/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { base.LoadContent(); Music1 = new SoundAsset("Portal2-23-You_Saved_Science", true); Music2 = new SoundAsset("Portal2-14-Spaaaaace", true); Playlist = new MusicPlaylist(); Playlist.SetMusicAsset("music1", Music1); Playlist.SetMusicAsset("music2", Music2); Sounds = new SoundEnvironment(); Assets = AssetCollection.FromFile("assets", true); Particles = AssetCollection.FromFile("SharedAssets/sharedAssets", true); }
/// <summary> /// Creates an AssetCollection from the given DataAsset. /// </summary> /// <param name="file">The DataAsset to use for data.</param> /// <param name="load">Whether the assets should load immediately.</param> public static AssetCollection FromFile(DataAsset file, bool load) { AssetCollection collection = new AssetCollection(); collection.SourceFile = file; DataNode firstNode = file.HeadNode; int framesPerSecond = firstNode.IntValue("FramesPerSecond", (int)Engine.Instance.FramesPerSecond); float frameDivisor = Engine.Instance.FramesPerSecond / framesPerSecond; float frameMultiplier = framesPerSecond / Engine.Instance.FramesPerSecond; collection.FramesPerSecond = framesPerSecond; collection.FrameDivisor = frameDivisor; collection.FrameMultiplier = frameMultiplier; if (firstNode.ContainsKey("Textures")) foreach (var value in firstNode.Child("Textures").AllValues) collection.assets[value.Key] = new ConcreteTexture(Path.Combine(Path.GetDirectoryName(file.FilePath), value.StringValue), load); if (firstNode.ContainsKey("TextureAtlases")) foreach (var value in firstNode.Child("TextureAtlases").AllValues) collection.assets[value.Key] = new TextureAtlas(Path.Combine(Path.GetDirectoryName(file.FilePath), value.StringValue), load); if (firstNode.ContainsKey("Sounds")) foreach (var value in firstNode.Child("Sounds").AllValues) collection.assets[value.Key] = new SoundAsset(Path.Combine(Path.GetDirectoryName(file.FilePath), value.StringValue), load); if (firstNode.ContainsKey("Fonts")) foreach (var value in firstNode.Child("Fonts").AllValues) collection.assets[value.Key] = new FontAsset(Path.Combine(Path.GetDirectoryName(file.FilePath), value.StringValue), load); if (firstNode.ContainsKey("Sprites")) foreach (var value in firstNode.Child("Sprites").AllChildren) { collection.sprites[value.Key] = new SpriteRecord(value.StringValue("Texture"), value.StringValue("Subtexture", null), value.IntValue("Width"), value.IntValue("Height")); if (value.ContainsKey("Animations")) { foreach (var anim in value.Child("Animations").AllChildren) { var record = collection.sprites[value.Key].Animations[anim.Key] = new SpriteAnimation(anim.FloatValue("Delay"), anim.BoolValue("Loop")); record.DelayInSeconds = !anim.BoolValue("DelayFrames", false); record.Delay = anim.FloatValue("Delay"); List<int> frames = new List<int>(); if (anim.ListLength("Frames") > 0) { foreach (var frame in anim.List("Frames")) frames.Add(frame.IntValue); } else frames.Add(anim.IntValue("Frame", 0)); record.Frames = frames.ToArray(); } } } if ( firstNode.ContainsKey("Particles")) foreach (var value in firstNode.Child("Particles").AllChildren) { string spriteName = value.StringValue("Sprite", null); var spriteRecord = ( spriteName != null && collection.sprites.ContainsKey(spriteName) ? collection.sprites[spriteName] : null); var record = collection.particles[value.Key] = new ParticleRecord(value.StringValue("Texture", null), value.StringValue("Subtexture", null), spriteRecord); if (value.ContainsKey("Size")) { var r = value.Child("Size"); bool pixels = r.BoolValue("Pixels", false); Range size = r.Vector2Value("Size", Vector2.One).ToRange(); Range x = r.Vector2Value("X", Vector2.One).ToRange(); Range y = r.Vector2Value("Y", Vector2.One).ToRange(); Range modifier = r.Vector2Value("Modifier", Vector2.One).ToRange(); if (pixels) record.Type.SetSize(size, modifier); else record.Type.SetScale(size, modifier); record.Type.SetScaleIndividual(x, y); } if (value.ContainsKey("Angle")) { var r = value.Child("Angle"); Range angle = r.Vector2Value("Angle", new Vector2(0, 0)).ToRange(); Range modifier = r.Vector2Value("Modifier", new Vector2(0, 360)).ToRange(); record.Type.SetAngle(angle, modifier); } if (value.ContainsKey("Alpha")) { var r = value.Child("Alpha"); Range alpha = r.Vector2Value("Alpha", Vector2.One).ToRange(); Range modifier = r.Vector2Value("Modifier", new Vector2(0, 360)).ToRange(); record.Type.SetAlpha(alpha, modifier); } if (value.ContainsKey("Colors")) { var l = value.List("Colors"); List<Color> colors = new List<Color>(l.Length); foreach (var c in l) colors.Add(c.ColorValue); record.Type.SetColor(value.BoolValue("ColorSync", false), colors.ToArray()); } if (value.ContainsKey("Step")) { var r = value.Child("Step"); record.StepParticle = r.StringValue("Particle", null); record.Type.StepParticleAmount = r.IntValue("Amount", 1); record.Type.StepParticleChance = r.FloatValue("Chance", 0); } if (value.ContainsKey("Death")) { var r = value.Child("Death"); record.DeathParticle = r.StringValue("Particle", null); record.Type.DeathParticleAmount = r.IntValue("Amount", 1); record.Type.DeathParticleChance = r.FloatValue("Chance", 0); } if (value.ContainsKey("Acceleration")) { var r = value.Child("Acceleration"); if (r.ContainsKey("Vector")) record.Type.SetAcceleration(r.Vector2Value("Vector", Vector2.Zero) * frameMultiplier); else record.Type.SetAcceleration(r.FloatValue("Speed", 0) * frameMultiplier, new Angle(r.FloatValue("Direction", 0), true)); } record.Type.LifespanInSeconds = value.BoolValue("LifeSeconds", false); record.Type.SetLife(value.Vector2Value("Lifespan", new Vector2(12, 24)).ToRange(record.Type.LifespanInSeconds ? 1 : frameDivisor)); record.Type.SetDirection(value.Vector2Value("Direction", new Vector2(0, 360)).ToRange()); record.Type.SetSpeed(value.Vector2Value("Speed", new Vector2(4, 8)).ToRange(frameMultiplier)); record.Type.OriginInPixels = value.BoolValue("OriginPixels", true); record.Type.Origin = value.Vector2Value("Origin", Vector2.One * 0.5f); if (value.BoolValue("FrameSync", false)) record.Type.Mode = ParticleType.FrameMode.Sync; } if (firstNode.ContainsKey("Files")) foreach (var value in firstNode.Child("Files").AllValues) collection.assets[value.Key] = new DataAsset(Path.Combine(Path.GetDirectoryName(file.FilePath), value.StringValue), load); collection.LinkParticles(); if (load) collection.Load(); return collection; }