Exemple #1
0
        public override void HandleConnection()
        {
            this.thread = Thread.CurrentThread;

            bool force_close_connection = false;

            // Read the data off the socket and store it in a
            // temporary memory buffer.  Once the end-of-message
            // character has been read, discard remaining data
            // and deserialize the request.
            byte[]       network_data = new byte [4096];
            MemoryStream buffer_stream = new MemoryStream();
            int          bytes_read, total_bytes = 0, end_index = -1;

            // We use the network_data array as an object to represent this worker.
            Shutdown.WorkerStart(network_data, String.Format("HandleConnection ({0})", ++connection_count));

            do
            {
                bytes_read = 0;

                try {
                    lock (this.blocking_read_lock)
                        this.in_blocking_read = true;

                    lock (this.client_lock) {
                        // The connection may have been closed within this loop.
                        if (this.client != null)
                        {
                            bytes_read = this.client.GetStream().Read(network_data, 0, 4096);
                        }
                    }

                    lock (this.blocking_read_lock)
                        this.in_blocking_read = false;
                } catch (Exception e) {
                    // Aborting the thread mid-read will
                    // cause an IOException to be thorwn,
                    // which sets the ThreadAbortException
                    // as its InnerException.MemoryStream
                    if (!(e is IOException || e is ThreadAbortException))
                    {
                        throw;
                    }

                    // Reset the unsightly ThreadAbortException
                    Thread.ResetAbort();

                    Logger.Log.Debug("Bailing out of HandleConnection -- shutdown requested");
                    this.thread = null;
                    Server.MarkHandlerAsKilled(this);
                    Shutdown.WorkerFinished(network_data);
                    return;
                }

                total_bytes += bytes_read;

                if (bytes_read > 0)
                {
                    // 0xff signifies end of message
                    end_index = Array.IndexOf <byte> (network_data, (byte)0xff);

                    buffer_stream.Write(network_data, 0,
                                        end_index == -1 ? bytes_read : end_index);
                }
            } while (bytes_read > 0 && end_index == -1);

            // Something just connected to our socket and then
            // hung up.  The IndexHelper (among other things) does
            // this to check that a server is still running.  It's
            // no big deal, so just clean up and close without
            // running any handlers.
            if (total_bytes == 0)
            {
                force_close_connection = true;
                goto cleanup;
            }

            buffer_stream.Seek(0, SeekOrigin.Begin);
            HandleConnection(buffer_stream);

cleanup:
            buffer_stream.Close();

            if (force_close_connection)
            {
                Close();
            }
            else
            {
                SetupWatch();
            }

            Server.MarkHandlerAsKilled(this);
            Shutdown.WorkerFinished(network_data);
        }
Exemple #2
0
        public override void HandleConnection()
        {
            //Logger.Log.Debug ("HTTP Server: Serving request for {0}", context.Request.Url);

            // Query request: read content and forward to base.HandleConnection for processing
            context.Response.KeepAlive   = true;
            context.Response.ContentType = "text/txt; charset=utf-8";
            context.Response.SendChunked = true;

            Shutdown.WorkerStart(this.context.Request.InputStream, String.Format("HandleConnection ({0})", ++connection_count));

            // Read the data off the socket and store it in a
            // temporary memory buffer.  Once the end-of-message
            // character has been read, discard remaining data
            // and deserialize the request.
            byte[]       network_data = new byte [4096];
            MemoryStream buffer_stream = new MemoryStream();
            int          bytes_read, total_bytes = 0, end_index = -1;

            do
            {
                bytes_read = 0;

                try {
                    lock (this.blocking_read_lock)
                        this.in_blocking_read = true;

                    lock (this.client_lock) {
                        // The connection may have been closed within this loop.
                        if (this.context != null)
                        {
                            bytes_read = this.context.Request.InputStream.Read(network_data, 0, 4096);
                        }
                    }

                    lock (this.blocking_read_lock)
                        this.in_blocking_read = false;
                } catch (Exception e) {
                    // Aborting the thread mid-read will
                    // cause an IOException to be thorwn,
                    // which sets the ThreadAbortException
                    // as its InnerException.MemoryStream
                    if (!(e is IOException || e is ThreadAbortException))
                    {
                        throw;
                    }

                    // Reset the unsightly ThreadAbortException
                    Thread.ResetAbort();

                    Logger.Log.Debug("Bailing out of HandleConnection -- shutdown requested");
                    this.thread = null;
                    Server.MarkHandlerAsKilled(this);
                    Shutdown.WorkerFinished(context.Request.InputStream);
                    return;
                }

                total_bytes += bytes_read;

                if (bytes_read > 0)
                {
                    // 0xff signifies end of message
                    end_index = Array.IndexOf <byte> (network_data, (byte)0xff);

                    buffer_stream.Write(network_data, 0,
                                        end_index == -1 ? bytes_read : end_index);
                }
            } while (bytes_read > 0 && end_index == -1);

            //Logger.Log.Debug ("HTTP Server: Handling received request message");

            // The 0xff bytes from a remote beagrepd comes in a separate http request
            // and causes havoc by creating empty messages. HTTP streams do not behave
            // like a continous stream like UnixStream
            if (total_bytes > 0)
            {
                buffer_stream.Seek(0, SeekOrigin.Begin);
                base.HandleConnection(buffer_stream);
            }

            Server.MarkHandlerAsKilled(this);
            Shutdown.WorkerFinished(context.Request.InputStream);
        }