public void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode) { if (scene.buildIndex == 1) { BeatSaverUI.OnLoad(); } }
public void OnLevelWasLoaded(int level) { if (level == 1) { BeatSaverUI.OnLoad(); } }
public void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode) { if (scene.buildIndex == 1) { BeatSaverUI.OnLoad(); } }
public void OnLevelWasLoaded(int level) { if (level == 1) { BeatSaverUI.OnLoad(); } }