/// <summary> /// TODO - add music /// TODO - change tilesetrow /// </summary> /// <param name="groupIndex"></param> private void loadGroupInfo(int groupIndex) { switch (groupIndex) { case 0: ScreenManager.LightingEngine.SetLightPower(3); shadowCam.CamSpeed = 2.5f; enemy = new Enemy(Player, 0); background = new ParallaxBackground(ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_1_background"), ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_1_bottom_parallax"), ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_1_top_parallax")); groupBackground = ImageTools.LoadTexture2D("Graphics/Backgrounds/chapter 1"); break; case 1: ScreenManager.LightingEngine.SetLightPower(3); shadowCam.CamSpeed = 2.5f; enemy = new Enemy(Player, 9); background = new ParallaxBackground(ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_2_background"), ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_2_bottom_parallax"), ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_2_top_parallax")); groupBackground = ImageTools.LoadTexture2D("Graphics/Backgrounds/chapter 2"); break; case 2: ScreenManager.LightingEngine.SetLightPower(3); shadowCam.CamSpeed = 2.5f; enemy = new Enemy(Player, 9); background = new ParallaxBackground(ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_3_background"), ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_3_bottom_parallax"), ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_3_top_parallax")); groupBackground = ImageTools.LoadTexture2D("Graphics/Backgrounds/chapter 3"); break; } }
/// <summary> /// constructor /// </summary> public override void LoadContent() { Pausable = true; ScreenOrder.SaveScreen(this); SoundManager.PlaySong("Cave_One_Portal", true); dbox = new DialogueBox("Scripts/caveScript.txt"); dbox.LoadDBox(); level = new Level("Levels/cave.bmp"); level.LoadLevel(); level.CamType = "center"; level.SetPortalState(true); background = new ParallaxBackground(ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_1_background"), ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_1_bottom_parallax"), ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_1_top_parallax")); friend1 = new Animation(ImageTools.LoadTexture2D("Characters/Friends/pat"), new int[] { 0, 0, 0, 0, 0, 1 }, 32, true); friend1.FrameTime = .75f; f1Pos = new Vector2(2324, 800); friend2 = new Animation(ImageTools.LoadTexture2D("Characters/Friends/naomi"), new int[] { 0, 0, 1, 0, 0, 0 }, 32, true); friend2.FrameTime = .75f; f2Pos = new Vector2(2370, 800); friendBoundingBox = new Rectangle((int)f1Pos.X, (int)f1Pos.Y, 110, 64); base.LoadContent(); }
/// <summary> /// load game content /// </summary> public override void LoadContent() { Pausable = true; ScreenOrder.SaveScreen(this); SoundManager.PlaySong("Forest", true); SoundManager.AddLoopingSound("rainlong", .05f); level = new Level("Levels/forest.bmp"); level.TileSetRow = 0; level.LoadLevel(); level.CamType = "center"; cave = ImageTools.LoadTexture2D("Graphics/Misc/cave"); caveBounds = new Rectangle(4541, 512 - 64, 32 * 4, 64 * 2); storm = new ThunderStorm(); background = new ParallaxBackground(ImageTools.LoadTexture2D("Graphics/Backgrounds/sun_background"), ImageTools.LoadTexture2D("Graphics/Backgrounds/mountains_parallax"), ImageTools.LoadTexture2D("Graphics/Backgrounds/clouds_parallax")); dbox = new DialogueBox("Scripts/forestScript.txt"); dbox.LoadDBox(); dbox.IsActive = true; dbox2 = new DialogueBox("Scripts/forestScript2.txt"); dbox2.LoadDBox(); controls = new List <string>(); controls.Add("Use <A> and <D> to move left and right and <W> or <Space> to jump."); controls.Add("This is your canteen.\nPress <Q> to take a drink and heal for 1 health."); controls.Add("This is your current health."); controls.Add("You can refill your canteen by interacting, <E>, with ponds like this."); controls.Add("Use the mouse to move your flashlight around."); controls.Add("You can pause the game by pressing <Escape>"); controlsPos = new List <Vector2>(); controlsPos.Add(level.Player.Position - new Vector2(210, 200)); controlsPos.Add(new Vector2(1280 - 500, 960 - 75)); controlsPos.Add(new Vector2(1280 - 245, 115)); controlsPos.Add(new Vector2(2688 - 200, 416 + 70)); controlsPos.Add(level.Player.Position - new Vector2(130, 150)); controlsPos.Add(new Vector2(TextTools.CenterText(ScreenManager.ExtraSmallFont, controls[5]).X, 50)); friend1 = new Animation(ImageTools.LoadTexture2D("Characters/Friends/pat"), new int[] { 0, 0, 0, 0, 0, 1 }, 32, true); friend1.FrameTime = .75f; f1Pos = level.Player.Position + new Vector2(64, 0); friend2 = new Animation(ImageTools.LoadTexture2D("Characters/Friends/naomi"), new int[] { 0, 0, 1, 0, 0, 0 }, 32, true); friend2.FrameTime = .75f; f2Pos = f1Pos + new Vector2(50, 0); friendBoundingBox = new Rectangle((int)f1Pos.X, (int)f1Pos.Y, 64 + 18, 64); ScreenManager.LightingEngine.SetLightPower(3); base.LoadContent(); }
/// <summary> /// load info for each eye /// </summary> private void LoadEyes() { eyePos.Add(bossCam.shadowLocation + new Vector2(71, 53)); eyePos.Add(bossCam.shadowLocation + new Vector2(93, 142)); eyePos.Add(bossCam.shadowLocation + new Vector2(69, 264)); eyePos.Add(bossCam.shadowLocation + new Vector2(91, 367)); eyePos.Add(bossCam.shadowLocation + new Vector2(56, 467)); eyePos.Add(bossCam.shadowLocation + new Vector2(73, 543)); eyePos.Add(bossCam.shadowLocation + new Vector2(79, 665)); eyePos.Add(bossCam.shadowLocation + new Vector2(101, 791)); eyePos.Add(bossCam.shadowLocation + new Vector2(96, 906)); eyeA = ImageTools.LoadTexture2D("Characters/Bosses/eyeball_A"); eyeB = ImageTools.LoadTexture2D("Characters/Bosses/eyeball_B"); eyeC = ImageTools.LoadTexture2D("Characters/Bosses/eyeball_C"); eyeD = ImageTools.LoadTexture2D("Characters/Bosses/eyeball_D"); eyes.Add(eyeC); eyes.Add(eyeA); eyes.Add(eyeD); eyes.Add(eyeB); eyes.Add(eyeA); eyes.Add(eyeD); eyes.Add(eyeC); eyes.Add(eyeA); eyes.Add(eyeB); }
/// <summary> /// load assets /// </summary> public override void LoadContent() { SoundManager.PlaySong("Credits", true); belowLogo = ImageTools.LoadTexture2D("Graphics/Logos/below_logo"); belowVector = ImageTools.CenterImage_vect(belowLogo); sharkboyLogo = ImageTools.LoadTexture2D("Graphics/Logos/sharkboylogo"); sharkVector = new Vector2(ImageTools.CenterImage_vect(sharkboyLogo).X, 1400); cogThoughtLogo = ImageTools.LoadTexture2D("Graphics/Logos/cognitive"); cogVector = new Vector2(ImageTools.CenterImage(cogThoughtLogo).X, 3100); hv1 = new Vector2(TextTools.CenterText(ScreenManager.MediumFont, h1).X, 5000); hv2 = new Vector2(TextTools.CenterText(ScreenManager.SmallFont, h2).X, 5070); av1 = new Vector2(TextTools.CenterText(ScreenManager.MediumFont, a1).X, 6000); av2 = new Vector2(TextTools.CenterText(ScreenManager.SmallFont, a2).X, 6070); dv1 = new Vector2(TextTools.CenterText(ScreenManager.MediumFont, d1).X, 7000); dv2 = new Vector2(TextTools.CenterText(ScreenManager.SmallFont, d2).X, 7070); sv1 = new Vector2(TextTools.CenterText(ScreenManager.MediumFont, s1).X, 8000); sv2 = new Vector2(TextTools.CenterText(ScreenManager.SmallFont, s2).X, 8070); cv1 = new Vector2(TextTools.CenterText(ScreenManager.SmallFont, c1).X, 9000); cv2 = new Vector2(TextTools.CenterText(ScreenManager.SmallFont, c2).X, 9070); base.LoadContent(); }
/// <summary> /// load all boss content /// </summary> public override void LoadContent() { Pausable = true; SoundManager.PlaySong("Boss_Song", true); levelData = LevelData.Load(); levelData.LastScreen = ScreenOrder.ScreenToId(this); levelData.GroupIndex = 1; levelData.LevelIndex = 0; levelData.Save(); dbox = new DialogueBox("Scripts/boss1Script.txt"); dbox.LoadDBox(); dbox.IsActive = true; level = new Level("Levels/boss1.bmp"); level.LoadLevel(); level.CamType = "static"; bossAnim = new Animation(ImageTools.LoadTexture2D("Characters/Bosses/boss1"), 40, true); bossAnim.FrameTime = .15f; boss = new Boss(8); boss.BoundingRect = new Rectangle(17 * Tile.Size, 960 - (6 * 32), bossAnim.Width, bossAnim.Height); LoadProjectiles(); background = new ParallaxBackground(ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_1_background"), ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_1_bottom_parallax"), ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_1_top_parallax")); base.LoadContent(); }
/// <summary> /// load game assets /// </summary> public override void LoadContent() { Pausable = true; ScreenOrder.SaveScreen(this); dbox = new DialogueBox("Scripts/choiceScript.txt"); dbox.LoadDBox(); dbox.IsActive = true; level = new Level("Levels/endBoss.bmp"); level.TileSetRow = 2; level.LoadLevel(); level.Player.MovementEnabled = false; bossAnim = new Animation(ImageTools.LoadTexture2D("Characters/Bosses/wraith_animation"), 6, true); eyeD = ImageTools.LoadTexture2D("Characters/Bosses/eyeball_D"); leftChoice = ImageTools.LoadTexture2D("Graphics/Misc/crystal_ball_red"); leftBound = new Rectangle((int)level.Player.Position.X - 64, (int)level.Player.Position.Y, 32, 64); rightChoice = ImageTools.LoadTexture2D("Graphics/Misc/crystal_ball_blue"); rightBound = new Rectangle((int)level.Player.Position.X + 64, (int)level.Player.Position.Y, 32, 64); //dbox = new DialogueBox("Scripts/choiceScript.txt"); //dbox.LoadDBox(); background = new ParallaxBackground(ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_3_background"), ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_3_bottom_parallax"), ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_3_top_parallax")); base.LoadContent(); }
/// <summary> /// update game logic /// </summary> public void Update(GameTime gameTime) { if (isActive) { if (timerRunning) { time += (float)gameTime.ElapsedGameTime.TotalSeconds; } if (currentDialogue != dialogues[Index]) { //to make the dialogue show up character by character if (time >= charDelay) { SoundManager.PlaySound("charSound", .1f); currentDialogue += dialogues[Index][charIndex]; charIndex++; time = 0; } } bool isDialogueLeft = true; if (isDialogueLeft) { if (ScreenManager.AnyKeyPressed()) { if (Index < dialogues.Count() - 1 && currentDialogue == dialogues[Index]) { Index++; currentDialogue = ""; timerRunning = true; charIndex = 0; } else if (Index < dialogues.Count() - 1 && currentDialogue != dialogues[Index]) { currentDialogue = dialogues[Index]; } else { isDialogueLeft = false; } //set the current portrait to the person who is currently talking currentPortrait = ImageTools.LoadTexture2D("Characters/Portraits/" + whoTalking[Index] + "Portrait"); } } if (!isDialogueLeft) { if (ScreenManager.AnyKeyPressed()) { isActive = false; Finished = true; } } } }
/// <summary> /// constructor /// </summary> /// <param name="Player"></param> /// <param name="Position"></param> /// <param name="CurrentScreen"></param> /// <param name="TargetScreen"></param> public Portal(Level Level, Vector2 Position) { portal = ImageTools.LoadTexture2D("Graphics/Misc/finished_portal"); level = Level; boundingRect = new Rectangle((int)Position.X, (int)Position.Y, portal.Width, portal.Height); }
/// <summary> /// constructor with default texture /// </summary> public Button() { buttonTexture = ImageTools.LoadTexture2D("Graphics/GUI/button"); //set pos to -1000, 1000 to fix graphical but that causes the button to pop in the corner for a split second position = new Rectangle(-1000, -1000, buttonTexture.Width, buttonTexture.Height); Text = "Button"; }
private bool checkingMovement = true; //so that the state of one grabber enemy doesn't mess up other grabber enemies /// <summary> /// constructor /// </summary> /// <param name="Player"></param> /// <param name="Position"></param> public GrabberEnemy(Player Player, Vector2 Position) { player = Player; enemy = new Animation(ImageTools.LoadTexture2D("Characters/Enemies/venus_man_trap_animation"), 12, false); enemy.FrameTime = .02f; position = Position; boundingRectangle = new Rectangle((int)Position.X, (int)Position.Y, enemy.Width, enemy.Height); trueBounds = new Rectangle((int)position.X + 4, (int)position.Y + 27, enemy.Width - 8, 37); }
/// <summary> /// load assets /// </summary> public override void LoadContent() { Pausable = true; ScreenOrder.SaveScreen(this); report = ImageTools.LoadTexture2D("Graphics/Backgrounds/police report"); base.LoadContent(); }
/// <summary> /// load content /// </summary> public override void LoadContent() { SoundManager.PlaySong("Ambient", true); report = ImageTools.LoadTexture2D("Graphics/Backgrounds/epilogue_red"); overlay = ImageTools.LoadTexture2D("Graphics/Overlays/lightning"); base.LoadContent(); }
/// <summary> /// constructor /// </summary> /// <param name="Player"></param> public Canteen(Player Player) { player = Player; icon = ImageTools.LoadTexture2D("Graphics/Misc/canteen"); PlayerData playerData = PlayerData.Load(); usesRemaining = playerData.FlaskUses; }
/// <summary> /// load image /// </summary> public override void LoadContent() { ScreenOrder.SaveScreen(this); SoundManager.PlaySong("Epilogue", true); image = ImageTools.LoadTexture2D("Graphics/Backgrounds/epilogue"); base.LoadContent(); }
/// <summary> /// constructor /// </summary> /// <param name="Player"></param> public Enemy(Player Player, int Frequency) { enemy = ImageTools.LoadTexture2D("Characters/Enemies/swiping_enemy"); player = Player; frequency = Frequency; velocity = new Vector2(-1, 0); position = new Vector2(1300, player.Position.Y); BoundingRectangle = new Rectangle((int)position.X, (int)position.Y, enemy.Width, enemy.Height); }
/// <summary> /// draw the line /// </summary> public void Draw() { List <Point> points = BresenhamLine(new Point((int)startPos.X, (int)startPos.Y), new Point((int)endPos.X, (int)endPos.Y)); ScreenManager.SpriteBatch.Begin(); foreach (Point point in result) { ScreenManager.SpriteBatch.Draw(ImageTools.LoadTexture2D("Graphics/Overlays/lightning"), new Vector2(point.X, point.Y), Color.Red); } ScreenManager.SpriteBatch.End(); }
public bool Deflectable = true; //prevent player from "catching" the ball public ShadowBall(Player Player, Vector2 Velocity, Vector2 StartPos) { player = Player; velocity = Velocity; startPos = StartPos; position = startPos; BoundingRectangle = new Rectangle((int)position.X, (int)position.Y, 16, 16); List <Texture2D> parts = new List <Texture2D>(); parts.Add(ImageTools.LoadTexture2D("Graphics/Particles/s1")); parts.Add(ImageTools.LoadTexture2D("Graphics/Particles/s2")); parts.Add(ImageTools.LoadTexture2D("Graphics/Particles/s3")); ball = new ParticleEngine(parts, position, false); }
/// <summary> /// load screen content /// </summary> public override void LoadContent() { Pausable = true; SoundManager.PlaySong("Group_2_boss", true); //save current screen and data for next level levelData = LevelData.Load(); levelData.LastScreen = ScreenOrder.ScreenToId(this); levelData.GroupIndex = 2; levelData.LevelIndex = 0; levelData.Save(); level = new Level("Levels/boss2.bmp"); level.TileSetRow = 1; level.LoadLevel(); level.CamType = "shadow"; boss = new Boss(1); bossCam = new ShadowCamera(level); bossCam.CamSpeed = -2.5f; bossCam.Enabled = true; wallBoss = ImageTools.LoadTexture2D("Characters/Bosses/shadow_wall_boss"); LoadEyes(); //load projectiles boss.Projectiles.Add(new ShadowBall(level.Player, new Vector2(-8, 0), new Vector2(1280, 192))); boss.Projectiles.Add(new ShadowBall(level.Player, new Vector2(-8, 0), new Vector2(1280, 192 * 2))); boss.Projectiles.Add(new ShadowBall(level.Player, new Vector2(-8, 0), new Vector2(1280, 192 * 3))); boss.Projectiles.Add(new ShadowBall(level.Player, new Vector2(-8, 0), new Vector2(1280, 192 * 4))); background = new ParallaxBackground(ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_2_background"), ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_2_bottom_parallax"), ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_2_top_parallax")); dbox = new DialogueBox("Scripts/boss2Script.txt"); dbox.LoadDBox(); dbox.IsActive = true; base.LoadContent(); }
/// <summary> /// constructor /// </summary> /// <param name="MaxHealth"></param> public Health(int MaxHealth, bool player) { this.MaxHealth = MaxHealth; isPlayer = player; if (player) { CurrentHealth = PlayerData.Load().Health; } else { CurrentHealth = MaxHealth; } overlay = ImageTools.LoadTexture2D("Graphics/Overlays/damage flash"); healthBar = overlay; healthBarOutline = ImageTools.LoadTexture2D("Graphics/Misc/healthbar_outline"); }
/// <summary> /// load tiles[,] from the colorMap /// </summary> /// <param name="colorMap"></param> public virtual void LoadLevel() { atlas = ImageTools.LoadTexture2D("Tiles/Atlas"); Player = new Player(this, new Vector2(ScreenManager.SCREEN_WIDTH / 2, ScreenManager.SCREEN_HEIGHT / 2)); //cycle through each color in the color map and assign a tile for (int h = 0; h < colorMap.GetLength(0); h++) { for (int w = 0; w < colorMap.GetLength(1); w++) { if (colorMap[h, w] == Colors.Start) { //load player positioning and center camera LoadPlayer(h, w); ScreenManager.Camera.CenterX(Player.BoundingRectangle); } else if (colorMap[h, w] == Colors.End) { LoadExit(h, w); } else if (colorMap[h, w] == Colors.Grabber) { //load enemy tile LoadGrabberEnemy(h, w); } else if (colorMap[h, w] == Colors.Water) { //load water tile LoadWater(h, w); } else if (colorMap[h, w] == Colors.Portal) { //load a portal Portal = new Portal(this, new Vector2(w * Tile.Size, (h - 3) * Tile.Size)); } //place the tile tiles[h, w] = PlaceTile(colorMap[h, w]); } } }
/// <summary> /// constructor /// </summary> /// <param name="StaticBackground"></param> /// <param name="Background1"></param> /// <param name="Background2"></param> public ParallaxBackground(Texture2D StaticBackground, Texture2D Background1, Texture2D Background2 = null) { staticBackground = StaticBackground; background1 = Background1; background2 = Background2; if (background2 == null) { background2 = ImageTools.LoadTexture2D("Graphics/Overlays/transparent"); } b1Pos = new Vector2(0, 0); b1ClonePos = new Vector2(background1.Width, 0); b1Vel = new Vector2(.5f, 0); b2Pos = new Vector2(0, 0); b2ClonePos = new Vector2(background2.Width, 0); b2Vel = new Vector2(2, 0); }
/// <summary> /// load graphical content and load the dialogues and characters talking in the script /// </summary> public void LoadDBox() { box = ImageTools.LoadTexture2D("Graphics/GUI/dbox"); boxLocation = new Vector2(ImageTools.CenterImage_vect(box).X, 650); portraitLocation = new Vector2(boxLocation.X + 1, boxLocation.Y + 1); //split the script up foreach (string line in script) { string[] splitLine = line.Split('='); dialogues.Add(splitLine[1]); whoTalking.Add(splitLine[0]); } //custom coloring for (int i = 0; i < dialogues.Count; i++) { if (dialogues[i][0] == '*') { if (dialogues[i][1] == 'b') { textColors.Add(Color.Aqua); } else if (dialogues[i][1] == 'r') { textColors.Add(Color.Red); } dialogues[i] = dialogues[i].Remove(0, 2); } else { textColors.Add(Color.White); } } currentPortrait = ImageTools.LoadTexture2D("Characters/Portraits/" + whoTalking[0] + "Portrait"); }
/// <summary> /// load game content /// </summary> public override void LoadContent() { Pausable = true; ScreenOrder.SaveScreen(this); SoundManager.PlaySong("Boss_3", true); level = new Level("Levels/endBoss.bmp"); level.TileSetRow = 2; level.LoadLevel(); level.CamType = "static"; bossAnim = new Animation(ImageTools.LoadTexture2D("Characters/Bosses/wraith_animation"), new int[] { 0, 1, 2, 3, 4, 5, 0 }, 384, false); bossAnim.FrameTime = .1f; boss = new Boss(10); eyeD = ImageTools.LoadTexture2D("Characters/Bosses/eyeball_D"); boss.Position = new Vector2(500, 20); velocity = new Vector2(2, 0); leftBound = new Rectangle(0, 0, 10, 300); rightBound = new Rectangle(1270, 0, 10, 300); boss.Projectiles.Add(new ShadowBall(level.Player, new Vector2(0, 5), new Vector2(150, 0))); boss.Projectiles.Add(new ShadowBall(level.Player, new Vector2(0, 5), new Vector2(350, 0))); boss.Projectiles.Add(new ShadowBall(level.Player, new Vector2(0, 5), new Vector2(550, 0))); boss.Projectiles.Add(new ShadowBall(level.Player, new Vector2(0, 5), new Vector2(750, 0))); boss.Projectiles.Add(new ShadowBall(level.Player, new Vector2(0, 5), new Vector2(950, 0))); boss.Projectiles.Add(new ShadowBall(level.Player, new Vector2(0, 5), new Vector2(1150, 0))); background = new ParallaxBackground(ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_3_background"), ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_3_bottom_parallax"), ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_3_top_parallax")); base.LoadContent(); }
/// <summary> /// load assets /// </summary> public override void LoadContent() { Pausable = true; ScreenOrder.SaveScreen(this); SoundManager.PlaySong("Hello", true); level = new Level("Levels/wakeUp.bmp"); level.LoadLevel(); level.CamType = "center"; level.Player.MovementEnabled = false; dbox = new DialogueBox("Scripts/wakeUpScript.txt"); dbox.LoadDBox(); overlay = ImageTools.LoadTexture2D("Graphics/Overlays/lightning"); background = new ParallaxBackground(ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_1_background"), ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_1_bottom_parallax"), ImageTools.LoadTexture2D("Graphics/Backgrounds/cave_level_1_top_parallax")); base.LoadContent(); }
/// <summary> /// load assets /// </summary> public override void LoadContent() { SoundManager.PlaySong("Loop-1", true); ScreenManager.LightingEnabled = true; ScreenManager.LightingEngine.AmbientLightPower = 0.3f; belowLogo = ImageTools.LoadTexture2D("Graphics/Logos/below_logo"); startButton = new Button(); startButton.Text = "Play"; startButton.Location(540, 500); optionsButton = new Button(); optionsButton.Text = "Options"; optionsButton.Location(540, 580); creditsButton = new Button(); creditsButton.Text = "Credits"; creditsButton.Location(540, 660); exitButton = new Button(); exitButton.Text = "Exit"; exitButton.Location(540, 740); resetButton = new Button(); resetButton.Text = "Reset Game"; resetButton.Location(20, 890); resetButton.HoverColor = Color.Red; resetButton.HoverTextColor = Color.Red; background = ImageTools.LoadTexture2D("Graphics/Backgrounds/mountain"); base.LoadContent(); }
/// <summary> /// load player content /// </summary> public void LoadContent() { Health = new Health(5, true); Canteen = new Canteen(this); playerStanding = ImageTools.LoadTexture2D("Characters/Player/standing"); playerForward = new Animation(ImageTools.LoadTexture2D("Characters/Player/character_walk_right"), 6, true); playerBackward = new Animation(ImageTools.LoadTexture2D("Characters/Player/character_walk_backward"), 4, true); playerJump = new Animation(ImageTools.LoadTexture2D("Characters/Player/jump"), 1, true); arm = ImageTools.LoadTexture2D("Characters/Player/arm"); armPosition = new Rectangle((int)position.X, (int)position.Y, arm.Width, arm.Height); lightPos = new Vector2(-300, -300); ScreenManager.LightingEngine.ClearLights(); //so light doesen't stay when new level is loaded flashLight = new SpotLight() { IsEnabled = true, Color = Color.White, Power = 1f, LightDecay = 200, Position = new Vector3(lightPos.X, lightPos.Y, 5), //position.z controls width of the focus SpotBeamWidthExponent = 36, DirectionZ = 0f //0f//-.1f }; flashLight.SpotRotation = 1f; ScreenManager.LightingEngine.AddLight(flashLight); boundingRectangle = new Rectangle(0, 0, 32, 64); setLineOfSight(); }
private Color color = Color.Transparent; //the color that will be manipulated to create the lightning effect //load sound effects /// <summary> /// create instance and load content /// </summary> public ThunderStorm() { rain = new RainGenerator(ImageTools.LoadTexture2D("Graphics/Particles/raindrop"), 500, ScreenManager.SCREEN_WIDTH + 150); lightning = ImageTools.LoadTexture2D("Graphics/Overlays/lightning"); random = new Random(); }
/// <summary> /// load assets /// </summary> public override void LoadContent() { logo = ImageTools.LoadTexture2D("Graphics/Logos/cognitive"); base.LoadContent(); }
/// <summary> /// load logo /// </summary> public override void LoadContent() { logo = ImageTools.LoadTexture2D("Graphics/Logos/sharkboylogo"); base.LoadContent(); }