private void Awake() { if (_currentSpawner == null) { _currentSpawner = this; } if (this._priority > _currentSpawner._priority) { this.SetCurrentSpawner(); } }
public static void OnDrawSceneGizmos(RoomSpawner spawner, GizmoType gizmoType) { Color color = Color.white; if ((gizmoType & GizmoType.Selected) != 0) { color = Color.yellow; } var gizmo = "SpawnIcon.tiff"; Gizmos.DrawIcon(spawner.transform.position, gizmo, true, color); }
private void OnValidate() { this.name = $"[ROOM_MANAGER_{this.gameObject.scene.name}]"; _roomParameters = AssetDatabase.LoadAssetAtPath <RoomParameters>( $"Assets/ParametersObjects/MAPS/ROOM_MANAGER_{this.gameObject.scene.name}.asset"); // if (_roomParameters != null) // { // if (!_roomParameters.IsInitiated()) // _roomParameters.InitAtPath(this.gameObject.scene.path); // } // if (_roomParameters != null) // { // if (_roomParameters.ThisSceneAsset == null || _roomParameters.ThisSceneAsset.SafeIsUnityNull()) // { // // } // // // if (_roomTransitions != null && _roomTransitions.Count > 0) // // { // // _roomTransitions.RemoveAll(room => room == null); // // } // } if (_initialCheckpoint == null) { var roomSpawner = this.GetComponentInChildren <RoomSpawner>(); if (roomSpawner != null) { _initialCheckpoint = roomSpawner; } else { _initialCheckpoint = RoomSpawner.CreateSpawner(); _initialCheckpoint.transform.parent = this.transform; } } }
public void SetCurrentSpawner() { _currentSpawner = this; }