private void OnInstallUnityTlsInterface(IntPtr unityTlsInterfaceStruct)
 {
     Logger.LogDebug($"Captured UnityTls interface at {unityTlsInterfaceStruct.ToInt64():x8}");
     Il2CppTlsAdapter.Options.UnityTlsInterface = unityTlsInterfaceStruct;
     originalInstallUnityTlsInterface(unityTlsInterfaceStruct);
     InstallUnityTlsInterfaceDetour.Dispose();
     InstallUnityTlsInterfaceDetour = null;
 }
        public override unsafe void Initialize(string gameExePath = null)
        {
            UnhollowerBaseLib.GeneratedDatabasesUtil.DatabasesLocationOverride = Preloader.IL2CPPUnhollowedPath;
            PatchManager.ResolvePatcher += IL2CPPDetourMethodPatcher.TryResolve;

            base.Initialize(gameExePath);
            Instance = this;

            var version =             //Version.Parse(Application.unityVersion);
                          Version.Parse(Process.GetCurrentProcess().MainModule.FileVersionInfo.FileVersion);

            UnityVersionHandler.Initialize(version.Major, version.Minor, version.Revision);

            // One or the other here for Unhollower to work correctly

            //ClassInjector.Detour = new DetourHandler();

            ClassInjector.DoHook = (ptr, patchedFunctionPtr) =>
            {
                IntPtr originalFunc = new IntPtr(*(void **)ptr);

                var detour = new FastNativeDetour(originalFunc, patchedFunctionPtr);

                detour.Apply();

                *(void **)ptr = (void *)detour.TrampolinePtr;
            };

            var gameAssemblyModule = Process.GetCurrentProcess().Modules.Cast <ProcessModule>().First(x => x.ModuleName.Contains("GameAssembly"));

            // TODO: Check that DynDll.GetFunction works fine now
            var runtimeInvokePtr = GetProcAddress(gameAssemblyModule.BaseAddress, "il2cpp_runtime_invoke");             //DynDll.GetFunction(gameAssemblyModule.BaseAddress, "il2cpp_runtime_invoke");

            PreloaderLogger.Log.LogDebug($"Runtime invoke pointer: 0x{runtimeInvokePtr.ToInt64():X}");
            RuntimeInvokeDetour = FastNativeDetour.CreateAndApply(runtimeInvokePtr, OnInvokeMethod, out originalInvoke, CallingConvention.Cdecl);

            var installTlsPtr = GetProcAddress(gameAssemblyModule.BaseAddress, "il2cpp_unity_install_unitytls_interface");

            if (installTlsPtr != IntPtr.Zero)
            {
                InstallUnityTlsInterfaceDetour = FastNativeDetour.CreateAndApply(installTlsPtr, OnInstallUnityTlsInterface, out originalInstallUnityTlsInterface, CallingConvention.Cdecl);
            }

            Logger.LogDebug("Initializing TLS adapters");
            Il2CppTlsAdapter.Initialize();

            PreloaderLogger.Log.LogDebug("Runtime invoke patched");
        }
        public override void Initialize(string gameExePath = null)
        {
            GeneratedDatabasesUtil.DatabasesLocationOverride = Preloader.IL2CPPUnhollowedPath;
            PatchManager.ResolvePatcher += IL2CPPDetourMethodPatcher.TryResolve;

            base.Initialize(gameExePath);
            Instance = this;

            ClassInjector.Detour = new UnhollowerDetourHandler();

            var gameAssemblyModule = Process.GetCurrentProcess().Modules.Cast <ProcessModule>()
                                     .First(x => x.ModuleName.Contains("GameAssembly"));

            // TODO: Check that DynDll.GetFunction works fine now
            var runtimeInvokePtr =
                GetProcAddress(gameAssemblyModule.BaseAddress,
                               "il2cpp_runtime_invoke"); //DynDll.GetFunction(gameAssemblyModule.BaseAddress, "il2cpp_runtime_invoke");

            PreloaderLogger.Log.LogDebug($"Runtime invoke pointer: 0x{runtimeInvokePtr.ToInt64():X}");
            RuntimeInvokeDetour =
                FastNativeDetour.CreateAndApply(runtimeInvokePtr, OnInvokeMethod, out originalInvoke,
                                                CallingConvention.Cdecl);

            var installTlsPtr =
                GetProcAddress(gameAssemblyModule.BaseAddress, "il2cpp_unity_install_unitytls_interface");

            if (installTlsPtr != IntPtr.Zero)
            {
                InstallUnityTlsInterfaceDetour =
                    FastNativeDetour.CreateAndApply(installTlsPtr, OnInstallUnityTlsInterface,
                                                    out originalInstallUnityTlsInterface, CallingConvention.Cdecl);
            }

            Logger.LogDebug("Initializing TLS adapters");
            Il2CppTlsAdapter.Initialize();

            PreloaderLogger.Log.LogDebug("Runtime invoke patched");
        }
Exemple #4
0
        /// <summary>
        /// The entrypoint for the BepInEx plugin system.
        /// </summary>
        public static void Start()
        {
            if (_loaded)
            {
                return;
            }

            if (!_initialized)
            {
                throw new InvalidOperationException("BepInEx has not been initialized. Please call Chainloader.Initialize prior to starting the chainloader instance.");
            }

            if (!Directory.Exists(Paths.PluginPath))
            {
                Directory.CreateDirectory(Paths.PluginPath);
            }

            if (!Directory.Exists(Paths.PatcherPluginPath))
            {
                Directory.CreateDirectory(Paths.PatcherPluginPath);
            }

            try
            {
                var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static);

                if (ConsoleManager.ConsoleActive)
                {
                    ConsoleManager.SetConsoleTitle($"{CurrentAssemblyName} {CurrentAssemblyVersion} - {productNameProp?.GetValue(null, null) ?? Paths.ProcessName}");
                }

                Logger.LogMessage("Chainloader started");

                ManagerObject = new GameObject("BepInEx_Manager");

                UnityEngine.Object.DontDestroyOnLoad(ManagerObject);

                var pluginsToLoad = TypeLoader.FindPluginTypes(Paths.PluginPath, ToPluginInfo, HasBepinPlugins, "chainloader");
                foreach (var keyValuePair in pluginsToLoad)
                {
                    foreach (var pluginInfo in keyValuePair.Value)
                    {
                        pluginInfo.Location = keyValuePair.Key;
                    }
                }
                var pluginInfos      = pluginsToLoad.SelectMany(p => p.Value).ToList();
                var loadedAssemblies = new Dictionary <string, Assembly>();

                Logger.LogInfo($"{pluginInfos.Count} plugins to load");

                // We use a sorted dictionary to ensure consistent load order
                var dependencyDict = new SortedDictionary <string, IEnumerable <string> >(StringComparer.InvariantCultureIgnoreCase);
                var pluginsByGUID  = new Dictionary <string, PluginInfo>();

                foreach (var pluginInfoGroup in pluginInfos.GroupBy(info => info.Metadata.GUID))
                {
                    PluginInfo loadedVersion = null;
                    foreach (var pluginInfo in pluginInfoGroup.OrderByDescending(x => x.Metadata.Version))
                    {
                        if (loadedVersion != null)
                        {
                            Logger.LogWarning($"Skipping [{pluginInfo}] because a newer version exists ({loadedVersion})");
                            continue;
                        }

                        loadedVersion = pluginInfo;

                        // Perform checks that will prevent loading plugins in this run
                        var  filters            = pluginInfo.Processes.ToList();
                        bool invalidProcessName = filters.Count != 0 && filters.All(x => !string.Equals(x.ProcessName.Replace(".exe", ""), Paths.ProcessName, StringComparison.InvariantCultureIgnoreCase));

                        if (invalidProcessName)
                        {
                            Logger.LogWarning($"Skipping [{pluginInfo}] because of process filters ({string.Join(", ", pluginInfo.Processes.Select(p => p.ProcessName).ToArray())})");
                            continue;
                        }

                        dependencyDict[pluginInfo.Metadata.GUID] = pluginInfo.Dependencies.Select(d => d.DependencyGUID);
                        pluginsByGUID[pluginInfo.Metadata.GUID]  = pluginInfo;
                    }
                }

                foreach (var pluginInfo in pluginsByGUID.Values.ToList())
                {
                    if (pluginInfo.Incompatibilities.Any(incompatibility => pluginsByGUID.ContainsKey(incompatibility.IncompatibilityGUID)))
                    {
                        pluginsByGUID.Remove(pluginInfo.Metadata.GUID);
                        dependencyDict.Remove(pluginInfo.Metadata.GUID);

                        var    incompatiblePlugins = pluginInfo.Incompatibilities.Select(x => x.IncompatibilityGUID).Where(x => pluginsByGUID.ContainsKey(x)).ToArray();
                        string message             = $@"Could not load [{pluginInfo}] because it is incompatible with: {string.Join(", ", incompatiblePlugins)}";
                        DependencyErrors.Add(message);
                        Logger.LogError(message);
                    }
                    else if (PluginTargetsWrongBepin(pluginInfo))
                    {
                        string message = $@"Plugin [{pluginInfo}] targets a wrong version of BepInEx ({pluginInfo.TargettedBepInExVersion}) and might not work until you update";
                        DependencyErrors.Add(message);
                        Logger.LogWarning(message);
                    }
                }

                var emptyDependencies = new string[0];

                // Sort plugins by their dependencies.
                // Give missing dependencies no dependencies of its own, which will cause missing plugins to be first in the resulting list.
                var sortedPlugins = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict.TryGetValue(x, out var deps) ? deps : emptyDependencies).ToList();

                var invalidPlugins   = new HashSet <string>();
                var processedPlugins = new Dictionary <string, Version>();

                foreach (var pluginGUID in sortedPlugins)
                {
                    // If the plugin is missing, don't process it
                    if (!pluginsByGUID.TryGetValue(pluginGUID, out var pluginInfo))
                    {
                        continue;
                    }

                    var dependsOnInvalidPlugin = false;
                    var missingDependencies    = new List <BepInDependency>();
                    foreach (var dependency in pluginInfo.Dependencies)
                    {
                        bool IsHardDependency(BepInDependency dep) => (dep.Flags & BepInDependency.DependencyFlags.HardDependency) != 0;

                        // If the dependency wasn't already processed, it's missing altogether
                        bool dependencyExists = processedPlugins.TryGetValue(dependency.DependencyGUID, out var pluginVersion);
                        if (!dependencyExists || pluginVersion < dependency.MinimumVersion)
                        {
                            // If the dependency is hard, collect it into a list to show
                            if (IsHardDependency(dependency))
                            {
                                missingDependencies.Add(dependency);
                            }
                            continue;
                        }

                        // If the dependency is invalid (e.g. has missing dependencies) and hard, report that to the user
                        if (invalidPlugins.Contains(dependency.DependencyGUID) && IsHardDependency(dependency))
                        {
                            dependsOnInvalidPlugin = true;
                            break;
                        }
                    }

                    processedPlugins.Add(pluginGUID, pluginInfo.Metadata.Version);

                    if (dependsOnInvalidPlugin)
                    {
                        string message = $"Skipping [{pluginInfo}] because it has a dependency that was not loaded. See previous errors for details.";
                        DependencyErrors.Add(message);
                        Logger.LogWarning(message);
                        continue;
                    }

                    if (missingDependencies.Count != 0)
                    {
                        bool IsEmptyVersion(Version v) => v.Major == 0 && v.Minor == 0 && v.Build <= 0 && v.Revision <= 0;

                        string message = $@"Could not load [{pluginInfo}] because it has missing dependencies: {
							string.Join(", ", missingDependencies.Select(s => IsEmptyVersion(s.MinimumVersion) ? s.DependencyGUID : $"{s.DependencyGUID} (v{s.MinimumVersion} or newer)").ToArray())
							}"                            ;
                        DependencyErrors.Add(message);
                        Logger.LogError(message);

                        invalidPlugins.Add(pluginGUID);
                        continue;
                    }

                    try
                    {
                        Logger.LogInfo($"Loading [{pluginInfo}]");

                        if (!loadedAssemblies.TryGetValue(pluginInfo.Location, out var ass))
                        {
                            loadedAssemblies[pluginInfo.Location] = ass = Assembly.LoadFile(pluginInfo.Location);
                        }

                        PluginInfos[pluginGUID] = pluginInfo;
                        pluginInfo.Instance     = (BaseUnityPlugin)ManagerObject.AddComponent(ass.GetType(pluginInfo.TypeName));

                        _plugins.Add(pluginInfo.Instance);
                    }
                    catch (Exception ex)
                    {
                        invalidPlugins.Add(pluginGUID);
                        PluginInfos.Remove(pluginGUID);

                        Logger.LogError($"Error loading [{pluginInfo}] : {ex.Message}");
                        if (ex is ReflectionTypeLoadException re)
                        {
                            Logger.LogDebug(TypeLoader.TypeLoadExceptionToString(re));
                        }
                        else
                        {
                            Logger.LogDebug(ex);
                        }
                    }
                }
            }
Exemple #5
0
        /// <summary>
        /// The entrypoint for the BepInEx plugin system.
        /// </summary>
        public static void Start()
        {
            if (_loaded)
            {
                return;
            }

            if (!_initialized)
            {
                throw new InvalidOperationException("BepInEx has not been initialized. Please call Chainloader.Initialize prior to starting the chainloader instance.");
            }

            if (!Directory.Exists(Paths.PluginPath))
            {
                Directory.CreateDirectory(Paths.PluginPath);
            }

            if (!Directory.Exists(Paths.PatcherPluginPath))
            {
                Directory.CreateDirectory(Paths.PatcherPluginPath);
            }

            try
            {
                var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static);
                if (productNameProp != null)
                {
                    ConsoleWindow.Title =
                        $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {productNameProp.GetValue(null, null)}";
                }

                Logger.LogMessage("Chainloader started");

                ManagerObject = new GameObject("BepInEx_Manager");

                UnityEngine.Object.DontDestroyOnLoad(ManagerObject);


                string currentProcess = Process.GetCurrentProcess().ProcessName.ToLower();

                var globalPluginTypes = TypeLoader.LoadTypes <BaseUnityPlugin>(Paths.PluginPath).ToList();

                var selectedPluginTypes = globalPluginTypes
                                          .Where(plugin =>
                {
                    //Ensure metadata exists
                    var metadata = MetadataHelper.GetMetadata(plugin);

                    if (metadata == null)
                    {
                        Logger.LogWarning($"Skipping over type [{plugin.Name}] as no metadata attribute is specified");
                        return(false);
                    }

                    //Perform a filter for currently running process
                    var filters = MetadataHelper.GetAttributes <BepInProcess>(plugin);

                    if (filters.Length == 0)                                                                       //no filters means it loads everywhere
                    {
                        return(true);
                    }

                    var result = filters.Any(x => x.ProcessName.ToLower().Replace(".exe", "") == currentProcess);

                    if (!result)
                    {
                        Logger.LogInfo($"Skipping over plugin [{metadata.GUID}] due to process filter");
                    }

                    return(result);
                })
                                          .ToList();

                Logger.LogInfo($"{selectedPluginTypes.Count} / {globalPluginTypes.Count} plugins to load");

                var dependencyDict = new Dictionary <string, IEnumerable <string> >();
                var pluginsByGUID  = new Dictionary <string, Type>();

                foreach (Type t in selectedPluginTypes)
                {
                    var dependencies = MetadataHelper.GetDependencies(t, selectedPluginTypes);
                    var metadata     = MetadataHelper.GetMetadata(t);

                    if (metadata.GUID == null)
                    {
                        Logger.LogWarning($"Skipping [{metadata.Name}] because it does not have a valid GUID.");
                        continue;
                    }

                    if (dependencyDict.ContainsKey(metadata.GUID))
                    {
                        Logger.LogWarning($"Skipping [{metadata.Name}] because its GUID ({metadata.GUID}) is already used by another plugin.");
                        continue;
                    }

                    dependencyDict[metadata.GUID] = dependencies.Select(d => d.DependencyGUID);
                    pluginsByGUID[metadata.GUID]  = t;
                }

                var emptyDependencies = new string[0];

                // Sort plugins by their dependencies.
                // Give missing dependencies no dependencies of its own, which will cause missing plugins to be first in the resulting list.
                var sortedPlugins = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict.TryGetValue(x, out var deps) ? deps : emptyDependencies).ToList();

                var invalidPlugins   = new HashSet <string>();
                var processedPlugins = new HashSet <string>();

                foreach (var pluginGUID in sortedPlugins)
                {
                    // If the plugin is missing, don't process it
                    if (!pluginsByGUID.TryGetValue(pluginGUID, out var pluginType))
                    {
                        continue;
                    }

                    var metadata               = MetadataHelper.GetMetadata(pluginType);
                    var dependencies           = MetadataHelper.GetDependencies(pluginType, selectedPluginTypes);
                    var dependsOnInvalidPlugin = false;
                    var missingDependencies    = new List <string>();
                    foreach (var dependency in dependencies)
                    {
                        // If the depenency wasn't already processed, it's missing altogether
                        if (!processedPlugins.Contains(dependency.DependencyGUID))
                        {
                            // If the dependency is hard, collect it into a list to show
                            if ((dependency.Flags & BepInDependency.DependencyFlags.HardDependency) != 0)
                            {
                                missingDependencies.Add(dependency.DependencyGUID);
                            }
                            continue;
                        }

                        // If the dependency is invalid (e.g. has missing depedencies), report that to the user
                        if (invalidPlugins.Contains(dependency.DependencyGUID))
                        {
                            dependsOnInvalidPlugin = true;
                            break;
                        }
                    }

                    processedPlugins.Add(pluginGUID);

                    if (dependsOnInvalidPlugin)
                    {
                        Logger.LogWarning($"Skipping [{metadata.Name}] because it has a dependency that was not loaded. See above errors for details.");
                        continue;
                    }

                    if (missingDependencies.Count != 0)
                    {
                        Logger.LogError($@"Missing the following dependencies for [{metadata.Name}]: {"\r\n"}{
							string.Join("\r\n", missingDependencies.Select(s => $"- {s}").ToArray())
							}{"\r\n"}Loading will be skipped; expect further errors and unstabilities."                            );

                        invalidPlugins.Add(pluginGUID);
                        continue;
                    }

                    try
                    {
                        Logger.LogInfo($"Loading [{metadata.Name} {metadata.Version}]");
                        Plugins.Add((BaseUnityPlugin)ManagerObject.AddComponent(pluginType));
                    }
                    catch (Exception ex)
                    {
                        invalidPlugins.Add(pluginGUID);
                        Logger.LogError($"Error loading [{metadata.Name}] : {ex.Message}");
                        Logger.LogDebug(ex);
                    }
                }
            }
            catch (Exception ex)
            {
                ConsoleWindow.Attach();

                Console.WriteLine("Error occurred starting the game");
                Console.WriteLine(ex.ToString());
            }

            Logger.LogMessage("Chainloader startup complete");

            _loaded = true;
        }
Exemple #6
0
        /// <summary>
        /// The entrypoint for the BepInEx plugin system.
        /// </summary>
        public static void Start()
        {
            if (_loaded)
            {
                return;
            }

            if (!_initialized)
            {
                throw new InvalidOperationException("BepInEx has not been initialized. Please call Chainloader.Initialize prior to starting the chainloader instance.");
            }

            if (!Directory.Exists(Paths.PluginPath))
            {
                Directory.CreateDirectory(Paths.PluginPath);
            }

            if (!Directory.Exists(Paths.PatcherPluginPath))
            {
                Directory.CreateDirectory(Paths.PatcherPluginPath);
            }

            try
            {
                var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static);
                if (productNameProp != null)
                {
                    ConsoleWindow.Title = $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {productNameProp.GetValue(null, null)}";
                }

                Logger.LogMessage("Chainloader started");

                ManagerObject = new GameObject("BepInEx_Manager");

                UnityEngine.Object.DontDestroyOnLoad(ManagerObject);

                var pluginsToLoad = TypeLoader.FindPluginTypes(Paths.PluginPath, ToPluginInfo, HasBepinPlugins, "chainloader");
                foreach (var keyValuePair in pluginsToLoad)
                {
                    foreach (var pluginInfo in keyValuePair.Value)
                    {
                        pluginInfo.Location = keyValuePair.Key;
                    }
                }
                var pluginInfos      = pluginsToLoad.SelectMany(p => p.Value).ToList();
                var loadedAssemblies = new Dictionary <string, Assembly>();

                Logger.LogInfo($"{pluginInfos.Count} plugins to load");

                var dependencyDict = new Dictionary <string, IEnumerable <string> >();
                var pluginsByGUID  = new Dictionary <string, PluginInfo>();

                foreach (var pluginInfo in pluginInfos)
                {
                    // Perform checks that will prevent loading plugins in this run
                    var  filters            = pluginInfo.Processes.ToList();
                    bool invalidProcessName = filters.Count != 0 && filters.All(x => !string.Equals(x.ProcessName.Replace(".exe", ""), Paths.ProcessName, StringComparison.InvariantCultureIgnoreCase));

                    if (invalidProcessName)
                    {
                        Logger.LogWarning($"Skipping over plugin [{pluginInfo.Metadata.GUID}] due to process filter");
                        continue;
                    }

                    if (dependencyDict.ContainsKey(pluginInfo.Metadata.GUID))
                    {
                        Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because its GUID ({pluginInfo.Metadata.GUID}) is already used by another plugin.");
                        continue;
                    }

                    dependencyDict[pluginInfo.Metadata.GUID] = pluginInfo.Dependencies.Select(d => d.DependencyGUID).Concat(pluginInfo.Incompatibilities.Select(i => i.IncompatibilityGUID));
                    pluginsByGUID[pluginInfo.Metadata.GUID]  = pluginInfo;
                }

                var emptyDependencies = new string[0];

                // Sort plugins by their dependencies.
                // Give missing dependencies no dependencies of its own, which will cause missing plugins to be first in the resulting list.
                var sortedPlugins = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict.TryGetValue(x, out var deps) ? deps : emptyDependencies).ToList();

                var invalidPlugins   = new HashSet <string>();
                var processedPlugins = new Dictionary <string, Version>();

                foreach (var pluginGUID in sortedPlugins)
                {
                    // If the plugin is missing, don't process it
                    if (!pluginsByGUID.TryGetValue(pluginGUID, out var pluginInfo))
                    {
                        continue;
                    }

                    var dependsOnInvalidPlugin = false;
                    var missingDependencies    = new List <BepInDependency>();
                    foreach (var dependency in pluginInfo.Dependencies)
                    {
                        // If the depenency wasn't already processed, it's missing altogether
                        bool depenencyExists = processedPlugins.TryGetValue(dependency.DependencyGUID, out var pluginVersion);
                        if (!depenencyExists || pluginVersion < dependency.MinimumVersion)
                        {
                            // If the dependency is hard, collect it into a list to show
                            if ((dependency.Flags & BepInDependency.DependencyFlags.HardDependency) != 0)
                            {
                                missingDependencies.Add(dependency);
                            }
                            continue;
                        }

                        // If the dependency is invalid (e.g. has missing depedencies), report that to the user
                        if (invalidPlugins.Contains(dependency.DependencyGUID))
                        {
                            dependsOnInvalidPlugin = true;
                            break;
                        }
                    }

                    var incompatibilities = new List <BepInIncompatibility>();
                    foreach (var incompatibility in pluginInfo.Incompatibilities)
                    {
                        if (processedPlugins.ContainsKey(incompatibility.IncompatibilityGUID))
                        {
                            incompatibilities.Add(incompatibility);
                        }
                    }

                    processedPlugins.Add(pluginGUID, pluginInfo.Metadata.Version);

                    if (dependsOnInvalidPlugin)
                    {
                        string message = $"Skipping [{pluginInfo.Metadata.Name}] because it has a dependency that was not loaded. See above errors for details.";
                        DependencyErrors.Add(message);
                        Logger.LogWarning(message);
                        continue;
                    }

                    if (missingDependencies.Count != 0)
                    {
                        string ToMissingString(BepInDependency s)
                        {
                            bool emptyVersion = s.MinimumVersion.Major == 0 && s.MinimumVersion.Minor == 0 && s.MinimumVersion.Build == 0 && s.MinimumVersion.Revision == 0;

                            if (emptyVersion)
                            {
                                return("- " + s.DependencyGUID);
                            }
                            return($"- {s.DependencyGUID} (at least v{s.MinimumVersion})");
                        }

                        string message = $@"Could not load [{pluginInfo.Metadata.Name}] because it has missing dependencies: {string.Join(", ", missingDependencies.Select(ToMissingString).ToArray())}";
                        DependencyErrors.Add(message);
                        Logger.LogError(message);

                        invalidPlugins.Add(pluginGUID);
                        continue;
                    }

                    if (incompatibilities.Count != 0)
                    {
                        string message = $@"Could not load [{pluginInfo.Metadata.Name}] because it is incompatible with: {string.Join(", ", incompatibilities.Select(i => i.IncompatibilityGUID).ToArray())}";
                        DependencyErrors.Add(message);
                        Logger.LogError(message);

                        invalidPlugins.Add(pluginGUID);
                        continue;
                    }

                    try
                    {
                        Logger.LogInfo($"Loading [{pluginInfo.Metadata.Name} {pluginInfo.Metadata.Version}]");

                        if (!loadedAssemblies.TryGetValue(pluginInfo.Location, out var ass))
                        {
                            loadedAssemblies[pluginInfo.Location] = ass = Assembly.LoadFile(pluginInfo.Location);
                        }

                        PluginInfos[pluginGUID] = pluginInfo;
                        pluginInfo.Instance     = (BaseUnityPlugin)ManagerObject.AddComponent(ass.GetType(pluginInfo.TypeName));

                        Plugins.Add(pluginInfo.Instance);
                    }
                    catch (Exception ex)
                    {
                        invalidPlugins.Add(pluginGUID);
                        PluginInfos.Remove(pluginGUID);

                        Logger.LogError($"Error loading [{pluginInfo.Metadata.Name}] : {ex.Message}");
                        if (ex is ReflectionTypeLoadException re)
                        {
                            Logger.LogDebug(TypeLoader.TypeLoadExceptionToString(re));
                        }
                        else
                        {
                            Logger.LogDebug(ex);
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                ConsoleWindow.Attach();

                Console.WriteLine("Error occurred starting the game");
                Console.WriteLine(ex.ToString());
            }

            Logger.LogMessage("Chainloader startup complete");

            _loaded = true;
        }
Exemple #7
0
        /// <summary>
        /// The entrypoint for the BepInEx plugin system.
        /// </summary>
        public static void Start()
        {
            if (_loaded)
            {
                return;
            }

            if (!_initialized)
            {
                throw new InvalidOperationException("BepInEx has not been initialized. Please call Chainloader.Initialize prior to starting the chainloader instance.");
            }

            if (!Directory.Exists(Paths.PluginPath))
            {
                Directory.CreateDirectory(Paths.PluginPath);
            }

            if (!Directory.Exists(Paths.PatcherPluginPath))
            {
                Directory.CreateDirectory(Paths.PatcherPluginPath);
            }

            try
            {
                var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static);
                if (productNameProp != null)
                {
                    ConsoleWindow.Title =
                        $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {productNameProp.GetValue(null, null)}";
                }

                Logger.LogMessage("Chainloader started");

                ManagerObject = new GameObject("BepInEx_Manager");

                UnityEngine.Object.DontDestroyOnLoad(ManagerObject);


                string currentProcess = Process.GetCurrentProcess().ProcessName.ToLower();

                var globalPluginTypes = TypeLoader.LoadTypes <BaseUnityPlugin>(Paths.PluginPath).ToList();

                var selectedPluginTypes = globalPluginTypes
                                          .Where(plugin =>
                {
                    //Ensure metadata exists
                    var metadata = MetadataHelper.GetMetadata(plugin);

                    if (metadata == null)
                    {
                        Logger.LogWarning($"Skipping over type [{plugin.Name}] as no metadata attribute is specified");
                        return(false);
                    }

                    //Perform a filter for currently running process
                    var filters = MetadataHelper.GetAttributes <BepInProcess>(plugin);

                    if (filters.Length == 0)                                                                       //no filters means it loads everywhere
                    {
                        return(true);
                    }

                    var result = filters.Any(x => x.ProcessName.ToLower().Replace(".exe", "") == currentProcess);

                    if (!result)
                    {
                        Logger.LogInfo($"Skipping over plugin [{metadata.GUID}] due to process filter");
                    }

                    return(result);
                })
                                          .ToList();

                Logger.LogInfo($"{selectedPluginTypes.Count} / {globalPluginTypes.Count} plugins to load");

                Dictionary <Type, IEnumerable <Type> > dependencyDict = new Dictionary <Type, IEnumerable <Type> >();


                foreach (Type t in selectedPluginTypes)
                {
                    try
                    {
                        IEnumerable <Type> dependencies = MetadataHelper.GetDependencies(t, selectedPluginTypes);

                        dependencyDict[t] = dependencies;
                    }
                    catch (MissingDependencyException)
                    {
                        var metadata = MetadataHelper.GetMetadata(t);

                        Logger.LogWarning($"Cannot load [{metadata.Name}] due to missing dependencies.");
                    }
                }

                var sortedTypes = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict[x]).ToList();

                foreach (Type t in sortedTypes)
                {
                    try
                    {
                        var metadata = MetadataHelper.GetMetadata(t);
                        Logger.LogInfo($"Loading [{metadata.Name} {metadata.Version}]");

                        var plugin = (BaseUnityPlugin)ManagerObject.AddComponent(t);

                        Plugins.Add(plugin);
                    }
                    catch (Exception ex)
                    {
                        Logger.LogError($"Error loading [{t.Name}] : {ex.Message}");
                        Logger.LogDebug(ex);
                    }
                }
            }
            catch (Exception ex)
            {
                ConsoleWindow.Attach();

                Console.WriteLine("Error occurred starting the game");
                Console.WriteLine(ex.ToString());
            }

            Logger.LogMessage("Chainloader startup complete");

            _loaded = true;
        }