public HealRaid10Bot(BlackMagic wowProcess, WoWGlobal globalinfo, uint tt) : base(tt) {
     this.wow = wowProcess;
     this.wowinfo = globalinfo;
     this.wowinfo.Refresh(wowProcess);
     Player = new GameObject(wowProcess, this.wowinfo.PlayerGUID);
     Target = new GameObject(wowProcess, this.wowinfo.TargetGUID);
     Focus = new GameObject(wowProcess, this.wowinfo.FocusGUID);
     Raid = new WoWRaid(wowProcess);
 }
        public override void BotEvent(Object source) {
            this.ticks++;
            this.wowinfo.Refresh(wow);
            Player = new GameObject(wow, this.wowinfo.PlayerGUID);
            Target = new GameObject(wow, this.wowinfo.TargetGUID);
            Focus = new GameObject(wow, this.wowinfo.FocusGUID);
            Raid = new WoWRaid(wow);
            Rota();

        }
Exemple #3
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        static void Main(string[] args) {
            myargs = args;
            WowPrinter.Print(ConstStrings.WelcomeMessage);
            if (args.Length > 0) {
                PROCESS_WINDOW_TITLE = args[0].ToString();  //If has arguments then connect to that window, not default
            }
            wowPrinter.Print(new Message("Connecting to window named " + PROCESS_WINDOW_TITLE));
            if (!Initializer.ConnectToGame(out wow, PROCESS_WINDOW_TITLE)) {
                WowPrinter.PrintExit(ConstStrings.InitError);            //Initialize if fail terminate the program
                return;
            }
            else {
                //Init success
                ClientInfo = new WoWGlobal(wow);
                WowPrinter.Print(ClientInfo);
                GameObject PlayerObject = new GameObject(wow, (UInt64)ClientInfo.PlayerGUID);
                GameObject TargetObject = new GameObject(wow, (UInt64)ClientInfo.TargetGUID);
                WoWRaid wr = new WoWRaid(wow);
                WoWParty wp = new WoWParty(wow);
                WowPrinter.Print(wp, 1);
                WowPrinter.Print(wr, 1);
                WowPrinter.Print(TargetObject); //For debug
                //DruidBalanceComplex gyula = new DruidBalanceComplex(100, 20);
                //Other.Tester tst = new Other.Tester(wow, PlayerObject, 60);
                //TestBot tb = new TestBot(100,100, ComplexBotStance.DpsTargetRanged);
                //WalkBehindBot kutya = new WalkBehindBot(wow, clientInfo, 100, WalkTargetType.CurrentTarget, 1);
                InitPvPBotBasedonClass(args, PlayerObject.Unit.WowClass);
                //SendKey.Rect pos =SendKey.GetWoWPosition();
                //SendKey.SetCursorPos((pos.Right-pos.Left)/2, (pos.Bottom - pos.Top) / 2);
                //StressTester asd = new StressTester(Wow, ClientInfo, 100);
                bool temp = true;
                while (temp) {
                    switch (Console.ReadKey().Key) {
                        case ConsoleKey.R:
                            RestartApp(args);
                            break;
                        case ConsoleKey.T:
                            temp = false;
                            break;
                    }
                }
                return;
            }

        }
Exemple #4
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 public void Print(WoWRaid r, int padleft) {
     Type type = r.GetType();
     PropertyInfo[] properties = type.GetProperties();
     foreach (PropertyInfo property in properties) {
         Console.WriteLine("".PadLeft(padleft) + (property.Name.ToString().PadRight(Paddistance) + property.GetValue(r, null)));
     }
     Print(r.RaidMembers,2*padleft);
 }