public void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
 {
     if (scene.buildIndex == 1)
     {
         BeatSaverUI.OnLoad();
     }
 }
Exemple #2
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 public void OnLevelWasLoaded(int level)
 {
     if (level == 1)
     {
         BeatSaverUI.OnLoad();
     }
 }