/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
public Game1() { instance = this; graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1000; graphics.PreferredBackBufferHeight = 720; graphics.PreferMultiSampling = true; graphics.IsFullScreen = false; graphics.SynchronizeWithVerticalRetrace = true; state = new DepthStencilState(); state.DepthBufferEnable = true; Content.RootDirectory = "Content"; }