public void Update()
 {
     try
     {
         TopMenu.Update();
     }
     catch (Exception e)
     {
         Benchwarp.instance.LogError(e);
     }
 }
        public void BuildMenus()
        {
            LoadResources();

            canvas = new GameObject();
            canvas.AddComponent <Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
            CanvasScaler scaler = canvas.AddComponent <CanvasScaler>();

            scaler.uiScaleMode         = CanvasScaler.ScaleMode.ScaleWithScreenSize;
            scaler.referenceResolution = new Vector2(1920f, 1080f);
            canvas.AddComponent <GraphicRaycaster>();

            TopMenu.BuildMenu(canvas);

            DontDestroyOnLoad(canvas);
        }
Exemple #3
0
 public void Update()
 {
     TopMenu.Update();
 }