private void AddBelotCombination(Player player, BelotCombination combination) { if (player.AnnounceCombination(combination)) { _mapBelotCombinationToPlayer.Add(combination, player); } }
private void AddBelotCombination( Player player, BelotCombination combination ) { if( player.AnnounceCombination( combination ) ) { _mapBelotCombinationToPlayer.Add( combination, player ); } }