/// <summary> /// Draws the player's grid and ships. /// </summary> /// <param name="grid">the grid to show</param> /// <param name="thePlayer">the player to show the ships of</param> /// <param name="small">true if the small grid is shown</param> /// <param name="showShips">true if ships are to be shown</param> /// <param name="left">the left side of the grid</param> /// <param name="top">the top of the grid</param> /// <param name="width">the width of the grid</param> /// <param name="height">the height of the grid</param> /// <param name="cellWidth">the width of each cell</param> /// <param name="cellHeight">the height of each cell</param> /// <param name="cellGap">the gap between the cells</param> private static void DrawCustomField(ISeaGrid grid, Player thePlayer, bool small, bool showShips, int left, int top, int width, int height, int cellWidth, int cellHeight, int cellGap) { // SwinGame.FillRectangle(Color.Blue, left, top, width, height) int rowTop; int colLeft; // Draw the grid for (int row = 0; row <= 9; row++) { rowTop = top + (cellGap + cellHeight) * row; for (int col = 0; col <= 9; col++) { colLeft = left + (cellGap + cellWidth) * col; var fillColor = default(Color); bool draw; draw = true; var switchExpr = grid.get_Item(row, col); switch (switchExpr) { case TileView.Ship: { draw = false; break; } // If small Then fillColor = _SMALL_SHIP Else fillColor = _LARGE_SHIP case TileView.Miss: { if (small) { fillColor = SMALL_MISS; } else { fillColor = LARGE_MISS; } break; } case TileView.Hit: { if (small) { fillColor = SMALL_HIT; } else { fillColor = LARGE_HIT; } break; } case TileView.Sea: case var @case when @case == TileView.Ship: { if (small) { fillColor = SMALL_SEA; } else { draw = false; } break; } } if (draw) { SwinGame.FillRectangle(fillColor, colLeft, rowTop, cellWidth, cellHeight); if (!small) { SwinGame.DrawRectangle(OUTLINE_COLOR, colLeft, rowTop, cellWidth, cellHeight); } } } } if (!showShips) { return; } int shipHeight, shipWidth; string shipName; // Draw the ships foreach (Ship s in thePlayer) { if (s is null || !s.IsDeployed) { continue; } rowTop = top + (cellGap + cellHeight) * s.Row + SHIP_GAP; colLeft = left + (cellGap + cellWidth) * s.Column + SHIP_GAP; if (s.Direction == Direction.LeftRight) { shipName = "ShipLR" + s.Size; shipHeight = cellHeight - SHIP_GAP * 2; shipWidth = (cellWidth + cellGap) * s.Size - SHIP_GAP * 2 - cellGap; } else { // Up down shipName = "ShipUD" + s.Size; shipHeight = (cellHeight + cellGap) * s.Size - SHIP_GAP * 2 - cellGap; shipWidth = cellWidth - SHIP_GAP * 2; } if (!small) { SwinGame.DrawBitmap(GameResources.GameImage(shipName), colLeft, rowTop); } else { SwinGame.FillRectangle(SHIP_FILL_COLOR, colLeft, rowTop, shipWidth, shipHeight); SwinGame.DrawRectangle(SHIP_OUTLINE_COLOR, colLeft, rowTop, shipWidth, shipHeight); } } }
/// <summary> /// Draws the message to the screen /// </summary> public static void DrawMessage() { SwinGame.DrawText(Message, MESSAGE_COLOR, GameResources.GameFont("Courier"), FIELD_LEFT, MESSAGE_TOP); }
/// <summary> /// Draws the game during the attack phase. /// </summary>s public static void DrawDiscovery() { const int SCORES_LEFT = 172; const int SHOTS_TOP = 157; const int HITS_TOP = 206; const int SPLASH_TOP = 256; if ((SwinGame.KeyDown(KeyCode.vk_LSHIFT) | SwinGame.KeyDown(KeyCode.vk_RSHIFT)) & SwinGame.KeyDown(KeyCode.vk_c)) { UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, true); } else { UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, false); } //UtilityFunctions.DrawDestroyedShips(GameController.HumanPlayer); UtilityFunctions.DrawDestroyedShips(GameController.ComputerPlayer); UtilityFunctions.DrawSmallField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer); UtilityFunctions.DrawMessage(); SwinGame.DrawText(GameController.HumanPlayer.Shots.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SHOTS_TOP); SwinGame.DrawText(GameController.HumanPlayer.Hits.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, HITS_TOP); SwinGame.DrawText(GameController.HumanPlayer.Missed.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SPLASH_TOP); UtilityFunctions.DrawAxis(); }