/// <summary> /// Handles user input for the Deployment phase of the game. /// </summary> /// <remarks> /// Involves selecting the ships, deloying ships, changing the direction /// of the ships to add, randomising deployment, end then ending /// deployment /// Isuru: Updated Keycodes /// </remarks> public static void HandleDeploymentInput() { if (SwinGame.KeyTyped(KeyCode.EscapeKey)) { GameController.AddNewState(GameState.ViewingGameMenu); } if (SwinGame.KeyTyped(KeyCode.UpKey) | SwinGame.KeyTyped(KeyCode.DownKey)) { _currentDirection = Direction.UpDown; DeployShips(); } if (SwinGame.KeyTyped(KeyCode.LeftKey) | SwinGame.KeyTyped(KeyCode.RightKey)) { _currentDirection = Direction.LeftRight; DeployShips(); } if (SwinGame.KeyTyped(KeyCode.RKey)) { GameController.HumanPlayer.RandomizeDeployment(); } if (SwinGame.MouseClicked(MouseButton.LeftButton)) { ShipName selected = default(ShipName); selected = GetShipMouseIsOver(); if (selected != ShipName.None) { _selectedShip = selected; } else { DoDeployClick(); } if (GameController.HumanPlayer.ReadyToDeploy & UtilityFunctions.IsMouseInRectangle(PLAY_BUTTON_LEFT, TOP_BUTTONS_TOP, PLAY_BUTTON_WIDTH, TOP_BUTTONS_HEIGHT)) { GameController.EndDeployment(); } else if (UtilityFunctions.IsMouseInRectangle(UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP, DIR_BUTTONS_WIDTH, TOP_BUTTONS_HEIGHT)) { _currentDirection = Direction.UpDown; DeployShips(); } else if (UtilityFunctions.IsMouseInRectangle(LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP, DIR_BUTTONS_WIDTH, TOP_BUTTONS_HEIGHT)) { _currentDirection = Direction.LeftRight; DeployShips(); } else if (UtilityFunctions.IsMouseInRectangle(RANDOM_BUTTON_LEFT, TOP_BUTTONS_TOP, RANDOM_BUTTON_WIDTH, TOP_BUTTONS_HEIGHT)) { GameController.HumanPlayer.RandomizeDeployment(); } } }
/// <summary> /// Handles user input for the Deployment phase of the game. /// </summary> /// <remarks> /// Involves selecting the ships, deloying ships, changing the direction /// of the ships to add, randomising deployment, end then ending /// deployment /// </remarks> public static void HandleDeploymentInput() { if (SwinGame.KeyTyped(KeyCode.vk_ESCAPE)) { GameController.AddNewState(GameState.ViewingGameMenu); } if (SwinGame.KeyTyped(KeyCode.vk_UP) | SwinGame.KeyTyped(KeyCode.vk_DOWN)) { _currentDirection = Direction.UpDown; } if (SwinGame.KeyTyped(KeyCode.vk_LEFT) | SwinGame.KeyTyped(KeyCode.vk_RIGHT)) { _currentDirection = Direction.LeftRight; } if (SwinGame.KeyTyped(KeyCode.vk_r)) { GameController.HumanPlayer.RandomizeDeployment(); } if (SwinGame.MouseClicked(MouseButton.LeftButton)) { ShipName selected = default(ShipName); selected = GetShipMouseIsOver(); if (selected != ShipName.None) { _selectedShip = selected; } else { DoDeployClick(); } //If player hits Ready to Play, Start the game. if (GameController.HumanPlayer.ReadyToDeploy & UtilityFunctions.IsMouseInRectangle(PLAY_BUTTON_LEFT, TOP_BUTTONS_TOP, PLAY_BUTTON_WIDTH, TOP_BUTTONS_HEIGHT)) { GameController.EndDeployment(); } //if the play clicks Up Arrow, change the orientation of the ships deployment else if (UtilityFunctions.IsMouseInRectangle(UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP, DIR_BUTTONS_WIDTH, TOP_BUTTONS_HEIGHT)) { _currentDirection = Direction.UpDown; } //if the player clicks the left/right arrow, chage the orientation ofthe ships deployment else if (UtilityFunctions.IsMouseInRectangle(LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP, DIR_BUTTONS_WIDTH, TOP_BUTTONS_HEIGHT)) { _currentDirection = Direction.LeftRight; } //if randomise is clicked, randomise all the ships deployment else if (UtilityFunctions.IsMouseInRectangle(RANDOM_BUTTON_LEFT, TOP_BUTTONS_TOP, RANDOM_BUTTON_WIDTH, TOP_BUTTONS_HEIGHT)) { GameController.HumanPlayer.RandomizeDeployment(); } } }
/// <summary> /// Handles user input for the Deployment phase of the game. /// </summary> /// <remarks> /// Involves selecting the ships, deloying ships, changing the direction /// of the ships to add, randomising deployment, end then ending /// deployment /// </remarks> public static void HandleDeploymentInput() { if (SwinGame.KeyTyped(UtilityFunctions.EscapeKey)) { GameController.AddNewState(GameState.ViewingGameMenu); } if (SwinGame.KeyTyped(UtilityFunctions.UpKey) | SwinGame.KeyTyped(UtilityFunctions.DownKey)) { _currentDirection = Direction.UpDown; } if (SwinGame.KeyTyped(UtilityFunctions.LeftKey) | SwinGame.KeyTyped(UtilityFunctions.LeftKey)) { _currentDirection = Direction.LeftRight; } if (SwinGame.KeyTyped(UtilityFunctions.RandomKey)) { GameController.HumanPlayer.RandomizeDeployment(); } // ship colour change keys if (SwinGame.KeyTyped(UtilityFunctions.BlueKey)) { //GameController.CurrentShipColour = ShipColour.Blue; } if (SwinGame.KeyTyped(UtilityFunctions.PinkKey)) { //GameController.CurrentShipColour = ShipColour.Pink; } if (SwinGame.MouseClicked(MouseButton.LeftButton)) { ShipName selected = default(ShipName); selected = GetShipMouseIsOver(); if (selected != ShipName.None) { _selectedShip = selected; } else { DoDeployClick(); } if (GameController.HumanPlayer.ReadyToDeploy & UtilityFunctions.IsMouseInRectangle(PLAY_BUTTON_LEFT, TOP_BUTTONS_TOP, PLAY_BUTTON_WIDTH, TOP_BUTTONS_HEIGHT)) { GameController.EndDeployment(); } else if (UtilityFunctions.IsMouseInRectangle(UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP, DIR_BUTTONS_WIDTH, TOP_BUTTONS_HEIGHT)) { _currentDirection = Direction.UpDown; } else if (UtilityFunctions.IsMouseInRectangle(LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP, DIR_BUTTONS_WIDTH, TOP_BUTTONS_HEIGHT)) { _currentDirection = Direction.LeftRight; } else if (UtilityFunctions.IsMouseInRectangle(RANDOM_BUTTON_LEFT, TOP_BUTTONS_TOP, RANDOM_BUTTON_WIDTH, TOP_BUTTONS_HEIGHT)) { GameController.HumanPlayer.RandomizeDeployment(); } else if (UtilityFunctions.IsMouseInRectangle(PAINT_BUTTON_LEFT, TOP_BUTTONS_TOP, RANDOM_BUTTON_WIDTH, TOP_BUTTONS_HEIGHT)) { if (GameController.HumanPlayer.Ship(_selectedShip).CurrentShipColour == ShipColour.Pink) { GameController.HumanPlayer.Ship(_selectedShip).CurrentShipColour = ShipColour.Blue; } else { GameController.HumanPlayer.Ship(_selectedShip).CurrentShipColour = ShipColour.Pink; } } } }