public DecoratorTask(Node <E> node, E entity) : base() { //this.node = node; task = node.Evaluate(entity); }
public LimiterTask(int limit, Node <E> node, E entity) : base(node, entity) { this.limit = limit; task = node.Evaluate(entity); }
public DecoratorTask(Node <E> node, E entity) : base() { //this.node = node; task = node.Evaluate(entity); }
public LimiterTask(int limit, Node <E> node, E entity) : base(node, entity) { this.limit = limit; task = node.Evaluate(entity); }