private void AddDefaultPlayerControlsToPlayerBrain() { string controlsUri = BehaviorSystem.IdToBuiltinBehaviorUri("Player Controls"); Behaviors.PropertyAssignment speedProp = new Behaviors.PropertyAssignment { propertyName = "Speed", valueJson = "{\"value\":5}" }; if (!behaviors.HasBrain("Player")) { behaviors.PutBrain("Player", new Behaviors.Brain()); } var playerBrain = behaviors.GetBrain("Player"); playerBrain.AddUse(new Behaviors.BehaviorUse { id = behaviors.GenerateUniqueId(), behaviorUri = controlsUri, propertyAssignments = new Behaviors.PropertyAssignment[] { speedProp } }); if (!behaviors.HasBrain("e04de2718a594fc0afd2cb55bd4fa8dc")) { behaviors.PutBrain("e04de2718a594fc0afd2cb55bd4fa8dc", new Behaviors.Brain()); } var playerInstBrain = behaviors.GetBrain("e04de2718a594fc0afd2cb55bd4fa8dc"); playerInstBrain.AddUse(new Behaviors.BehaviorUse { id = behaviors.GenerateUniqueId(), behaviorUri = controlsUri, propertyAssignments = new Behaviors.PropertyAssignment[] { speedProp } }); }
public void PropertyValueJson() { PropertyAssignment before = new PropertyAssignment(); before.propertyName = "health"; before.SetValue <int>(42); string json = JsonUtility.ToJson(before); PropertyAssignment after = JsonUtility.FromJson <PropertyAssignment>(json); Assert.AreEqual(42, after.GetValue <int>()); Assert.AreEqual("health", after.propertyName); }
public void BuildPropertyBlockJson() { PropertyAssignment health = new PropertyAssignment(); health.propertyName = "health"; health.SetValue <int>(42); PropertyAssignment friend = new PropertyAssignment(); friend.propertyName = "friend"; friend.SetValue <string>("alice"); PropertyAssignment[] all = new PropertyAssignment[] { health, friend }; string json = PropertyAssignment.BuildPropertyBlockJson(all); Debug.Log(json); TestPropertyBlock after = JsonUtility.FromJson <TestPropertyBlock>(json); Assert.AreEqual(42, after.health.value); Assert.AreEqual("alice", after.friend.value); }