Exemple #1
0
        private static IEnumerable <ProjectedMove> AllProjectedMoves(StackTypeMeasurementSet initial,
                                                                     BitMeasurement blocks, bool isRed)
        {
            foreach (var loc in State.AllBoardLocations)
            {
                if (!initial.AnyPiece(loc))
                {
                    continue;
                }

                foreach (var move in Movement.AllMoves)
                {
                    var one   = initial.AnyOneStack(loc);
                    var two   = initial.AnyTwoStack(loc);
                    var three = initial.AnyThreeStack(loc);
                    var four  = initial.AnyFourStack(loc);
                    var five  = initial.AnyFiveStack(loc);

                    if (one || two || three || four || five)
                    {
                        foreach (var pm in MoveGenerator(loc, 1, move, blocks, isRed))
                        {
                            yield return(pm);
                        }
                    }

                    if (two || three || four || five)
                    {
                        foreach (var pm in MoveGenerator(loc, 2, move, blocks, isRed))
                        {
                            yield return(pm);
                        }
                    }

                    if (three || four || five)
                    {
                        foreach (var pm in MoveGenerator(loc, 3, move, blocks, isRed))
                        {
                            yield return(pm);
                        }
                    }

                    if (four || five)
                    {
                        foreach (var pm in MoveGenerator(loc, 4, move, blocks, isRed))
                        {
                            yield return(pm);
                        }
                    }

                    if (five)
                    {
                        foreach (var pm in MoveGenerator(loc, 5, move, blocks, isRed))
                        {
                            yield return(pm);
                        }
                    }
                }
            }
        }
Exemple #2
0
        private static (StackTypeMeasurementSet, StackTypeMeasurementSet) BuildStackTypeSetCurrent(MeasuredState measured)
        {
            var redMs  = new StackTypeMeasurementSet();
            var blueMs = new StackTypeMeasurementSet();

            foreach (var location in State.AllBoardLocations)
            {
                var current = measured.State[location];

                redMs.Normal.OneStack[location]    = current == (Cell.SideRed | Cell.Size1);
                redMs.Normal.TwoStack[location]    = current == (Cell.SideRed | Cell.Size2);
                redMs.Normal.ThreeStack[location]  = current == (Cell.SideRed | Cell.Size1 | Cell.Size2);
                redMs.Normal.FourStack[location]   = current == (Cell.SideRed | Cell.Size4);
                redMs.Normal.FiveStack[location]   = current.IsPiece() && current.RedPiece() && current.GetSize() > 4 && !current.IsBlessed() && !current.IsKing() && !current.IsCursed();
                blueMs.Normal.OneStack[location]   = current == Cell.Size1;
                blueMs.Normal.TwoStack[location]   = current == Cell.Size2;
                blueMs.Normal.ThreeStack[location] = current == (Cell.Size1 | Cell.Size2);
                blueMs.Normal.FourStack[location]  = current == Cell.Size4;
                blueMs.Normal.FiveStack[location]  = current.IsPiece() && !current.RedPiece() && current.GetSize() > 4 && !current.IsBlessed() && !current.IsKing() && !current.IsCursed();

                redMs.Blessed.OneStack[location]    = current == (Cell.SideRed | Cell.Size1 | Cell.Blessed);
                redMs.Blessed.TwoStack[location]    = current == (Cell.SideRed | Cell.Size2 | Cell.Blessed);
                redMs.Blessed.ThreeStack[location]  = current == (Cell.SideRed | Cell.Size1 | Cell.Size2 | Cell.Blessed);
                redMs.Blessed.FourStack[location]   = current == (Cell.SideRed | Cell.Size4 | Cell.Blessed);
                redMs.Blessed.FiveStack[location]   = current.IsPiece() && current.RedPiece() && current.GetSize() > 4 && current.IsBlessed() && !current.IsKing() && !current.IsCursed();
                blueMs.Blessed.OneStack[location]   = current == (Cell.Size1 | Cell.Blessed);
                blueMs.Blessed.TwoStack[location]   = current == (Cell.Size2 | Cell.Blessed);
                blueMs.Blessed.ThreeStack[location] = current == (Cell.Size1 | Cell.Size2 | Cell.Blessed);
                blueMs.Blessed.FourStack[location]  = current == (Cell.Size4 | Cell.Blessed);
                blueMs.Blessed.FiveStack[location]  = current.IsPiece() && !current.RedPiece() && current.GetSize() > 4 && current.IsBlessed() && !current.IsKing() && !current.IsCursed();

                redMs.Cursed.OneStack[location]    = current == (Cell.SideRed | Cell.Size1 | Cell.Cursed);
                redMs.Cursed.TwoStack[location]    = current == (Cell.SideRed | Cell.Size2 | Cell.Cursed);
                redMs.Cursed.ThreeStack[location]  = current == (Cell.SideRed | Cell.Size1 | Cell.Size2 | Cell.Cursed);
                redMs.Cursed.FourStack[location]   = current == (Cell.SideRed | Cell.Size4 | Cell.Cursed);
                redMs.Cursed.FiveStack[location]   = current.IsPiece() && current.RedPiece() && current.GetSize() > 4 && !current.IsBlessed() && !current.IsKing() && current.IsCursed();
                blueMs.Cursed.OneStack[location]   = current == (Cell.Size1 | Cell.Cursed);
                blueMs.Cursed.TwoStack[location]   = current == (Cell.Size2 | Cell.Cursed);
                blueMs.Cursed.ThreeStack[location] = current == (Cell.Size1 | Cell.Size2 | Cell.Cursed);
                blueMs.Cursed.FourStack[location]  = current == (Cell.Size4 | Cell.Cursed);
                blueMs.Cursed.FiveStack[location]  = current.IsPiece() && !current.RedPiece() && current.GetSize() > 4 && !current.IsBlessed() && !current.IsKing() && current.IsCursed();

                redMs.King.OneStack[location]    = current == (Cell.SideRed | Cell.Size1 | Cell.King);
                redMs.King.TwoStack[location]    = current == (Cell.SideRed | Cell.Size2 | Cell.King);
                redMs.King.ThreeStack[location]  = current == (Cell.SideRed | Cell.Size1 | Cell.Size2 | Cell.King);
                redMs.King.FourStack[location]   = current == (Cell.SideRed | Cell.Size4 | Cell.King);
                redMs.King.FiveStack[location]   = current.IsPiece() && current.RedPiece() && current.GetSize() > 4 && !current.IsBlessed() && current.IsKing() && !current.IsCursed();
                blueMs.King.OneStack[location]   = current == (Cell.Size1 | Cell.King);
                blueMs.King.TwoStack[location]   = current == (Cell.Size2 | Cell.King);
                blueMs.King.ThreeStack[location] = current == (Cell.Size1 | Cell.Size2 | Cell.King);
                blueMs.King.FourStack[location]  = current == (Cell.Size4 | Cell.King);
                blueMs.King.FiveStack[location]  = current.IsPiece() && !current.RedPiece() && current.GetSize() > 4 && !current.IsBlessed() && current.IsKing() && !current.IsCursed();
            }

            return(redMs, blueMs);
        }
Exemple #3
0
        private static StackTypeMeasurementSet Project(StackTypeMeasurementSet initial, BitMeasurement blocks, bool isRed)
        {
            var next = initial;

            foreach (var pm in AllProjectedMoves(initial, blocks, isRed))
            {
                //Returned moves start from a self-owned piece and don't pass over any blockades -- that's all we know.
                //Options are move, merge, split-move, split-merge.
                if (initial.AnyPiece(pm.To))
                {
                }
            }

            return(next);
        }