Exemple #1
0
 public void toggleCamera()
 {
     if (stage == CameraStage.Racing)
     {
         cameraID      = ++cameraID % cameraList.Count;
         currentCamera = cameraList[cameraID];
     }
 }
Exemple #2
0
        public CameraWrapper(Racer racer)
        {
            stage         = CameraStage.ShipSelect;
            this.racer    = racer;
            properties    = new SharedCameraProperties(Viewports.fullViewport);
            revolveCamera = new RevolveCamera(ref properties);
            currentCamera = revolveCamera;
#if WINDOWS
            mouseCamera = new MouseCamera(ref properties, getShipPosition, getShipOrientation);
#endif
        }
Exemple #3
0
        /// <summary>
        /// Updates all the camera instances, and handle switching to mouse camera if on Windows.
        /// </summary>
        /// <param name="gameTime"></param>
        public void Update(GameTime gameTime)
        {
            switch (stage)
            {
            case CameraStage.ShipSelect:
                revolveCamera.Update(gameTime);
                break;

            case CameraStage.Racing:
#if (WINDOWS && DEBUG)
                if (DebugSystem.isConsoleClosed())
                {
                    KeyboardState keyboardState = Keyboard.GetState();
                    if (keyboardState.IsKeyDown(Keys.M) != mouseCameraPressed)
                    {
                        mouseCameraPressed = !mouseCameraPressed;
                        if (mouseCameraPressed)
                        {
                            mouseCameraInUse = !mouseCameraInUse;
                            if (mouseCameraInUse)
                            {
                                currentCamera = mouseCamera;
                            }
                            else
                            {
                                currentCamera = cameraList[cameraID];
                            }
                        }
                    }
                    if (mouseCameraInUse)
                    {
                        mouseCamera.Update(gameTime);
                    }
                }
#endif
                foreach (ICameraType cam in cameraList)
                {
                    cam.Update(gameTime);
                }

                //Update beatVisProjection //?TODO:?with v.small FOV change?
                beatVisCamera.Update(null);

                break;

            case CameraStage.PostRace:
                break;
            }
        }
Exemple #4
0
        //Called when the ship/camera is placed on the map,
        public void nextStage()
        {
            if (stage == CameraStage.ShipSelect)
            {
                stage++;

                //If many HUMAN racers at this stage, then screen space limited, so adjust FOV.
                float   chaseFOV            = ICameraType.defaultFieldOfView;
                Vector3 chasePosition       = new Vector3(0.0f, 4.0f, 16.0f);
                Vector3 chaseFocalPoint     = new Vector3(0.0f, 1.0f, -40.0f);
                Vector3 chasePosition2      = new Vector3(0.0f, 2.5f, 12f);
                Vector3 chaseFocalPoint2    = new Vector3(0.0f, 1.0f, -30.0f);
                float   beatVisHeightOffset = 0f;
                if (Race.humanRacers.Count > 1)
                {
                    chaseFOV = MathHelper.PiOver2;

                    chasePosition   = new Vector3(0.0f, 2.5f, 12f);
                    chaseFocalPoint = new Vector3(0.0f, 6.0f, 0.0f);

                    chasePosition2   = new Vector3(0.0f, 2f, 10.0f);
                    chaseFocalPoint2 = new Vector3(0.0f, 5.0f, 0f);

                    beatVisHeightOffset = 2f;
                }

                beatVisCamera = new VisCamera(ref properties, getShipPosition, getShipOrientation, getShipUp, beatVisHeightOffset);
                updateBeatVis();

                cameraList.Add(new ChaseCamera(ref properties, getShipPosition, getShipOrientation, getShipUp, racer.shipPhysics.getForwardSpeed, chasePosition2, chaseFocalPoint2, chaseFOV));
                cameraList.Add(new ChaseCamera(ref properties, getShipPosition, getShipOrientation, getShipUp, racer.shipPhysics.getForwardSpeed, chasePosition, chaseFocalPoint, chaseFOV));
                //cameraList.Add(new BumperCamera(ref properties, getShipPosition, getShipOrientation, getShipUp));
                currentCamera = cameraList[cameraID];
            }
            else if (stage == CameraStage.Racing)
            {
                stage++;
            }
        }