Exemple #1
0
        /// <summary>
        /// Prevents a default instance of the <see cref="KinectCursorManager"/> class from being created.
        /// </summary>
        /// <param name="window">The window.</param>
        /// <param name="sensor">The sensor.</param>
        /// <param name="cursor">The cursor.</param>
        private KinectCursorManager(Window window, KinectSensor sensor, FrameworkElement cursor)
        {
            this._window        = window;
            this._gesturePoints = new List <GesturePoint>();
            // ensure kinects are present
            if (KinectSensor.KinectSensors.Count > 0)
            {
                _window.Unloaded += delegate
                {
                    if (this._kinectSensor.SkeletonStream.IsEnabled)
                    {
                        this._kinectSensor.SkeletonStream.Disable();
                    }
                    _kinectSensor.Stop();
                };

                _window.Loaded += delegate
                {
                    if (cursor == null)
                    {
                        _cursorAdorner = new CursorAdorner((FrameworkElement)window.Content);
                    }
                    else
                    {
                        _cursorAdorner = new CursorAdorner((FrameworkElement)window.Content, cursor);
                    }

                    this._kinectSensor = sensor;

                    this._kinectSensor.SkeletonFrameReady += SkeletonFrameReady;
                    this._kinectSensor.SkeletonStream.Enable(new TransformSmoothParameters()
                    {
                        Correction           = 0.5f
                        , JitterRadius       = 0.05f
                        , MaxDeviationRadius = 0.04f
                        , Smoothing          = 0.5f
                    });
                    this._kinectSensor.Start();
                };
            }
        }
        /// <summary>
        /// Prevents a default instance of the <see cref="KinectCursorManager"/> class from being created.
        /// </summary>
        /// <param name="window">The window.</param>
        /// <param name="sensor">The sensor.</param>
        /// <param name="cursor">The cursor.</param>
        private KinectCursorManager(Window window, KinectSensor sensor, FrameworkElement cursor)
        {
            this._window = window;
            this._gesturePoints = new List<GesturePoint>();
            // ensure kinects are present
            if (KinectSensor.KinectSensors.Count > 0)
            {
                _window.Unloaded += delegate
                {
                    if (this._kinectSensor.SkeletonStream.IsEnabled)
                        this._kinectSensor.SkeletonStream.Disable();
                    _kinectSensor.Stop();
                };

                _window.Loaded += delegate
                {
                    if (cursor == null)
                        _cursorAdorner = new CursorAdorner((FrameworkElement)window.Content);
                    else
                        _cursorAdorner = new CursorAdorner((FrameworkElement)window.Content, cursor);

                    this._kinectSensor = sensor;
                    this._WaveGesture = new WaveDetection.WaveGesture();
                    this._WaveGesture.GestureDetected += new EventHandler(_WaveGesture_GestureDetected);
                    this._XmlLogger = XMLLoggerSingleton.Instance;
                    this._kinectSensor.SkeletonFrameReady += SkeletonFrameReady;
                    this._kinectSensor.SkeletonStream.Enable(new TransformSmoothParameters()
                    {
                        Correction = 0.5f
                        , JitterRadius = 0.05f
                        , MaxDeviationRadius = 0.04f
                        , Smoothing = 0.5f
                    });
                    this._kinectSensor.Start();
                };
            }
        }