Exemple #1
0
 private void SearchForTarget()
 {
     if (target == null)
     {
         SendKey.Send(ConstController.WindowsVirtualKey.VK_TAB);
     }
 }
Exemple #2
0
        public void Update()
        {
            if ((DateTime.UtcNow - previousRefreshTime) > TimeSpan.FromMilliseconds(50))
            {
                previousRefreshTime = DateTime.UtcNow;
                tick++;
                Refresh();
                SetGrinderState();
                if (lastState == State.Combat && mode == State.Killing)
                {
                    SendKey.Send(ConstController.WindowsVirtualKey.K_W);
                }
                switch (mode)
                {
                case State.Killing:
                    KillTarget();
                    return;

                case State.Combat:
                    if (target != null)
                    {
                        MoveToCommand(target.Position);
                    }
                    else
                    {
                        SendKey.Send(ConstController.WindowsVirtualKey.VK_TAB);
                    }
                    return;

                case State.Rejuvenate:
                    Rejuvenate();
                    break;

                case State.Reposition:
                    SearchForTarget();
                    if (IsAtTarget(checkpoints[atCP], 5))
                    {
                        atCP = (atCP + 1) >= checkpoints.Count ? 0 : atCP + 1;
                    }
                    MoveToCommand(checkpoints[atCP]);
                    break;

                case State.Loot:
                    MoveToCommand(lastTarget.Position);
                    if (IsAtTarget(lastTarget.Position, 1))
                    {
                        SendKey.Send(ConstController.WindowsVirtualKey.K_L);
                        lastTarget = null;
                    }
                    break;

                default:
                    break;
                }
            }
            else
            {
                return;
            }
        }
Exemple #3
0
        public static bool RotateTowards(WoWPlayer PlayerUnit, Vector2 TargetUnitPos, double RotationThreshhold, bool DisableForward)
        {
            double mydiff = Angles.AngleDiff(Angles.Calculateangle(TargetUnitPos, PlayerUnit.Position), PlayerUnit.Rotation);

            if ((Math.Abs(mydiff) < RotationThreshhold))
            {
                SendKey.KeyUp(ConstController.WindowsVirtualKey.VK_LEFT, PlayerUnit.MovingInfo.IsTurningLeft, ref PlayerUnit.MovingInfo.myleft, PlayerUnit.WindowTitle);
                SendKey.KeyUp(ConstController.WindowsVirtualKey.VK_RIGHT, PlayerUnit.MovingInfo.IsTurningRight, ref PlayerUnit.MovingInfo.myright, PlayerUnit.WindowTitle);
                return(true);
            }
            else if (mydiff < 0)
            {
                if (DisableForward)
                {
                    SendKey.KeyUp(ConstController.WindowsVirtualKey.VK_UP, PlayerUnit.MovingInfo.IsMovingForward, ref PlayerUnit.MovingInfo.myforward, PlayerUnit.WindowTitle);
                }
                SendKey.KeyDown(ConstController.WindowsVirtualKey.VK_LEFT, !PlayerUnit.MovingInfo.IsTurningLeft, ref PlayerUnit.MovingInfo.myleft, PlayerUnit.WindowTitle);
                SendKey.KeyUp(ConstController.WindowsVirtualKey.VK_RIGHT, PlayerUnit.MovingInfo.IsTurningRight, ref PlayerUnit.MovingInfo.myright, PlayerUnit.WindowTitle);
            }
            else if (mydiff > 0)
            {
                if (DisableForward)
                {
                    SendKey.KeyUp(ConstController.WindowsVirtualKey.VK_UP, PlayerUnit.MovingInfo.IsMovingForward, ref PlayerUnit.MovingInfo.myforward, PlayerUnit.WindowTitle);
                }
                SendKey.KeyDown(ConstController.WindowsVirtualKey.VK_RIGHT, !PlayerUnit.MovingInfo.IsTurningRight, ref PlayerUnit.MovingInfo.myright, PlayerUnit.WindowTitle);
                SendKey.KeyUp(ConstController.WindowsVirtualKey.VK_LEFT, PlayerUnit.MovingInfo.IsTurningLeft, ref PlayerUnit.MovingInfo.myleft, PlayerUnit.WindowTitle);
            }
            return(false);
        }
Exemple #4
0
 private void Rejuvenate()
 {
     Halt();
     SendKey.Send(ConstController.WindowsVirtualKey.K_9);
     if (pet != null && pet.HealthPercent < 0.7 && tick % 50 == 0)
     {
         SendKey.Send(ConstController.WindowsVirtualKey.K_8);
     }
 }
Exemple #5
0
 //protected bool RotateTowards(WoWUnit PlayerUnit, WoWUnit TargetUnit, double RotationThreshhold, bool DisableForward) {
 //    return RotateTowards(PlayerUnit, TargetUnit.Position, RotationThreshhold, DisableForward);
 //}
 public static bool WalkingTowards(WoWPlayer PlayerUnit, Vector2 mTargetPosition, double mPositionThreshold)
 {
     if (Vector2.Distance(new Vector2(PlayerUnit.Position.X, PlayerUnit.Position.Y), mTargetPosition) < mPositionThreshold)
     {
         SendKey.KeyUp(ConstController.WindowsVirtualKey.VK_UP, PlayerUnit.MovingInfo.IsMovingForward, ref PlayerUnit.MovingInfo.myforward, PlayerUnit.WindowTitle);
         return(true);
     }
     else
     {
         SendKey.KeyDown(ConstController.WindowsVirtualKey.VK_UP, !PlayerUnit.MovingInfo.IsMovingForward, ref PlayerUnit.MovingInfo.myforward, PlayerUnit.WindowTitle);
         return(false);
     }
 }
Exemple #6
0
 public void KillTarget()
 {
     if (target != null)
     {
         if (castedSpell == 0)
         {
             if (target.HealthPercent < 0.3)
             {
                 SendKey.Send(ConstController.WindowsVirtualKey.K_V);
             }
             else
             {
                 SendKey.Send(ConstController.WindowsVirtualKey.K_1);
             }
         }
     }
     else
     {
         SendKey.Send(ConstController.WindowsVirtualKey.VK_TAB);
     }
 }
Exemple #7
0
 //protected bool WalkingTowards(WoWUnit mPlayerUnit, WoWUnit mTargetUnit, double mPositionThreshhold) {
 //    return WalkingTowards(mPlayerUnit, mTargetUnit.Position, mPositionThreshhold);
 //}
 protected void Halt(WoWPlayer PlayerUnit)
 {
     SendKey.KeyUp(ConstController.WindowsVirtualKey.VK_UP, PlayerUnit.MovingInfo.IsMovingForward, ref PlayerUnit.MovingInfo.myforward, PlayerUnit.WindowTitle);
     SendKey.KeyUp(ConstController.WindowsVirtualKey.VK_LEFT, PlayerUnit.MovingInfo.IsTurningLeft, ref PlayerUnit.MovingInfo.myleft, PlayerUnit.WindowTitle);
     SendKey.KeyUp(ConstController.WindowsVirtualKey.VK_RIGHT, PlayerUnit.MovingInfo.IsTurningRight, ref PlayerUnit.MovingInfo.myright, PlayerUnit.WindowTitle);
 }