Exemple #1
0
 public void addNewScore(PlayerScores ps)
 {
     if (ps != null)
     {
         Scores.Add(ps);
     }
 }
Exemple #2
0
        // play the game step by step...
        public void playBTB(Cell c)
        {
            try
            {
                //revealBlankCell(colInt, rowInt); // reveal the cell, and any relevant neighbors
                bool lost = checkForLose(); // check if the cell is a bomb
                bool won  = checkForWin();  // check if that's the last inactive cell

                if (lost == true)           // if it was a bomb...
                {
                    s.Stop();
                    revealGrid();
                    MessageBox.Show("We're sorry. You failed.\nTime elapsed: " + s.ElapsedMilliseconds / 1000 + " seconds.");

                    HighScoreForm hsf = new HighScoreForm(GridSize, null);
                    hsf.Show();
                }
                else if (won == true) // if all inactives are visited...
                {
                    s.Stop();
                    revealGrid();
                    MessageBox.Show("Congratulations! You won!\nTime elapsed: " + s.ElapsedMilliseconds / 1000 + " seconds.");

                    PlayerScores ps = new PlayerScores();
                    ps.setPlayerName(playerName);

                    if (GridSize == 5)
                    {
                        ps.setDifficultyPlayed("Easy");
                    }
                    else if (GridSize == 10)
                    {
                        ps.setDifficultyPlayed("Medium");
                    }
                    else
                    {
                        ps.setDifficultyPlayed("Hard");
                    }

                    ps.setTimeElapsed((int)s.ElapsedMilliseconds / 1000);

                    MessageBox.Show(ps.getPlayerName() + "\n" + ps.getDifficultyPlayed() + "\n" + ps.getTimeElapsed());


                    HighScoreForm hsf = new HighScoreForm(GridSize, ps);


                    hsf.Show();
                }
                else // if the game hasn't ended yet, update the grid and ask again.
                {
                    showPlayerGrid();
                }
            }
            catch (Exception e)
            {
                MessageBox.Show(e.ToString());
            }
        }
Exemple #3
0
        // load data when called -- path PlayerScores.txt
        public void  loadData()
        {
            if (File.Exists("PlayerScores.txt"))
            {
                StreamReader sr = new StreamReader("PlayerScores.txt");


                PlayerScores ps = new PlayerScores();

                string str;
                while (!sr.EndOfStream)
                {
                    try
                    {
                        str = sr.ReadLine();
                        ps.setPlayerName(str);

                        str = sr.ReadLine();
                        ps.setDifficultyPlayed(str);

                        str = sr.ReadLine();
                        int time = int.Parse(str);
                        ps.setTimeElapsed(time);

                        Scores.Add(ps);

                        ps = new PlayerScores();
                    }
                    catch
                    {
                        MessageBox.Show("We have a problem with loadData.");
                    }
                }
                sr.Close();
            }
            else
            {
                //just create the file
                using (StreamWriter sw = new StreamWriter(@"PlayerScores.txt", true))
                {
                }
            }
        }
Exemple #4
0
        public HighScoreForm(int size, PlayerScores ps)
        {
            loadData();
            addNewScore(ps);
            if (Scores.Count > 0)
            {
                DataTable dt_easy   = new DataTable();
                DataTable dt_Medium = new DataTable();
                DataTable dt_Hard   = new DataTable();

                List <DataTable> dt_list = new List <DataTable>();



                dt_list.Add(dt_easy);
                dt_list.Add(dt_Medium);
                dt_list.Add(dt_Hard);

                foreach (DataTable dt in dt_list)
                {
                    dt.Columns.Add("Place", typeof(int));
                    dt.Columns.Add("Player Name", typeof(string));
                    dt.Columns.Add("Time Elapsed", typeof(int));
                }

                List <PlayerScores> easyList   = new List <PlayerScores>();
                List <PlayerScores> mediumList = new List <PlayerScores>();
                List <PlayerScores> hardList   = new List <PlayerScores>();

                foreach (PlayerScores s in Scores)
                {
                    if (s.getDifficultyPlayed() == "Easy")
                    {
                        easyList.Add(s);
                    }
                    else if (s.getDifficultyPlayed() == "Medium")
                    {
                        mediumList.Add(s);
                    }
                    else // if == "Hard"
                    {
                        hardList.Add(s);
                    }
                }



                List <PlayerScores> sortedEasy   = easyList.OrderBy(s => s.getTimeElapsed()).ToList();
                List <PlayerScores> sortedMedium = mediumList.OrderBy(s => s.getTimeElapsed()).ToList();
                List <PlayerScores> sortedHard   = hardList.OrderBy(s => s.getTimeElapsed()).ToList();

                PlayerScores[] easyArr   = sortedEasy.ToArray();
                PlayerScores[] mediumArr = sortedMedium.ToArray();
                PlayerScores[] hardArr   = sortedHard.ToArray();

                for (int i = 0; i < 5; i++)
                {
                    if (easyArr.Length > 0 && easyArr.Length - 1 >= i)
                    {
                        dt_easy.Rows.Add(i + 1, easyArr[i].getPlayerName(), easyArr[i].getTimeElapsed());
                    }
                    if (mediumArr.Length > 0 && mediumArr.Length - 1 >= i)
                    {
                        dt_Medium.Rows.Add(i + 1, mediumArr[i].getPlayerName(), mediumArr[i].getTimeElapsed());
                    }
                    if (hardArr.Length > 0 && hardArr.Length - 1 >= i)
                    {
                        dt_Hard.Rows.Add(i + 1, hardArr[i].getPlayerName(), hardArr[i].getTimeElapsed());
                    }
                }


                DataGridView dgv            = new DataGridView();
                Label        lbl_difficulty = new Label();

                if (size == 5)
                {
                    dgv.DataSource      = dt_easy;
                    lbl_difficulty.Text = "Easy Leaderboard";
                }
                else if (size == 10)
                {
                    dgv.DataSource      = dt_Medium;
                    lbl_difficulty.Text = "Medium Leaderboard";
                }
                else
                {
                    dgv.DataSource      = dt_Hard;
                    lbl_difficulty.Text = "Hard Leaderboard";
                }

                dgv.Location = new Point(20, lbl_difficulty.Location.Y + lbl_difficulty.Height);
                dgv.Size     = new Size(345, 160);

                Controls.Add(lbl_difficulty);
                Controls.Add(dgv);

                Size = new Size(dgv.Width + 100, dgv.Height + 100);
            }

            FormClosing += saveData;
        }