Exemple #1
0
    void Start()
    {
        // Note: We're using the Bayes namespace up above ^^

        // BayesDecider can handle 2 types of conditions
        // Discrete and Continuous

        // Discrete conditions are conditions with values that are 0-based and count up
        // ie True/False or an enumeration (like the outlook in the Golf example)
        // Discrete values are arbitrary (either 0 or 1 could be true),
        // just be consistent, start it at 0, and don't skip numbers (ie 0,1,2,3...)
        BayesDiscreteCondition outlook = new BayesDiscreteCondition( "Outlook", 3 );
        BayesDiscreteCondition windy = new BayesDiscreteCondition( "Windy" );

        // Continuous conditions are conditions with values that fall within a range
        // The values themselves don't really matter, but I don't think it can handle negative
        BayesContinuousCondition temp = new BayesContinuousCondition( "Temp" );
        BayesContinuousCondition hum = new BayesContinuousCondition( "Humidity" );

        // Here we assemble arrays of the discrete and continuous conditions to pass to the Decider
        // The order for discrete/coninuous conditions MUST be the same as the order in the data file!
        BayesDiscreteCondition[] discs = new BayesDiscreteCondition[ 2 ];
        discs[ 0 ] = outlook;
        discs[ 1 ] = windy;

        BayesContinuousCondition[] conts = new BayesContinuousCondition[ 2 ];
        conts[ 0 ] = temp;
        conts[ 1 ] = hum;

        // Here we create the decider,
        // and tell it what file to use and the name of the outcome (for debug printing)
        bd = new BayesDecider( "GolfTab.txt", "Play Golf" );

        // Then we give it the conditions
        bd.SetConditions( conts, discs  );

        bd.Tab2Screen(); // Prints out the table for reference
        bd.BuildStats(); // Uses the data from the table to calculate values for conditions

        // Take a look at the Golf data file (Assets/Data/GolfTab.txt) to see some of its quirks
        // Discrete values are prefixed by "d" and continuous with a "c"
        // The outcome starts with an "o"
        // The first column in the data file is the outlook, with is an enum (0 = sunny, 1 = overcast, 2 = rainy)
        // The second column is windy, which is boolean (0 = true, 1 = false)
        // The third and fourth column are temperature and humidity which are continuous
        // The final column is the outcome (play or not) which is boolean as well
        // It's important to keep the order consistent and use the correct prefix or it will break!
    }
Exemple #2
0
 // Use this for initialization
 void Awake()
 {
     bd = new BayesDecider( "RepairTab.txt", "Repair Wall" );
 }
    void Start()
    {
        currObservation.outcome = -1;

        BayesDiscreteCondition enemyInWay = new BayesDiscreteCondition( "No Enemy In Way" );
        BayesDiscreteCondition enemiesAtGate = new BayesDiscreteCondition( "No Enemies At Gate" );

        BayesContinuousCondition gateHealth = new BayesContinuousCondition( "Gate Health" );
        BayesContinuousCondition distance = new BayesContinuousCondition( "Distance" );

        BayesDiscreteCondition[] discs = new BayesDiscreteCondition[ 2 ];
        discs[ 0 ] = enemyInWay;
        discs[ 1 ] = enemiesAtGate;

        BayesContinuousCondition[] conts = new BayesContinuousCondition[ 2 ];
        conts[ 0 ] = gateHealth;
        conts[ 1 ] = distance;

        bd = new BayesDecider( "RepairTab.txt", "Repair Wall" );

        bd.SetConditions( conts, discs );
        bd.BuildStats();
    }
Exemple #4
0
    void Start()
    {
        gate = GameObject.Find("Gate").GetComponent<Health>();
        currObservation.outcome = -1;

        BayesDiscreteCondition enemyInWay = new BayesDiscreteCondition( "No Enemy In Way" );
        BayesDiscreteCondition enemiesAtGate = new BayesDiscreteCondition( "No Enemies At Gate" );

        BayesContinuousCondition gateHealth = new BayesContinuousCondition( "Gate Health" );
        BayesContinuousCondition distance = new BayesContinuousCondition( "Distance" );

        BayesDiscreteCondition[] discs = new BayesDiscreteCondition[ 2 ];
        discs[ 0 ] = enemyInWay;
        discs[ 1 ] = enemiesAtGate;

        BayesContinuousCondition[] conts = new BayesContinuousCondition[ 2 ];
        conts[ 0 ] = gateHealth;
        conts[ 1 ] = distance;

        bd = GameObject.Find("BayesDecider").GetComponent<BayesDeciderRef>().getBayesDecider();

        bd.SetConditions( conts, discs );
        bd.BuildStats();
    }