TimeSpan.FromMinutes(10);
     request.ConnectTimeout = TimeSpan.FromMinutes(5);
     if (post != null)
     {
         foreach (var item in post)
         {
             request.SetHeader(item.Key, item.Value);
         }
     }
     request.Send();
 }
        protected override void SendImpl(string json)
        {
            var request = new HTTPRequest(Connection.BuildUri(RequestTypes.Send, this), HTTPMethods.Post, true, true, OnSendRequestFinished);

            request.FormUsage = Forms.HTTPFormUsage.UrlEncoded;
            request.AddField("data", json);

            Connection.PrepareRequest(request, RequestTypes.Send);

            // Set a lower priority then the default. This way requests that are sent out alonside with SignalR sent requests can be processed sooner.
            request.Priority = -1;

            request.Send();

            sendRequestQueue.Add(request);
        }
        /// <summary>
        /// Polling transport specific connection logic. It's a regular GET request to the /connect path.
        /// </summary>
        public override void Connect()
        {
            HTTPManager.Logger.Information("Transport - " + this.Name, "Sending Open Request");

            // Skip the Connecting state if we are reconnecting. If the connect succeeds, we will set the Started state directly
            if (this.State != TransportStates.Reconnecting)
                this.State = TransportStates.Connecting;

            RequestTypes requestType = this.State == TransportStates.Reconnecting ? RequestTypes.Reconnect : RequestTypes.Connect;

            var request = new HTTPRequest(Connection.BuildUri(requestType, this), HTTPMethods.Get, true, true, OnConnectRequestFinished);

            Connection.PrepareRequest(request, requestType);

            request.Send();
        }
	public IEnumerator LogIn(string user, string pass){
		string loginURI = "http://nebinstower.cloudapp.net:5000/login/";
		string jsonString = "{\"username\": \"" + user + "\", \"password\": \"" + pass + "\"}";

		HTTPRequest request = new HTTPRequest (new System.Uri (loginURI), HTTPMethods.Post);

		request.RawData = Encoding.UTF8.GetBytes(jsonString);
		request.AddHeader ("Content-Type", "application/json");

		request.Send();

		yield return StartCoroutine(request);
		Debug.Log (request.Response.DataAsText);
		if (request.Response.StatusCode == 200) {
			Debug.Log ("success");
			JObject o = JObject.Parse (request.Response.DataAsText);

			PlayerPrefs.SetString ("token", o ["token"].Value<string> ());
			PlayerPrefs.SetString ("username", user);

			errorText.text = "";

			loginComplete ();
		} else if (request.Response.StatusCode == 404) {
			string registerURI = "http://nebinstower.cloudapp.net:5000/register/";
			request = new HTTPRequest (new System.Uri (registerURI), HTTPMethods.Post);

			request.RawData = Encoding.UTF8.GetBytes (jsonString);
			request.AddHeader ("Content-Type", "application/json");

			request.Send ();

			yield return StartCoroutine (request);
			Debug.Log (request.Response.DataAsText);
			JObject o = JObject.Parse (request.Response.DataAsText);

			PlayerPrefs.SetString ("token", o ["token"].Value<string> ());
			PlayerPrefs.SetString ("username", user);
			errorText.text = "";

			loginComplete ();
		} else {
			errorText.text = request.Response.DataAsText;
		}
	}
        public static Task <T> CreateTask <T>(HTTPRequest request, CancellationToken token, Action <HTTPRequest, HTTPResponse, TaskCompletionSource <T> > callback)
        {
            var tcs = new TaskCompletionSource <T>();

            request.Callback = (req, resp) => callback(req, resp, tcs);

            if (token.CanBeCanceled)
            {
                token.Register((state) => (state as HTTPRequest)?.Abort(), request);
            }

            if (request.State == HTTPRequestStates.Initial)
            {
                request.Send();
            }

            return(tcs.Task);
        }
    private IEnumerator load(string url)
    {
        HTTPRequest request = new HTTPRequest(new Uri(url));
        request.Send();

        yield return StartCoroutine(request);

        if (request.State == HTTPRequestStates.Error)
        {
            Debug.LogError("Request Finished with Error! " +
               (request.Exception != null ?
               (request.Exception.Message + "\n" + request.Exception.StackTrace) :
               "No Exception"));
        }
        else
        {
            thumbnail.texture = request.Response.DataAsTexture2D;
            Color newColor = new Color(1, 1, 1, 1);
            thumbnail.color = newColor;
        }
    }
Exemple #14
0
    public IEnumerator GetConfig(System.Action<bool> callback, System.Action<bool> callback2, System.Action<string> errorCallback)
    {
        HTTPRequest req = new HTTPRequest(new System.Uri("http://one.digitnode.com/config/"));
        req.Send();
        yield return StartCoroutine(req);

        if (req.Response == null || !req.Response.IsSuccess)
        {
            errorCallback("Get Config Error");
            yield break;
        }

        string data = req.Response.DataAsText;
        config = JsonConvert.DeserializeObject<AppConfig>(data);
        IsConfiged = true;

        GoogleAds.GetInstance();

        callback(false);
        callback2(true);
        yield return null;
    }
Exemple #15
0
    /// <summary>
    /// 加载版本文件
    /// </summary>
    /// <param name="onComplete"></param>
    /// <param name="onError"></param>
    public void LoadVersion(Action onComplete, Action onError)
    {
        string url = GameConfig.HOST_RES() + GameConfig.LOCAL_HTTP_CONFIG_FILE + "?t=" + TimeUtils.CurLocalTimeMilliSecond();

        BestHTTP.HTTPRequest request = new BestHTTP.HTTPRequest(new Uri(url), (req, resp) => {
            if (resp != null)
            {
                Loom.RunAsync(() =>
                {
                    m_httpConfig = JsonFx.Json.JsonReader.Deserialize <VersionBundleConfig>(resp.DataAsText);
                    M_CacheHttpBundles();

                    string infoFilePath = PathUtils.MakeFilePath(GameConfig.LOCAL_DOWNLOAD_INFO_FILE, PathUtils.PathType.MobileDiskWrite);
                    if (File.Exists(infoFilePath))
                    {
                        using (FileStream infoStream = File.OpenRead(infoFilePath))
                        {
                            if (infoStream != null)
                            {
                                byte[] index = new byte[infoStream.Length];
                                infoStream.Read(index, 0, index.Length);
                                string content = System.Text.Encoding.Default.GetString(index);
                                DownloadFileInfo downloadFileInfo = JsonFx.Json.JsonReader.Deserialize <DownloadFileInfo>(content);
                                ResHelper.Instance().lastZipIndex = downloadFileInfo.totalSize;
                                for (int i = 0; i < downloadFileInfo.ids.Length; i++)
                                {
                                    ResHelper.Instance().downloadedFiles.Add(downloadFileInfo.ids[i], 1);
                                }
                            }
                        }
                    }

                    if (GameConfig.useLocalRes)
                    {
                        m_version         = new VersionConfig();
                        m_version.version = "0.0.0";
                        Loom.QueueOnMainThread(() => {
                            if (onComplete != null)
                            {
                                onComplete();
                            }
                        });
                    }
                    else
                    {
                        url = GameConfig.HOST_RES_ZIP() + "zip/" + GameConfig.LOCAL_VERSION_FILE + "?t=" + TimeUtils.CurLocalTimeMilliSecond();
                        BestHTTP.HTTPRequest zipRequest = new BestHTTP.HTTPRequest(new Uri(url), (zipReq, zipResp) => {
                            if (zipResp != null)
                            {
                                m_version = JsonFx.Json.JsonReader.Deserialize <VersionConfig>(zipResp.DataAsText);
                                if (null != onComplete)
                                {
                                    onComplete();
                                }
                            }
                            else
                            {
                                if (null != onError)
                                {
                                    onError();
                                }
                            }
                        });
                        zipRequest.Send();
                    }
                });
            }
            else
            {
                if (null != onError)
                {
                    onError();
                }
            }
        });
        request.DisableCache = true;
        request.Send();
    }
Exemple #16
0
 //异步HTTP
 public static void SendRequest(string url, string data, LuaFunction completeHandler)
 {
     //如果web页面是静态返回数据,请用HTTPMethods.Get
     var request = new HTTPRequest(new Uri(url), HTTPMethods.Get, (req, resp) =>
     {
         if (completeHandler != null)
         {
             completeHandler.call(req, resp);  //req, resp 需要暴露给slua导出
         }
     });
     request.RawData = Encoding.UTF8.GetBytes(data);
     request.ConnectTimeout = TimeSpan.FromSeconds(3);//3秒超时
     request.Send();
 }
Exemple #17
0
    // https://library.vuforia.com/articles/Solution/How-To-Use-the-Vuforia-Web-Services-API.htm#How-To-Delete-a-Target
    IEnumerator DeleteTarget()
    {
        Debug.Log("CustomMessage: DeleteTarget()");

        // Setting up query.
        string requestPath = "/targets/" + currentImageData.UniqueTargetId;
        string serviceURI  = url + requestPath;
        string httpAction  = "DELETE";
        string contentType = "";
        string date        = string.Format("{0:r}", DateTime.Now.ToUniversalTime());

        // Create ContentMD5.
        MD5 md5             = MD5.Create();
        var contentMD5bytes = md5.ComputeHash(System.Text.Encoding.ASCII.GetBytes(""));

        System.Text.StringBuilder sb = new System.Text.StringBuilder();
        for (int i = 0; i < contentMD5bytes.Length; i++)
        {
            sb.Append(contentMD5bytes[i].ToString("x2"));
        }

        string contentMD5   = sb.ToString();
        string stringToSign = string.Format("{0}\n{1}\n{2}\n{3}\n{4}", httpAction, contentMD5, contentType, date, requestPath);

        // Build signature.
        HMACSHA1 sha1 = new HMACSHA1(System.Text.Encoding.ASCII.GetBytes(secret_key));

        byte[]       sha1Bytes = System.Text.Encoding.ASCII.GetBytes(stringToSign);
        MemoryStream stream    = new MemoryStream(sha1Bytes);

        byte[] sha1Hash  = sha1.ComputeHash(stream);
        string signature = System.Convert.ToBase64String(sha1Hash);

        Debug.Log("<color=green>Signature: " + signature + "</color>");

        // Build Http Request.
        BestHTTP.HTTPRequest request = new BestHTTP.HTTPRequest(new Uri(serviceURI));

        request.MethodType = BestHTTP.HTTPMethods.Delete;
        request.RawData    = Encoding.UTF8.GetBytes("");
        request.AddHeader("Authorization", string.Format("VWS {0}:{1}", access_key, signature));
        request.AddHeader("Content-Type", contentType);
        request.AddHeader("Date", date);
        request.Send();

        yield return(StartCoroutine(request));

        switch (request.State)
        {
        case BestHTTP.HTTPRequestStates.Error:

            Debug.Log("request error: " + request.Exception.Message);

            string errorText = request.Exception.Message;
            PrintStatusText("Exception: " + errorText);

            editButton.interactable = true;

            break;

        case BestHTTP.HTTPRequestStates.Finished:

            // There is an error
            if (request.Response.StatusCode != 200)
            {
                Debug.Log("request error: " + request.Response.Message);

                string result_code = JsonUtility.FromJson <VWSResponse>(request.Response.DataAsText).result_code;

                // The target is still being processed in Vuforia API.
                if (result_code == "TargetStatusProcessing")
                {
                    PrintStatusText("Error: Profile is still being processed in Vuforia!");
                }
                else
                {
                    PrintStatusText("Error: " + result_code);
                }

                editButton.interactable = true;
            }
            else
            {
                Debug.Log("request success");
                PrintStatusText("Deleted!");

                // We disable cloud tracking for x seconds. The reason why we do this is because it takes time for
                // Vuforia to actually delete the record. If we continue cloud tracking, it would retrack the record.
                DisableCloudTracking(2f);

                // To get all the tracked targets. For testing.
                // IEnumerable<Vuforia.ObjectTarget> obj = Vuforia.TrackerManager.Instance.GetTracker<Vuforia.ObjectTracker>().GetTargetFinder<Vuforia.ImageTargetFinder>().GetObjectTargets();
                // IEnumerator myEnum = obj.GetEnumerator();

                // while(myEnum.MoveNext()){
                //     print(myEnum.Current);
                // }

                // Clear local copy.
                Vuforia.TrackerManager.Instance.GetTracker <Vuforia.ObjectTracker>().GetTargetFinder <Vuforia.ImageTargetFinder>().ClearTrackables(false);

                // Vuforia.TrackerManager.Instance.GetTracker<Vuforia.ObjectTracker>().GetTargetFinder<Vuforia.ImageTargetFinder>().Stop();
                // Vuforia.TrackerManager.Instance.GetTracker<Vuforia.ObjectTracker>().GetTargetFinder<Vuforia.ImageTargetFinder>().StartRecognition();

                // Close edit menu.
                ToggleEditMenu();

                // Enable the upload button. This is needed because the tracker is disabled, and therefore, events are not being triggered
                // which in turn stops our handler from setting button states.
                uploadButton.interactable = true;
            }

            break;
        }

        // Enable buttons.
        deleteDeleteButton.interactable = true;
        putEditButton.interactable      = true;
    }
Exemple #18
0
    public void InitDownloadHttp()
    {
        try
        {
            if (m_remoteLength > 0)
            {
                SendToLua(m_localLength, m_remoteLength);
                return;
            }

            string      path   = PathUtils.MakeFilePath("http_zip.zip", PathUtils.PathType.MobileDiskWrite);
            string      url    = GameConfig.HOST_RES() + "http_zip.zip";
            FileStream  stream = new FileStream(path, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.ReadWrite);
            HTTPRequest http   = new BestHTTP.HTTPRequest(new Uri(url), HTTPMethods.Head, (req, resp) =>
            {
                if (resp == null)
                {
                    stream.Dispose();
                    return;
                }

                if (resp.StatusCode == 416)
                {
                    stream.Dispose();
                    return;
                }

                if (resp.HasHeaderWithValue("accept-ranges", "none"))
                {
                    stream.Dispose();
                    return;
                }

                m_remoteLength = GetLength(resp);
                if (m_remoteLength <= 0)
                {
                    stream.Dispose();
                    return;
                }

                m_localLength = stream.Length;

                SendToLua(m_localLength, m_remoteLength);

                if (m_localLength == m_remoteLength)
                {
                    m_zipIsOk           = true;
                    m_downloadComplated = true;
                    StartDecompress();
                    return;
                }
                else
                {
                    stream.Close();

                    if (NetSpeed.GetCurrentNetType() != JzwlNetworkInfo.TYPE_MOBILE)
                    {
                        StartDownloadHttp();
                    }
                }
            });
            http.DisableCache = true;
            http.Send();
        }
        catch (Exception ex)
        {
            Debug.Log(ex.Message + "\n" + ex.StackTrace);
        }
    }
Exemple #19
0
	public void setPosition() {

		HTTPRequest request = new HTTPRequest(new Uri("http://run-west.att.io/d9576f027ee8f/6e9234f387c9/9c7023eee2b3b23/in/flow/position"), HTTPMethods.Put, setPositionFinished);

		JSONClass data = new JSONClass();

		data["value"] = position.ToString();

		request.AddHeader("Content-Type", "application/json");
		request.RawData = Encoding.UTF8.GetBytes(data.ToString());
		request.Send();

		moveScreenTo();

	}
    public IEnumerator saveCharacters(){
		Fighter f = new Fighter ();

		string saveURL = "http://nebinstower.cloudapp.net:5000/saveCharacters/";

		string token = PlayerPrefs.GetString ("token");
		string user = PlayerPrefs.GetString ("username");

		string jsonString = "{\"username\": \"" + user + "\", \"token\": \"" + token + "\", \"savedata\": " + JsonConvert.SerializeObject (f) + "}";

		HTTPRequest request = new HTTPRequest (new System.Uri (saveURL), HTTPMethods.Post);

		request.RawData = Encoding.UTF8.GetBytes (jsonString);
		request.AddHeader ("Content-Type", "application/json");
		request.Send ();

		yield return StartCoroutine (request);

		Debug.Log (request.Response.DataAsText);
	}
    public IEnumerator loadCharactersTest()
    {
        string loadURL = "http://nebinstower.cloudapp.net:5000/loadCharacters/";

        string token = PlayerPrefs.GetString("token");
        string user = PlayerPrefs.GetString("username");

        string jsonString = "{\"username\": \"" + user + "\", \"token\": \"" + token + "\"}";

        HTTPRequest request = new HTTPRequest(new System.Uri(loadURL), HTTPMethods.Post);

        request.RawData = Encoding.UTF8.GetBytes(jsonString);
        request.AddHeader("Content-Type", "application/json");
        request.Send();

        yield return StartCoroutine(request);

        Debug.Log(request.Response.DataAsText);

        SaveState f = JsonConvert.DeserializeObject<SaveState>(request.Response.DataAsText);

        GameObject.Find("LOADER").GetComponent<Loader>().saveState.GoldCount = f.GoldCount;

        Application.LoadLevel("main");
    }
 private void OnClick()
 {
     // Debug.Log(characterList.GetIndex(characterSelected.centeredObject.transform).ToString());
     if (!confirmPassword.text.Equals(password.text))
     {
         return;
     }
     HTTPRequest request = new HTTPRequest(new Uri(APIUrl.UrlSignup), HTTPMethods.Post, OnRequestFinished);
     request.AddField("username", username.text);
     request.AddField("password", password.text);
     request.AddField("score", "0");
     request.AddField("email", username.text + "*****@*****.**");
     int n = characterList.GetIndex(characterSelected.centeredObject.transform);
     request.AddField("characterId", characteritemlist[n].id);
     request.Send();
 }
    private void Start()
    {
        //lay character ve
        HTTPRequest request = new HTTPRequest(new Uri(APIUrl.UrlCharater), HTTPMethods.Get, OnCharacterFinished);
        request.Send();

        username = GameObject.Find("usernameSignup").GetComponent<UIInput>();
        password = GameObject.Find("passwordSignup").GetComponent<UIInput>();
        confirmPassword = GameObject.Find("confirmPassword").GetComponent<UIInput>();
        characterSelected = GameObject.Find("characterList").GetComponent<UICenterOnChild>();
        characterList = GameObject.Find("characterList").GetComponent<UIGrid>();
    }
    public AssetBundleDownloadFromHttp(string assetBundleName, string url, int version, int crc, int level)
        : base(assetBundleName)
    {
        m_url = url;
        string      path   = PathUtils.MakeFilePath(assetBundleName, PathUtils.PathType.MobileDiskWrite);
        FileStream  stream = new FileStream(path, FileMode.OpenOrCreate, FileAccess.ReadWrite);
        HTTPRequest http   = new BestHTTP.HTTPRequest(new Uri(url), HTTPMethods.Head, (req, resp) =>
        {
            if (resp == null)
            {
                stream.Dispose();
                return;
            }

            if (resp.StatusCode == 416)
            {
                stream.Dispose();
                return;
            }

            if (resp.HasHeaderWithValue("accept-ranges", "none"))
            {
                stream.Dispose();
                return;
            }

            long remoteLength = GetLength(resp);
            if (remoteLength <= 0)
            {
                stream.Dispose();
                return;
            }

            long localLength = stream.Length;

            if (localLength == remoteLength)
            {
                Loom.RunAsync(() => {
                    m_data = new byte[localLength];
                    stream.Read(m_data, 0, (int)localLength);
                    stream.Dispose();
                    Loom.QueueOnMainThread(() =>
                    {
                        if (m_data != null && m_data.Length > 0)
                        {
                            m_abcr = AssetBundle.LoadFromMemoryAsync(m_data);
                        }
                        m_isDownloaded = true;
                    });
                });
                return;
            }


            var downloadRequest = new HTTPRequest(req.Uri, HTTPMethods.Get, true, (downloadReq, downloadResp) => {
                Loom.RunAsync(() =>
                {
                    stream.Write(downloadResp.Data, 0, downloadResp.Data.Length);
                    stream.Flush();
                    long length = stream.Length;
                    m_data      = new byte[length];
                    stream.Seek(0, SeekOrigin.Begin);
                    stream.Read(m_data, 0, m_data.Length);
                    stream.Dispose();
                    Loom.QueueOnMainThread(() =>
                    {
                        if (m_data != null && m_data.Length > 0)
                        {
                            m_abcr = AssetBundle.LoadFromMemoryAsync(m_data);
                        }
                        m_isDownloaded = true;
                    });
                });
            });

            //Debug.Log(req.Uri + "\n" + "length: " + localLength);
            downloadRequest.SetRangeHeader((int)localLength);
            downloadRequest.DisableCache = true;
            downloadRequest.Send();
            //m_data = resp.Data;
            //m_isDownloaded = true;
            //if (m_data != null && m_data.Length > 0)
            //{
            //    m_abcr = AssetBundle.LoadFromMemoryAsync(m_data);
            //}
        });

        http.DisableCache = true;
        http.Send();
    }
Exemple #25
0
	public void requestImage() {

		HTTPRequest request = new HTTPRequest(new Uri(url), HTTPMethods.Get, imageCallback);

		request.Send();
	}
Exemple #26
0
 internal Signal<BookImage> Load()
 {
     _request = new HTTPRequest(new Uri(_url), OnComplete);
     _request.OnProgress = OnDownloadProgress;
     _request.Send();
     return _complete;
 }
        /// <summary>
        /// Polling transport speficic function. Sends a GET request to the /poll path to receive messages.
        /// </summary>
        private void Poll()
        {
            pollRequest = new HTTPRequest(Connection.BuildUri(RequestTypes.Poll, this), HTTPMethods.Get, true, true, OnPollRequestFinished);

            Connection.PrepareRequest(pollRequest, RequestTypes.Poll);

            pollRequest.Timeout = this.PollTimeout;

            pollRequest.Send();
        }
    void DownloadImages()
    {
        // Set these metadatas to its initial values
#if !BESTHTTP_DISABLE_CACHING
        allDownloadedFromLocalCache = true;
#endif
        finishedCount = 0;

        for (int i = 0; i < Images.Length; ++i)
        {
            // Set a blank placeholder texture, overriding previously downloaded texture
            Textures[i] = new Texture2D(100, 150);

            // Construct the request
            var request = new HTTPRequest(new Uri(BaseURL + Images[i]), ImageDownloaded);

#if !BESTHTTP_DISABLE_ALTERNATE_SSL
            request.UseAlternateSSL = true;
#endif

            // Set the Tag property, we can use it as a general storage bound to the request
            request.Tag = Textures[i];

            // Send out the request
            request.Send();
        }
    }
    // Calling this function again when the "DownloadProgress" key in the PlayerPrefs present will 
    //	continue the download
    void StreamLargeFileTest()
    {
        request = new HTTPRequest(new Uri(URL), (req, resp) =>
        {
            switch (req.State)
            {
                // The request is currently processed. With UseStreaming == true, we can get the streamed fragments here
                case HTTPRequestStates.Processing:

                    // Set the DownloadLength, so we can display the progress
                    if (!PlayerPrefs.HasKey("DownloadLength"))
                    {
                        string value = resp.GetFirstHeaderValue("content-length");
                        if (!string.IsNullOrEmpty(value))
                            PlayerPrefs.SetInt("DownloadLength", int.Parse(value));
                    }

                    // Get the fragments, and save them
                    ProcessFragments(resp.GetStreamedFragments());

                    status = "Processing";
                    break;

                // The request finished without any problem.
                case HTTPRequestStates.Finished:
                    if (resp.IsSuccess)
                    {
                        // Save any remaining fragments
                        ProcessFragments(resp.GetStreamedFragments());

                        // Completly finished
                        if (resp.IsStreamingFinished)
                        {
                            status = "Streaming finished!";

                            // We are done, delete the progress key
                            PlayerPrefs.DeleteKey("DownloadProgress");
                            PlayerPrefs.Save();

                            request = null;
                        }
                        else
                            status = "Processing";
                    }
                    else
                    {
                        status = string.Format("Request finished Successfully, but the server sent an error. Status Code: {0}-{1} Message: {2}",
                                                        resp.StatusCode,
                                                        resp.Message,
                                                        resp.DataAsText);
                        Debug.LogWarning(status);

                        request = null;
                    }
                    break;

                // The request finished with an unexpected error. The request's Exception property may contain more info about the error.
                case HTTPRequestStates.Error:
                    status = "Request Finished with Error! " + (req.Exception != null ? (req.Exception.Message + "\n" + req.Exception.StackTrace) : "No Exception");
                    Debug.LogError(status);

                    request = null;
                    break;

                // The request aborted, initiated by the user.
                case HTTPRequestStates.Aborted:
                    status = "Request Aborted!";
                    Debug.LogWarning(status);

                    request = null;
                    break;

                // Ceonnecting to the server is timed out.
                case HTTPRequestStates.ConnectionTimedOut:
                    status = "Connection Timed Out!";
                    Debug.LogError(status);

                    request = null;
                    break;

                // The request didn't finished in the given time.
                case HTTPRequestStates.TimedOut:
                    status = "Processing the request Timed Out!";
                    Debug.LogError(status);

                    request = null;
                    break;
            }
        });

        // Are there any progress, that we can continue?
        if (PlayerPrefs.HasKey("DownloadProgress"))
            // Set the range header
            request.SetRangeHeader(PlayerPrefs.GetInt("DownloadProgress"));
        else
            // This is a new request
            PlayerPrefs.SetInt("DownloadProgress", 0);

#if !BESTHTTP_DISABLE_CACHING
        // If we are writing our own file set it true(disable), so don't duplicate it on the filesystem
        request.DisableCache = true;
#endif

        // We want to access the downloaded bytes while we are still downloading
        request.UseStreaming = true;

        // Set a reasonable high fragment size. Here it is 5 megabytes.
        request.StreamFragmentSize = fragmentSize;

        // Start Processing the request
        request.Send();
    }
Exemple #30
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 //异步下载,参数  complete_param 是完成回调的执行参数
 public static void DownLoad(string SrcFilePath, string SaveFilePath, object complete_param, LuaFunction progressHander, LuaFunction completeHander)
 {
     var request = new HTTPRequest(new Uri(SrcFilePath), (req, resp) =>
     {
         List<byte[]> fragments = resp.GetStreamedFragments();
         // Write out the downloaded data to a file:
         using (FileStream fs = new FileStream(SaveFilePath, FileMode.Append))
             foreach (byte[] data in fragments)
                 fs.Write(data, 0, data.Length);
         if (resp.IsStreamingFinished)
         {
             if (completeHander != null)
             {
                 if (complete_param != null)
                 {
                     completeHander.call(req, resp,complete_param);
                 }
                 else
                 {
                     completeHander.call(req, resp);
                 }
                 Debug.Log("Download finished!");
             }
         }
     });
     request.OnProgress = (req, downloaded, length) =>
     {
         if (progressHander != null)
         {
             double pg =Math.Round( (float)downloaded / (float)length,2);
             progressHander.call(pg);
         }
     };
     request.UseStreaming = true;
     request.StreamFragmentSize = 1 * 1024 * 1024; // 1 megabyte
     request.DisableCache = true; // already saving to a file, so turn off caching
     request.Send();
 }
        /// <summary>
        /// Start to get the negotiation data.
        /// </summary>
        public void Start()
        {
            NegotiationRequest = new HTTPRequest(Connection.BuildUri(RequestTypes.Negotiate), HTTPMethods.Get, true, true, OnNegotiationRequestFinished);
            Connection.PrepareRequest(NegotiationRequest, RequestTypes.Negotiate);
            NegotiationRequest.Send();

            HTTPManager.Logger.Information("NegotiationData", "Negotiation request sent");
        }
Exemple #32
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    // https://library.vuforia.com/articles/Solution/How-To-Use-the-Vuforia-Web-Services-API.htm#How-To-Update-a-Target
    IEnumerator PutUpdateTarget(bool updateImage = false)
    {
        Debug.Log("CustomMessage: PutUpdateTarget()");

        // Setting up query.
        string requestPath = "/targets/" + currentImageData.UniqueTargetId;
        string serviceURI  = url + requestPath;
        string httpAction  = "PUT";
        string contentType = "application/json";
        string date        = string.Format("{0:r}", DateTime.Now.ToUniversalTime());

        string metadataStr = jsonData;

        byte[] metadata = System.Text.ASCIIEncoding.ASCII.GetBytes(metadataStr);

        // Create new model to prepare for sending.
        PostNewTrackableRequest model = new PostNewTrackableRequest();

        model.name  = targetName;
        model.width = 64.0f;
        model.application_metadata = System.Convert.ToBase64String(metadata);

        if (updateImage)
        {
            // Create texture and encode pixels to base64.
            Texture2D tex = new Texture2D(texture.width, texture.height, TextureFormat.RGB24, false);
            tex.SetPixels(texture.GetPixels());
            tex.Apply();
            byte[] image = tex.EncodeToPNG();

            model.image = System.Convert.ToBase64String(image);
        }

        // Convert model to json.
        string requestBody = JsonUtility.ToJson(model);

        // Create ContentMD5.
        MD5 md5             = MD5.Create();
        var contentMD5bytes = md5.ComputeHash(System.Text.Encoding.ASCII.GetBytes(requestBody));

        System.Text.StringBuilder sb = new System.Text.StringBuilder();
        for (int i = 0; i < contentMD5bytes.Length; i++)
        {
            sb.Append(contentMD5bytes[i].ToString("x2"));
        }

        string contentMD5   = sb.ToString();
        string stringToSign = string.Format("{0}\n{1}\n{2}\n{3}\n{4}", httpAction, contentMD5, contentType, date, requestPath);

        // Build signature.
        HMACSHA1 sha1 = new HMACSHA1(System.Text.Encoding.ASCII.GetBytes(secret_key));

        byte[]       sha1Bytes = System.Text.Encoding.ASCII.GetBytes(stringToSign);
        MemoryStream stream    = new MemoryStream(sha1Bytes);

        byte[] sha1Hash  = sha1.ComputeHash(stream);
        string signature = System.Convert.ToBase64String(sha1Hash);

        Debug.Log("<color=green>Signature: " + signature + "</color>");

        // Build Http Request.
        BestHTTP.HTTPRequest request = new BestHTTP.HTTPRequest(new Uri(serviceURI));

        request.MethodType = BestHTTP.HTTPMethods.Put;
        request.RawData    = Encoding.UTF8.GetBytes(requestBody);
        request.AddHeader("Authorization", string.Format("VWS {0}:{1}", access_key, signature));
        request.AddHeader("Content-Type", contentType);
        request.AddHeader("Date", date);
        request.Send();

        yield return(StartCoroutine(request));

        switch (request.State)
        {
        case BestHTTP.HTTPRequestStates.Error:

            Debug.Log("request error: " + request.Exception.Message);

            string errorText = request.Exception.Message;
            PrintStatusText("Exception: " + errorText);

            break;

        case BestHTTP.HTTPRequestStates.Finished:

            // There is an error
            if (request.Response.StatusCode != 200)
            {
                Debug.Log("request error: " + request.Response.Message);

                string result_code = JsonUtility.FromJson <VWSResponse>(request.Response.DataAsText).result_code;

                // The target is still being processed in Vuforia API.
                if (result_code == "TargetStatusNotSuccess")
                {
                    PrintStatusText("Error: Profile is still being processed in Vuforia!");
                }
                else
                {
                    PrintStatusText("Error: " + result_code);
                }
            }
            else
            {
                Debug.Log("request success");
                PrintStatusText("Saved!");

                if (rescanCloudAfterEdit)
                {
                    // We disable cloud tracking for x seconds. The reason why we do this is because it takes time for
                    // Vuforia to actually delete the record. If we continue cloud tracking, it would retrack the record.
                    DisableCloudTracking(2f);

                    // To get all the tracked targets. For testing.
                    // IEnumerable<Vuforia.ObjectTarget> obj = Vuforia.TrackerManager.Instance.GetTracker<Vuforia.ObjectTracker>().GetTargetFinder<Vuforia.ImageTargetFinder>().GetObjectTargets();
                    // IEnumerator myEnum = obj.GetEnumerator();

                    // while(myEnum.MoveNext()){
                    //     print(myEnum.Current);
                    // }

                    // Clear local copy.
                    Vuforia.TrackerManager.Instance.GetTracker <Vuforia.ObjectTracker>().GetTargetFinder <Vuforia.ImageTargetFinder>().ClearTrackables(false);
                }
                else
                {
                    // Since the image is saved to the cloud, we can change the local copy.
                    currentImageData.MetaData   = metadataStr;
                    currentImageData.TargetName = targetName;

                    // Force update of target info.
                    cloudContentManager.HandleTargetFinderResult(currentImageData);

                    // The only issue with this method is we do not know the new tracking rating of the copy.
                    // However, since our version of profiler does not show tracking rating, it should work fine.

                    // Also, if the new image fails the processor on Vuforia's side, it wouldn't make sense to
                    // change the local copy's data. However, it would be more convenient for the user to see
                    // the new updated version. Therefore, when changing the local copy, we are assuming the
                    // new image to be processed successfully.
                }

                // Close edit menu.
                ToggleEditMenu();
            }

            break;
        }

        // Enable buttons.
        deleteDeleteButton.interactable = true;
        putEditButton.interactable      = true;
        editButton.interactable         = true;
    }
    private void Start()
    {
        HTTPRequest request = new HTTPRequest(new Uri(APIUrl.UrlItems + PlayerPrefs.GetString("token")), HTTPMethods.Get, OnRequestFinished);
        Debug.Log(APIUrl.UrlItems + PlayerPrefs.GetString("token"));

        request.Send();
    }
Exemple #34
0
    private IEnumerator GetImages(System.Action<string> errorCallback)
    {
        HTTPRequest req = new HTTPRequest(new System.Uri("http://one.digitnode.com/images/"));
        req.Send();
        yield return StartCoroutine(req);

        if(req.Response==null || !req.Response.IsSuccess)
        {
            errorCallback("Get DigitNode Error");
            yield break;
        }

        string data = req.Response.DataAsText;
        imageList = JsonConvert.DeserializeObject<ImageList>(data);
        yield return null;
    }