//The following method asks the user for a game save and then loads that save. private void LoadGame() { DisplaySaves(); string toLoad = GetGameSaveToLoad(); if (toLoad != "Error") { StreamReader reader = new StreamReader(toLoad); logFileName = reader.ReadLine(); turnPlayer.LoadGameData(reader); standbyPlayer.LoadGameData(reader); UpdateLogOnGameLoad(); if (p1.Name == turnPlayer.Name) { p1 = turnPlayer; p2 = standbyPlayer; } if (p2.Name == turnPlayer.Name) { p2 = turnPlayer; p1 = standbyPlayer; } reader.Close(); gameInProgress = true; menu = false; } }