Exemple #1
0
        public override void Update(GameTime gameTime)
        {
            if (MouseHoverEnabled)
            {
                MouseState ms = Mouse.GetState();
                // BattleshipsGame.GameWindow.Title = ms.Position.ToString();

                if (_previousMouseTile != null)
                {
                    _previousMouseTile.Highlight = false;
                }

                // Tile index
                if (AreaF.Contains(new Vector2(ms.X, ms.Y)))
                {
                    Vector2 relativePos = new Vector2(ms.X - AreaF.X, ms.Y - AreaF.Y);

                    Vector2 tileSize = new Vector2(Size.X / 10, Size.Y / 10);
                    int     yCount   = Convert.ToInt32(relativePos.Y) / Convert.ToInt32(tileSize.Y);
                    yCount = yCount * 10;

                    int xCount = Convert.ToInt32(relativePos.X) / Convert.ToInt32(tileSize.X);

                    int mouseTileIndex = xCount + yCount;

                    if (mouseTileIndex <= 10 * 10 - 1)
                    {
                        _previousMouseTile           = Tiles[mouseTileIndex];
                        _previousMouseTile.Highlight = true;
                    }
                }
            }
        }
Exemple #2
0
        public override void Initialize()
        {
            Vector2 tileSize = new Vector2(Size.X / 10, Size.Y / 10);

            Tiles = new BoardTiles.BoardTile[10 * 10];

            for (int x = 0; x < 10; x++)
            {
                for (int y = 0; y < 10; y++)
                {
                    BoardTiles.WaterTile wt = new BoardTiles.WaterTile(new Vector2(x, y), tileSize, Position);
                    Tiles[(y * 10) + x] = wt;
                }
            }
        }