Exemple #1
0
 void GemSelectionHandler()
 {
     if (mouseRect.Intersects(selectionRect))
     {
         selectedRect = selectionRect;
         var lastGem = Gem.selectedGem;
         Gem.selectedGem = gems[selectedRect.Value.Y / 48, selectedRect.Value.X / 48];
         if (swappableGems.Contains(Gem.selectedGem))
         {
             Gem.SwapGems(Gem.selectedGem, lastGem);
             swappableGems.Clear();
             return;
         }
         swappableGems.Clear();
         TrySelect(() => swappableGems.Add(gems[(selectedRect.Value.Y / 48) - 1, (selectedRect.Value.X / 48)]));
         TrySelect(() => swappableGems.Add(gems[(selectedRect.Value.Y / 48) + 1, (selectedRect.Value.X / 48)]));
         TrySelect(() => swappableGems.Add(gems[(selectedRect.Value.Y / 48), (selectedRect.Value.X / 48) - 1]));
         TrySelect(() => swappableGems.Add(gems[(selectedRect.Value.Y / 48), (selectedRect.Value.X / 48) + 1]));
     }
 }
Exemple #2
0
 void GemSelectionHandler() //called by OnLeftClick()
 {
     if (mouseRect.Intersects(selectionRect))
     {
         selectedRect = selectionRect;
         var lastGem = Gem.selectedGem;
         Gem.selectedGem = Gems[selectedRect.Value.Y / Size, selectedRect.Value.X / Size];
         if (swappableGems.Contains(Gem.selectedGem))
         {
             Gem.SwapGems(Gem.selectedGem, lastGem);
             swappableGems.Clear();
             GameLogic.Instance.CheckWin(Gems);
             return;
         }
         swappableGems.Clear();
         TrySelect(() => swappableGems.Add(Gems[(selectedRect.Value.Y / Size) - 1, (selectedRect.Value.X / Size)]));
         TrySelect(() => swappableGems.Add(Gems[(selectedRect.Value.Y / Size) + 1, (selectedRect.Value.X / Size)]));
         TrySelect(() => swappableGems.Add(Gems[(selectedRect.Value.Y / Size), (selectedRect.Value.X / Size) - 1]));
         TrySelect(() => swappableGems.Add(Gems[(selectedRect.Value.Y / Size), (selectedRect.Value.X / Size) + 1]));
     }
 }