Exemple #1
0
        /// <summary>
        /// 创建并播放填充动画
        /// </summary>
        private void FillNull()
        {
            List <bijou> changedBijou = new List <bijou>();
            Storyboard   sb           = new Storyboard();

            sb.Completed += (object sender1, EventArgs ea1) =>
            {
                var sb2 = sender1 as Storyboard;
                sb2.Stop();
                AnimationIsPlaying = false;
                foreach (var tempBijou in changedBijou)
                {
                    tempBijou.RenderTransform.SetValue(TranslateTransform.YProperty, 0.0);
                }
                Resources.Remove("sbFill");
                var erasableBijous = GetErasablebijou();
                if (erasableBijous != null)
                {
                    RemoveListBijou(erasableBijous);
                }
            };
            Resources.Add("sbFill", sb);
            for (int i = 0; i < MaxColumn; i++)
            {
                int nullNum = 0;
                int row     = 0;
                for (int j = 0; j < MaxRow; j++)
                {
                    if (this[i, j] == null)
                    {
                        if (j > row)
                        {
                            row = j;
                        }
                        nullNum++;
                    }
                }
                for (int k = row - nullNum; k >= 0 && nullNum != 0; k--) //添加被删除Bijou上面的Bijou下落动画
                {
                    DoubleAnimation da        = new DoubleAnimation();
                    bijou           tempBijou = this[i, k];
                    tempBijou.RenderTransform = new TranslateTransform();
                    tempBijou.RenderTransform.SetValue(TranslateTransform.YProperty, (double)-64 * nullNum);
                    AddAnimationToStoryboard(sb, tempBijou.RenderTransform, "Y", 0.0, TimeSpan.FromMilliseconds(300 * nullNum));
                    this[tempBijou.Column, tempBijou.Row + nullNum] = tempBijou;
                    changedBijou.Add(tempBijou);
                }
                for (int l = nullNum - 1; l >= 0 && nullNum != 0; l--)  //创建新的Bijou填充已消除的
                {
                    int   randomNum = GetRandomNum();
                    bijou tempBijou = new bijou(randomNum, i, l);
                    tempBijou.RenderTransform = new TranslateTransform();
                    tempBijou.RenderTransform.SetValue(TranslateTransform.YProperty, (double)-64 * nullNum);
                    AddAnimationToStoryboard(sb, tempBijou.RenderTransform, "Y", 0.0, TimeSpan.FromMilliseconds(300 * nullNum));
                    this[tempBijou.Column, tempBijou.Row] = tempBijou;
                    changedBijou.Add(tempBijou);
                }
            }
            BeginAnimation(sb);
        }
Exemple #2
0
 /// <summary>
 /// 初始化游戏
 /// </summary>
 public void InitGame()
 {
     this.Visibility = Visibility.Collapsed;
     for (int row = 0; row < MaxRow; row++)
     {
         for (int column = 0; column < MaxColumn; column++)
         {
             int type      = GetRandomNum();
             var tempbijou = new bijou(type, column, row);
             this[column, row] = tempbijou;
         }
     }
     while (true)
     {
         var earsablebijous = GetErasablebijou();
         if (earsablebijous != null)
         {
             foreach (var tempBijou in earsablebijous)
             {
                 var random = new Random();
                 int type   = GetRandomNum();
                 this.LayoutRoot.Children.Remove(this[tempBijou.Column, tempBijou.Row]);
                 this[tempBijou.Column, tempBijou.Row] = new bijou(type, tempBijou.Column, tempBijou.Row);
             }
         }
         else
         {
             break;
         }
     }
     this.Visibility = Visibility.Visible;
 }
Exemple #3
0
 private void LayoutRoot_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
 {
     if (e.OriginalSource != null && e.OriginalSource.GetType() == typeof(bijou))
     {
         bijou tempbijou = (bijou)e.OriginalSource;
         tempbijou.ReleaseMouseCapture();
     }
 }
Exemple #4
0
 private void LayoutRoot_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
 {
     if (e.OriginalSource.GetType() == typeof(bijou))
     {
         this.mouseUpBeforePoint = e.GetPosition(null);
         bijou tempbijou = (bijou)e.OriginalSource;
         tempbijou.CaptureMouse();
     }
 }
Exemple #5
0
        /// <summary>
        /// 将指定的宝石向右移动一格
        /// </summary>
        /// <param name="bijou">要移动的宝石</param>
        public void Right(bijou bijou, bool isRollBack)
        {
            var near = GetbijouByDirection(bijou, Direction.Right);

            if (near != null)
            {
                this.ExchangeLocation(bijou, near);                                  //调换两个宝石的位置
                AddingZindexBybijou(bijou, near);                                    //让bijou的Zindex比near大
                bijou.RenderTransform = new TranslateTransform();
                bijou.RenderTransform.SetValue(TranslateTransform.XProperty, -64.0); //实际位置已经往上移了一位,所以往下平移64
                near.RenderTransform = new TranslateTransform();
                near.RenderTransform.SetValue(TranslateTransform.XProperty, 64.0);   //实际位置已经往下移了一位,所以网上平移64

                EventHandler neareh = new EventHandler((object sender1, EventArgs ea1) =>
                {
                    var da = sender1 as DoubleAnimation;
                    sbAll.Children.Remove(da);
                    bijou.RenderTransform.SetValue(TranslateTransform.XProperty, 0.0); //播放完后还原平移变换
                    near.RenderTransform.SetValue(TranslateTransform.XProperty, 0.0);
                });

                EventHandler bijoueh = new EventHandler((object sender1, EventArgs ea1) =>
                {
                    var da = sender1 as DoubleAnimation;
                    sbAll.Children.Remove(da);
                    bijou.RenderTransform.SetValue(TranslateTransform.XProperty, 0.0); //播放完后还原平移变换
                    near.RenderTransform.SetValue(TranslateTransform.XProperty, 0.0);
                    var erasableBjous = GetErasablebijou();
                    if (erasableBjous == null)
                    {
                        Right(near, false);
                    }
                    else
                    {
                        RemoveListBijou(erasableBjous);
                    }
                });
                this.AddAnimationToStoryboard(near.RenderTransform, "X", 0.0, TimeSpan.FromMilliseconds(300), neareh); //添加动画
                if (isRollBack)
                {
                    this.AddAnimationToStoryboard(bijou.RenderTransform, "X", 0.0, TimeSpan.FromMilliseconds(300), bijoueh); //添加动画
                }
                else
                {
                    this.AddAnimationToStoryboard(bijou.RenderTransform, "X", 0.0, TimeSpan.FromMilliseconds(300), neareh); //添加动画
                }
                this.BeginAnimation();
            }
        }
Exemple #6
0
        /// <summary>
        /// 调换两个bijou的位置
        /// </summary>
        /// <param name="bijou1">第一个bijou</param>
        /// <param name="bijou2">第二个bijou</param>
        public void ExchangeLocation(bijou bijou1, bijou bijou2)
        {
            int bijou1Column = bijou1.Column;
            int bijou1Row    = bijou1.Row;
            int bijou2Column = bijou2.Column;
            int bijou2Row    = bijou2.Row;

            this[bijou1Column, bijou1Row] = bijou2;
            this[bijou2Column, bijou2Row] = bijou1;

            //int bijouColumn = bijou1.Column;
            //int bijouRow = bijou1.Row;
            //bijou1.Column = bijou2.Column;
            //bijou1.Row = bijou2.Row;
            //bijou2.Column = bijouColumn;
            //bijou2.Row = bijouRow;
        }
Exemple #7
0
        /// <summary>
        /// 获取指定bijou的指定方向的相邻bijou
        /// </summary>
        /// <param name="movedbijou">指定的bijou</param>
        /// <param name="direction">方向</param>
        /// <returns>相邻的bijou</returns>
        public bijou GetbijouByDirection(bijou movedbijou, Direction direction)
        {
            bijou returnbijou = null;

            switch (direction)
            {
            case Direction.Up:
                if (movedbijou.Row != 0)
                {
                    returnbijou = this[movedbijou.Column, movedbijou.Row - 1];
                }
                break;

            case Direction.Down:
                if (movedbijou.Row != MaxColumn - 1)
                {
                    returnbijou = this[movedbijou.Column, movedbijou.Row + 1];
                }
                break;

            case Direction.Left:
                if (movedbijou.Column != 0)
                {
                    returnbijou = this[movedbijou.Column - 1, movedbijou.Row];
                }
                break;

            case Direction.Right:
                if (movedbijou.Column != MaxColumn - 1)
                {
                    returnbijou = this[movedbijou.Column + 1, movedbijou.Row];
                }
                break;
            }
            return(returnbijou);
        }
Exemple #8
0
 /// <summary>
 /// 让第一个bijou的Zindex值比第二个大
 /// </summary>
 /// <param name="addedbijou">被加Zindex值的bijou</param>
 /// <param name="?">参考值</param>
 public void AddingZindexBybijou(bijou addedbijou, bijou referencebijou)
 {
     Canvas.SetZIndex(addedbijou, Canvas.GetZIndex(referencebijou) + 1);
 }
        /// <summary>
        /// 调换两个bijou的位置
        /// </summary>
        /// <param name="bijou1">第一个bijou</param>
        /// <param name="bijou2">第二个bijou</param>
        public void ExchangeLocation(bijou bijou1, bijou bijou2)
        {
            int bijou1Column = bijou1.Column;
            int bijou1Row = bijou1.Row;
            int bijou2Column = bijou2.Column;
            int bijou2Row = bijou2.Row;
            this[bijou1Column, bijou1Row] = bijou2;
            this[bijou2Column, bijou2Row] = bijou1;

            //int bijouColumn = bijou1.Column;
            //int bijouRow = bijou1.Row;
            //bijou1.Column = bijou2.Column;
            //bijou1.Row = bijou2.Row;
            //bijou2.Column = bijouColumn;
            //bijou2.Row = bijouRow;
        }
        /// <summary>
        /// 初始化游戏
        /// </summary>
        public void InitGame()
        {
            #region 初始化宝石
            this.Visibility = Visibility.Collapsed;
            for (int row = 0; row < MaxRow; row++)
            {
                for (int column = 0; column < MaxColumn; column++)
                {
                    int type      = GetRandomNum();
                    var tempbijou = new bijou(type, column, row);
                    this[column, row] = tempbijou;
                }
            }
            #endregion
            #region 替换可消除宝石为不可消除宝石
            while (true)
            {
                var earsablebijous = GetErasablebijou();
                if (earsablebijous != null)
                {
                    foreach (var tempBijou in earsablebijous)
                    {
                        var random = new Random();
                        int type   = GetRandomNum();
                        this.LayoutRoot.Children.Remove(this[tempBijou.Column, tempBijou.Row]);
                        this[tempBijou.Column, tempBijou.Row] = new bijou(type, tempBijou.Column, tempBijou.Row);
                    }
                }
                else
                {
                    break;
                }
            }
            #endregion

            #region 开始动画
            var sbDown = new Storyboard();
            Resources.Add("sbDown", sbDown);
            sbDown.Completed += (object sender1, EventArgs ea1) =>
            {
                var sb = sender1 as Storyboard;
                sb.Stop();
                Resources.Remove("sbDown");
                foreach (var tempBijou2 in bijous)
                {
                    tempBijou2.RenderTransform.SetValue(TranslateTransform.YProperty, 0.0);
                }
                AnimationIsPlaying = false;
            };
            for (int column = 0; column < MaxColumn; column++)
            {
                for (int row = 0; row < MaxRow; row++)
                {
                    var tempBijou = this[column, row];
                    tempBijou.RenderTransform = new TranslateTransform();
                    tempBijou.RenderTransform.SetValue(TranslateTransform.YProperty, -1024.0);
                    AddAnimationToStoryboard(sbDown, tempBijou.RenderTransform, "Y", 0.0, TimeSpan.FromMilliseconds(2500 - row * 200));
                }
            }
            this.Visibility = Visibility.Visible;
            BeginAnimation(sbDown);
            #endregion
        }
 /// <summary>
 /// 初始化游戏
 /// </summary>
 public void InitGame()
 {
     this.Visibility = Visibility.Collapsed;
     for (int row = 0; row < MaxRow; row++)
     {
         for (int column = 0; column < MaxColumn; column++)
         {
             int type = GetRandomNum();
             var tempbijou = new bijou(type, column, row);
             this[column, row] = tempbijou;
         }
     }
     while (true)
     {
         var earsablebijous = GetErasablebijou();
         if (earsablebijous != null)
         {
             foreach (var tempBijou in earsablebijous)
             {
                 var random = new Random();
                 int type = GetRandomNum();
                 this.LayoutRoot.Children.Remove(this[tempBijou.Column, tempBijou.Row]);
                 this[tempBijou.Column, tempBijou.Row] = new bijou(type, tempBijou.Column, tempBijou.Row);
             }
         }
         else
         {
             break;
         }
     }
     this.Visibility = Visibility.Visible;
 }
 /// <summary>
 /// 创建并播放填充动画
 /// </summary>
 private void FillNull()
 {
     List<bijou> changedBijou = new List<bijou>();
     Storyboard sb = new Storyboard();
     sb.Completed += (object sender1, EventArgs ea1) =>
     {
         var sb2 = sender1 as Storyboard;
         sb2.Stop();
         AnimationIsPlaying = false;
         foreach (var tempBijou in changedBijou)
         {
             tempBijou.RenderTransform.SetValue(TranslateTransform.YProperty, 0.0);
         }
         Resources.Remove("sbFill");
         var erasableBijous = GetErasablebijou();
         if (erasableBijous != null)
         {
             RemoveListBijou(erasableBijous);
         }
     };
     Resources.Add("sbFill", sb);
     for (int i = 0; i < MaxColumn; i++)
     {
         int nullNum = 0;
         int row = 0;
         for (int j = 0; j < MaxRow; j++)
         {
             if (this[i, j] == null)
             {
                 if (j > row) row = j;
                 nullNum++;
             }
         }
         for (int k = row - nullNum; k >= 0 && nullNum != 0; k--) //添加被删除Bijou上面的Bijou下落动画
         {
             DoubleAnimation da = new DoubleAnimation();
             bijou tempBijou = this[i, k];
             tempBijou.RenderTransform = new TranslateTransform();
             tempBijou.RenderTransform.SetValue(TranslateTransform.YProperty, (double)-64 * nullNum);
             AddAnimationToStoryboard(sb, tempBijou.RenderTransform, "Y", 0.0, TimeSpan.FromMilliseconds(300 * nullNum));
             this[tempBijou.Column, tempBijou.Row + nullNum] = tempBijou;
             changedBijou.Add(tempBijou);
         }
         for (int l = nullNum - 1; l >= 0 && nullNum != 0; l--)  //创建新的Bijou填充已消除的
         {
             int randomNum = GetRandomNum();
             bijou tempBijou = new bijou(randomNum, i, l);
             tempBijou.RenderTransform = new TranslateTransform();
             tempBijou.RenderTransform.SetValue(TranslateTransform.YProperty, (double)-64 * nullNum);
             AddAnimationToStoryboard(sb, tempBijou.RenderTransform, "Y", 0.0, TimeSpan.FromMilliseconds(300 * nullNum));
             this[tempBijou.Column, tempBijou.Row] = tempBijou;
             changedBijou.Add(tempBijou); 
         }
     }
     BeginAnimation(sb);
 }
 /// <summary>
 /// 获取指定bijou的指定方向的相邻bijou
 /// </summary>
 /// <param name="movedbijou">指定的bijou</param>
 /// <param name="direction">方向</param>
 /// <returns>相邻的bijou</returns>
 public bijou GetbijouByDirection(bijou movedbijou, Direction direction)
 {
     bijou returnbijou = null;
     switch (direction)
     {
         case Direction.Up:
             if (movedbijou.Row != 0)
             {
                 returnbijou = this[movedbijou.Column, movedbijou.Row - 1];
             }
             break;
         case Direction.Down:
             if (movedbijou.Row != MaxColumn - 1)
             {
                 returnbijou = this[movedbijou.Column, movedbijou.Row + 1];
             }
             break;
         case Direction.Left:
             if (movedbijou.Column != 0)
             {
                 returnbijou = this[movedbijou.Column - 1, movedbijou.Row];
             }
             break;
         case Direction.Right:
             if (movedbijou.Column != MaxColumn - 1)
             {
                 returnbijou = this[movedbijou.Column + 1, movedbijou.Row];
             }
             break;
     }
     return returnbijou;
 }
        /// <summary>
        /// 将指定的宝石向右移动一格
        /// </summary>
        /// <param name="bijou">要移动的宝石</param>
        public void Right(bijou bijou, bool isRollBack)
        {
            var near = GetbijouByDirection(bijou, Direction.Right);
            if (near != null)
            {
                this.ExchangeLocation(bijou, near); //调换两个宝石的位置
                AddingZindexBybijou(bijou, near); //让bijou的Zindex比near大
                bijou.RenderTransform = new TranslateTransform();
                bijou.RenderTransform.SetValue(TranslateTransform.XProperty, -64.0); //实际位置已经往上移了一位,所以往下平移64
                near.RenderTransform = new TranslateTransform();
                near.RenderTransform.SetValue(TranslateTransform.XProperty, 64.0); //实际位置已经往下移了一位,所以网上平移64

                EventHandler neareh = new EventHandler((object sender1, EventArgs ea1) =>
                {
                    var da = sender1 as DoubleAnimation;
                    sbAll.Children.Remove(da);
                    bijou.RenderTransform.SetValue(TranslateTransform.XProperty, 0.0); //播放完后还原平移变换
                    near.RenderTransform.SetValue(TranslateTransform.XProperty, 0.0);
                });

                EventHandler bijoueh = new EventHandler((object sender1, EventArgs ea1) =>
                {
                    var da = sender1 as DoubleAnimation;
                    sbAll.Children.Remove(da);
                    bijou.RenderTransform.SetValue(TranslateTransform.XProperty, 0.0); //播放完后还原平移变换
                    near.RenderTransform.SetValue(TranslateTransform.XProperty, 0.0);
                    var erasableBjous = GetErasablebijou();
                    if (erasableBjous == null)
                    {
                        Right(near, false);
                    }
                    else
                    {
                        RemoveListBijou(erasableBjous);
                    }
                });
                this.AddAnimationToStoryboard(near.RenderTransform, "X", 0.0, TimeSpan.FromMilliseconds(300), neareh); //添加动画
                if (isRollBack)
                    this.AddAnimationToStoryboard(bijou.RenderTransform, "X", 0.0, TimeSpan.FromMilliseconds(300), bijoueh); //添加动画
                else
                    this.AddAnimationToStoryboard(bijou.RenderTransform, "X", 0.0, TimeSpan.FromMilliseconds(300), neareh); //添加动画
                this.BeginAnimation();
            }
        }
 /// <summary>
 /// 让第一个bijou的Zindex值比第二个大
 /// </summary>
 /// <param name="addedbijou">被加Zindex值的bijou</param>
 /// <param name="?">参考值</param>
 public void AddingZindexBybijou(bijou addedbijou, bijou referencebijou)
 {
     Canvas.SetZIndex(addedbijou, Canvas.GetZIndex(referencebijou) + 1);
 }
Exemple #16
0
 private void LayoutRoot_MouseMove(object sender, MouseEventArgs e)
 {
     if (e.OriginalSource != null && e.OriginalSource.GetType() == typeof(bijou) && !AnimationIsPlaying)
     {
         bijou movedbijou = (bijou)e.OriginalSource;
         if (movedbijou.isMouseLeftButtonDown)
         {
             Point  mousePoint = e.GetPosition(null);
             double XCha       = mousePoint.X - mouseUpBeforePoint.X;
             double YCha       = mousePoint.Y - mouseUpBeforePoint.Y;
             double absXCha    = Math.Abs(XCha);
             double absYCha    = Math.Abs(YCha);
             #region 判断移动方向
             if (absXCha > 10 || absYCha > 10)
             {
                 if (XCha > 10 && YCha < 10)
                 {
                     if (absXCha > absYCha)
                     {
                         this.Right(movedbijou, true);
                     }
                     else
                     {
                         this.Up(movedbijou, true);
                     }
                 }
                 else if (XCha > 10 && YCha > 10)
                 {
                     if (absXCha > absYCha)
                     {
                         this.Right(movedbijou, true);
                     }
                     else
                     {
                         this.Down(movedbijou, true);
                     }
                 }
                 else if (XCha < 10 && YCha > 10)
                 {
                     if (absXCha > absYCha)
                     {
                         this.Left(movedbijou, true);
                     }
                     else
                     {
                         this.Down(movedbijou, true);
                     }
                 }
                 else if (XCha < 10 && YCha < 10)
                 {
                     if (absXCha > absYCha)
                     {
                         this.Left(movedbijou, true);
                     }
                     else
                     {
                         this.Up(movedbijou, true);
                     }
                 }
             }
             #endregion
         }
     }
 }
        /// <summary>
        /// 初始化游戏
        /// </summary>
        public void InitGame()
        {
            #region 初始化宝石
            this.Visibility = Visibility.Collapsed;
            for (int row = 0; row < MaxRow; row++)
            {
                for (int column = 0; column < MaxColumn; column++)
                {
                    int type = GetRandomNum();
                    var tempbijou = new bijou(type, column, row);
                    this[column, row] = tempbijou;
                }
            }
            #endregion
            #region 替换可消除宝石为不可消除宝石
            while (true)
            {
                var earsablebijous = GetErasablebijou();
                if (earsablebijous != null)
                {
                    foreach (var tempBijou in earsablebijous)
                    {
                        var random = new Random();
                        int type = GetRandomNum();
                        this.LayoutRoot.Children.Remove(this[tempBijou.Column, tempBijou.Row]);
                        this[tempBijou.Column, tempBijou.Row] = new bijou(type, tempBijou.Column, tempBijou.Row);
                    }
                }
                else
                {
                    break;
                }
            }
            #endregion

            #region 开始动画
            var sbDown = new Storyboard();
            Resources.Add("sbDown", sbDown);
            sbDown.Completed += (object sender1, EventArgs ea1) =>
            {
                var sb = sender1 as Storyboard;
                sb.Stop();
                Resources.Remove("sbDown");
                foreach (var tempBijou2 in bijous)
                {
                    tempBijou2.RenderTransform.SetValue(TranslateTransform.YProperty, 0.0);
                }
                AnimationIsPlaying = false;
            };
            for (int column = 0; column < MaxColumn; column++)
            {
                for (int row = 0; row < MaxRow; row++)
                {
                    var tempBijou = this[column, row];
                    tempBijou.RenderTransform = new TranslateTransform();
                    tempBijou.RenderTransform.SetValue(TranslateTransform.YProperty, -1024.0);
                    AddAnimationToStoryboard(sbDown, tempBijou.RenderTransform, "Y", 0.0, TimeSpan.FromMilliseconds(2500 - row * 200));
                }
            }
            this.Visibility = Visibility.Visible;
            BeginAnimation(sbDown);
            #endregion
        }