public void SceneManagerOnActiveSceneChanged(Scene arg0, Scene scene) { try { //if (SettingsUI.isMenuScene(scene)) // { // if (model == null) // { // model = Resources.FindObjectsOfTypeAll<MainSettingsModel>().FirstOrDefault(); // rumble = model.controllersRumbleEnabled; // } // model.controllersRumbleEnabled = rumble; // } if (SettingsUI.isGameScene(scene) && Settings.OneColour && TweakManager.IsPartyMode()) { var loader = SceneEvents.GetSceneLoader(); if (loader != null) { loader.loadingDidFinishEvent += LoadingDidFinishEvent; } } } catch (Exception e) { Console.WriteLine("Tweaks (OneColour) done f****d up: " + e); } }
public void SceneManagerOnActiveSceneChanged(Scene arg0, Scene scene) { try { if (Settings.MoveEnergyBar && SettingsUI.isGameScene(scene)) { var loader = SceneEvents.GetSceneLoader(); if (loader != null) { loader.loadingDidFinishEvent += LoadingDidFinishEvent; } } } catch (Exception e) { Console.WriteLine("Tweaks (EnergyBar) done f****d up: " + e); } }
public void SceneManagerOnActiveSceneChanged(Scene arg0, Scene scene) { try { if (SettingsUI.isGameScene(scene)) { if (TweakManager.IsPartyMode() && Settings.OverrideJumpSpeed) { var loader = SceneEvents.GetSceneLoader(); if (loader != null) { loader.loadingDidFinishEvent += LoadingDidFinishEvent; } } } } catch (Exception e) { Console.WriteLine("Tweaks (SongDataModifer) done f****d up: " + e); } }