Exemple #1
0
 bool checkNameInSwitchList(string name, BehaviorNodesSystem css)
 {
     foreach (GameSwitch gameSwitch in css.switchVariables)
     {
         if (gameSwitch.name == name)
         {
             return(true);
         }
     }
     return(false);
 }
Exemple #2
0
        public override void OnInspectorGUI()
        {
            DrawDefaultInspector();
            BehaviorNodesSystem css = (BehaviorNodesSystem)target;

            EditorGUILayout.BeginVertical("box");
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("New Switch:");
            switchNameField = EditorGUILayout.TextField(switchNameField);
            if (GUILayout.Button("Add Switch", GUILayout.Width(100)) && switchNameField != "")
            {
                if (css.switchVariables == null)
                {
                    css.switchVariables = new List <GameSwitch>();
                }
                if (!checkNameInSwitchList(switchNameField, css))
                {
                    GameSwitch gs = GameSwitch.CreateInstance <GameSwitch>();
                    gs.name  = switchNameField;
                    gs.value = false;
                    css.switchVariables.Add(gs);
                    switchNameField = "";
                }
                else
                {
                    Debug.Log("Switch with name " + switchNameField + " already exists!");
                }
            }
            EditorGUILayout.EndHorizontal();

            foreach (GameSwitch gameSwitch in css.switchVariables)
            {
                EditorGUILayout.BeginHorizontal();
                if (GUILayout.Button("-", GUILayout.Width(25)))
                {
                    css.switchVariables.Remove(gameSwitch);
                }
                EditorGUILayout.LabelField(gameSwitch.name + " , " + gameSwitch.value);
                EditorGUILayout.EndHorizontal();
            }
            EditorGUILayout.EndVertical();
        }